I'll keep this short (EDIT too late) because I need to go to sleep soon. Most egregious issue near bottom (marked under page break) relating to PD categorically not shooting at targets in range.
Last few weeks I have noticed a few times playing as cybran that the T2PD will have issues tracking, hitting, switching targets, or even not shooting at all at units in range (radar AND visual). This often causes issues, as PD you expect to be performing at 'x' level are sometimes performing far below what you expect and can set you behind/lose you games. Sidenote: I also don't know at this point if cybran PD missing targets is intentional or not design wise, but its annoying since it is supposed to be a laser beam that doesn't miss, and it misses a lot for the worst T2 PD in the game stats wise.
I just played a mapgen game which shows the targeting issue quite clearly. Please do not judge my terrible gameplay as its late, I was tired, and I wanted to do a meme strat since I thought our team would lose if I played standard.
https://replay.faforever.com/17011311
Watch my ACU drop from min 11 onward. You will notice early on the T2PD seemed to be fine. Near 11:40 onwards you notice a few time the PD wiggles between targets (losing firing time) then seems to settle down to normal behavior. Again at 11:58 the PD stops shooting so it can to turn to the left. Then at 12:10 or so you will see PD randomly stop shooting upwards (at fervors, a good target), rotate 150 degrees down and left to shoot at some aurora, then rotate back up to shoot at the fervors that never left range(while getting crushed by the fervor). Is this targeting behavior intended? Perhaps due to fog of war? it seems glitchy and counter productive.
Cybran PD is also prioritizing t2 flak and t2 MML over fervors
I could honestly look past all this if it were not for what came next (clickbait title I know, but this is the main reason for the post)
The worse offense was at Min 14:30, the T2 PD just... stop shooting. You see this start when an engi enters range and the PD does not fire. It just continues from there. Fervors enter range, no pew pew. Targets are in radar range, power is on, no pew pew. Fervors start to kill my shit... no pew pew.
Min 14:55, A NEW T2 PD I make is freshly built. It kills a fervor, then joins its 5 friends in, you guessed it, NOT SHOOTING. This is now 30 seconds of hold fire. Its looking bad.
Min 15:20, I notice I am getting shot by an enemy PD, and I also notice my dudes are not firing (50 seconds idle). I MANUALLY TARGET THE PD, kill it, and after the PD goes back to not shooting at shit.
I then proceed to lose the firebase, and soon after the game. Total time 5-6 PD were not shooting? Over 60 seconds. That's between 20k and 30k damage not dealt over flat open terrain at targets in range and in radar coverage.
Why my PD not shoot?