@black_wriggler said in Ban EcoManager & Similar Mods:
as i suspected also there is no priority for tiers of fabs, when energy bar gets filled a bunch of t2 fabs got turned on when i would prefer the t3 fab that is next to my t3 land facs...
This is intended. The system needs to be as light weight as possible, keeping track of the more 'relevant' fabricators requires some form of sorting to remain backwards compatible with mods.
At the moment the fabricator that is enabled or disabled to produce is chosen at random. It depends on the order in memory. If you want certain fabricators enabled then you either:
- make sure you have sufficient power to run all your fabricators
- you manually disable some fabricators to ensure the fabricators you prefer can be enabled again. You can set up hotkeys to easily select the t2 fabricators and disable those accordingly, for example
The latter feels more involved. Again, that is intended: the automated solution should not be optimal. It should be reasonable, where reasonable means that it helps you to prevent a stall. It doesn't help you activate the most relevant fabricators. That allows a competitive edge when you take manual control.
@black_wriggler said in Ban EcoManager & Similar Mods:
currently any mass fabs that are switched off won't be paused though which seems somewhat unintuitive - you can see which ones are running if you enable the eco consumption overlay but i doubt most players have this turned on for their games
I agree, I have not figured out a solution to this yet . I'd argue that giving them the pause symbol is equally confusing.
@black_wriggler said in Ban EcoManager & Similar Mods:
I wonder if with a little adjustment it could turn off multiple fabs in one go rather than over the course of several ticks, which would have a similar overall affect on sim speed and help prevent an actual e-stall.
We can tweak the parameters (perhaps they start disabling at 60% of your storage instead of at 40% of your storage), but you can also create more energy storages .
@snagglefox said in Ban EcoManager & Similar Mods:
Thanks for the long winded reply, you actually convinced me. I can get behind the implementation as you've described it.
Glad to hear the appreciation - it took me 40 minutes to write.