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    Patch 3732 - 3735

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    • JipJ Offline
      Jip
      last edited by

      Patch day is closer and closer and I highly encourage everyone to play on the FAF Develop game type to find the last issues. A gentle reminder that the average performance is a lot better than the performance on the FAF game type.

      A work of art is never finished, merely abandoned

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      • Ctrl-KC Online
        Ctrl-K
        last edited by

        For some reason there is a visible border surrounding ingame chat

        β€œBe a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        β€” Steve Jobs.
        My UI Mods
        Support me

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        • T Offline
          thecore
          last edited by

          The only issues I have seen are:

          1. The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.
          2. Sometimes players have to re X in the lobby, (host sees them as not X when are have X).

          Never Fear, A Geek is Here!

          Anachronism_A 1 Reply Last reply Reply Quote 0
          • JipJ Offline
            Jip
            last edited by

            @Penguin_ ^, see the feedback of thecore.

            @nullptr I've always had that, I thought it was the default.

            A work of art is never finished, merely abandoned

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            • Anachronism_A Offline
              Anachronism_ @thecore
              last edited by Anachronism_

              @thecore said in Patch 3732:

              The new Auto balancer sometimes does not place the players in the matching slots in game as they were in the lobby.

              Do you ever have that issue when spawns are fixed and you did not use the minimap to swap slots?

              pfp credit to gieb

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              • T Offline
                thecore
                last edited by

                @Penguin_ When it happened to me I hosted a game using default settings, everyone joined, clicked balance and stated the game. @phong looks like was also able to recreate the bug. Some more tests are needed here.

                Never Fear, A Geek is Here!

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                • J Offline
                  jieun
                  last edited by

                  This post is deleted!
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                  • JipJ Offline
                    Jip
                    last edited by

                    @snagglefox I think the issue with the Yolo is fixed πŸ™‚

                    A work of art is never finished, merely abandoned

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                    • Rodimus_PrimeR Offline
                      Rodimus_Prime
                      last edited by

                      I started hosting the Dev. version a few days ago, and the auto-balance features with rating display are amazing beyond words. My lobbies average 1k, so I can't speak to gameplay balance, but I did feel like the Swiftwind was substantially downgraded, though I didn't see anything about it in the patch notes. Regardless, all the little details are amazing, looking forward to the roll out.

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                      • JipJ Offline
                        Jip
                        last edited by

                        Do you have a replay of the swiftwind feeling weaker?

                        A work of art is never finished, merely abandoned

                        Rodimus_PrimeR 1 Reply Last reply Reply Quote 0
                        • Rodimus_PrimeR Offline
                          Rodimus_Prime @Jip
                          last edited by

                          @jip said in Patch 3732:

                          Do you have a replay of the swiftwind feeling weaker?

                          Looking through my replays, just the one is Dev. version. The others are regular, which definitely colored my impression. Coupled with still learning my air game (bad turns, overestimating the unit), I'm going to chalk this up to 'jumping the gun'. I will make a point of noting stuff as I play, rather than sitting on it for a week+ (so busy playing that I hadn't even thought of feedback as I go).

                          https://replay.faforever.com/16834110 - 13:40; 5 Swifty vs. 10 Intie, not even close

                          FemboyF 1 Reply Last reply Reply Quote 0
                          • FemboyF Offline
                            Femboy Promotions team @Rodimus_Prime
                            last edited by

                            @immortal-d it's not 5 vs 10, it's 5 swifties vs 20 inties xd. Also the turn you did made the swifties not shoot well at all so, swifties arent weaker. But dont worry! You'll learn with practice!

                            FAF Website Developer

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                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              Swiftwinds have always lost to mass equivalent value in ints.

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                              • T Offline
                                TheManWithBeans
                                last edited by

                                Is there a reason why reclaim doesn't die to splash damage anymore?

                                JipJ 1 Reply Last reply Reply Quote 0
                                • JipJ Offline
                                  Jip @TheManWithBeans
                                  last edited by

                                  @themanwithbeans said in Patch 3732:

                                  Is there a reason why reclaim doesn't die to splash damage anymore?

                                  Replay ID πŸ™‚

                                  A work of art is never finished, merely abandoned

                                  TheWeakieT 1 Reply Last reply Reply Quote 0
                                  • Chenbro101C Offline
                                    Chenbro101
                                    last edited by

                                    Hi. Don't know if this bug has to do with this patch but my first game on the new patch had an instance where bricks didn't fire at t1 units in range because there were some pillars just outside their range.
                                    https://replay.faforever.com/16864415 at about 25:30 to 25:55

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      thecore @Chenbro101
                                      last edited by

                                      @chenbro101 I think I remember seeing my T2 PDF (seraphim) not attacking enemy metal extractors. Maybe this could be related?

                                      Never Fear, A Geek is Here!

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                                      • JipJ Offline
                                        Jip
                                        last edited by

                                        If a target is right outside of a unit it can prepare to fire at that unit. This is a scanning radius. It is balance related to change that.

                                        A work of art is never finished, merely abandoned

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                                        • TheWeakieT Offline
                                          TheWeakie @Jip
                                          last edited by TheWeakie

                                          @jip said in Patch 3732:

                                          Replay ID πŸ™‚

                                          https://replay.faforever.com/16874043

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                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            Released another fix - game version 3735. See the second post of this topic for the changelog.

                                            A work of art is never finished, merely abandoned

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