Wyvern Battle Pack v5 for all game versions


What're thoughts on balance of units in this mod vs vanilla? Some of them seem to have way better stats while costing less.


Hello fenixthorn,

sorry but the original author is no longer supporting this mod.

I am only a maintainer of this mod and i try to keep it alive as it is.
So i only fix bugs but i don't change the mod for other reasons.


Is this not in the vault?


The cybran t3 tank eviction artillery should have a turret. The reason why is because without a turret it can barely hit anything.



the Eviction is not meant to track vehicles and shoot at it.
Its made for groundattack.

Select the Eviction and use groundfire between you and the enemy.
This creates a nice defensive wall of missiles and explosions.



Just to let you know that the Universal Colossus for Aeon will suck in other land expermentals and armoured command units with it's tractor beam things instanly killing them. Just wanted to report that as i'm assuming it's a bug.

FAF game patch - 3744
Not using any other mods

Tried to upload a screenshot but there is a file size limit.


That sounds like an unintended* consequence of the changes to the tractor beam of the colossus. Checking whether a target is valid is moved away from the weapon class, and to the weapon blueprint. The weapon blueprint of this alternative colossus needs these restrictions set: https://github.com/FAForever/fa/blob/828a358ec66ede492ea516c87a0d7461a3ed7949/units/UAL0401/UAL0401_unit.bp#L439

edit: bet it looks extremely comical though

A work of art is never finished, merely abandoned


@jip Yes it looks hilarious sucking in a unit thats twice the size of the Universal Colossus epecially since the unit physics goes haywire.


Thank you for reporting the bug.
Will be fixed in the next update (which is coming in 2 minutes)

Thanks for leading me to the right place.
This made the bugfix very easy, I appreciate that.

Update 02.Oct.2022 (v5)

  • Unit wsa0306 (Heavy Air Transport) Added missing transport capacity variable (Class1Capacity = 32,)
  • Unit wrl0207 (Mobile Shield Generator) Deleted StandUpright = true,
  • Unit wrl2466 (Experimental Fortress Megabot) Deleted StandUpright = true,
  • Unit wrl0404 (Experimental Prototype Spiderbot) Deleted StandUpright = true,
  • Unit wrl1466 (Experimental Fortress Megabot) Deleted StandUpright = true,
  • Unit wsl0403 (Experimental Tank) Added "HOVER" to Categories.
  • Unit wal0309 (Mobile AA Tank) Added "HOVER" to Categories.
  • Unit wra0305 (Advanced Multipurpose Fighter) changed collision sphere for better beam weapons functionality
  • Unit wsa0201 (Combat Fighter) changed collision sphere for better beam weapons functionality
  • Unit wra0202 (Combat Interceptor) changed collision sphere for better beam weapons functionality
  • Unit ual0401 (Universal Colossus) fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals

The Megalith MK2 seems to not have any animations or particles.