Removing the mod just creates a 'black market' to those mods and are shared anyway.
Hunting down everyone who plays with that mod is a never ending race condition and moderators will need to invest their resources to verify every case, and they are busy with a ton of other stuff already in their free time.
Even so, you can never be 100% sure if someone is using the mod or has just a good understanding of keybindings and great APM.
Solutions:
- Remove the LUA code to be able to do such stuff and life with the side conditions on other mods.
- Integrate it into FAF to have more control over the behavior.
If OP starts with this mod, then what is with all those other mods that do stuff for you?
Auto share energy and mass, auto select the next eng, auto build mex and pg with mouse over, auto split and auto attack different targets, etc. → This needs to be removed as well to truly show the skill of the player.
Even if the mod gets banned and moderates are hunting them down every day, then someone will simply make a slight change to the mod that make it look more humane. (Adding random pauses, changing threshold on random). You have to invest so many resources and gain so little out of it, to get rid of that mod.