Do not add new colors - discussion
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I think ideally we have a few preset options for color blind users that change how the colors look on an individual level, so a preset for red–green color blindness and a preset for and blue–yellow color blindness. Someone will have to weight in on if that' possible to implement/if anyone wants to actually implement that.
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Hey all,
Funny to see this thread and the other popup - I have spent the last couple of weeks trying colours from https://www.canva.com/colors/color-meanings/ to try and get the brightest and most contrasting highlights for a strategic icons mod.
I would have to agree that 16 colours is all that is needed, and having more just gives more descriptions to try and remember. While you can ping something of specific importance in game, being able to say 'red is all t3 mex' or 'yellow has no tmd' is of much benefit.
So below is my take on what these could be, forgive the editing i saw that someone had done the half work for me on Wikipedia and i just threw in the rest with Gimp
Now ideally, the colours are all simple to describe and identifiable to players regardless of background or language.
So we start with the rainbow colours, since this is a thing for FAF, and then we add some more which are distinctly different as possible (likely better choices for these!)
But whichever other ones are chosen, what you then want is for players to be able to tweak these somewhat to their preferred variety, of pink say. This could be done either with some preset options or by using set limits on the hex values which you can choose from within.
Either way, your version of 'pink' which your game displays is still instantly recognisable as that colour. This gives customization especially for players with colour vision impairments to help maximize the difference for them on their screen.
Then the team colours mode, with three colours to represent yourself, your allied team players and enemy players, should have free reign over which colours you can choose to maximize accessibility for those players with really bad eyesight....
Lastly, as well as customizing the colours, players can also choose a preference of the first, say 3 that they would like in game. Then the host would have free choice of their own player colour, and the others could be decided by player rank
Anyway my .02 or more, hope the ideas are helpful
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I think for color blind presets it should just switch out the colors that are problematic for that preset's color blindness. This way the people using that color can memorize, when somebody sais "red please do x", that it maps to the replaced color from their preset. For this to work, as many colors should stay the same in all presets as possible. I'm not sure if just allowing people to choose from a range of "red" would enough for color blind people.
Alternatively, we could maybe have color replacements to chat, so when you type "/red please do x", the "/red" gets replaced with player's name automatically.
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I am color blind and I very rarely have problems with the colors in the game tbh.
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More colours = better
Type someone's name, or half of it you're referring to someone in a game, don't rely on their colour
Also, where is black?
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POV: me and farm go back to naming ourselves variations of 271A5P3RG3R274
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@yew said in Do not add new colors - discussion:
More colours = better
Type someone's name, or half of it you're referring to someone in a game, don't rely on their colour
Also, where is black?
Combine black with the strategic icons .
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FYI for those reading; we plan to investigate the possibility of creating multiple preset color lists that people can choose from for different forms of colorblindness as well as for different aesthetic/contrast preferences. The idea includes having the colors be similar from list to list (so, blue in one list would still generally be blue in another list, just a different shade or smth). Certain technical hurdles would need to be overcome, so this is a possibility, not a definite, but it's something we'd like to implement soonTM.
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Who's exatly "we" btw?
I would like to add my 2 cents,
Making those presets(if they get implemented at all) default is bad,a lot of players got used to what is currently available,please take us in consideration:) -
@rezy-noob
The people who plan to investigate the possibility of coding that are the relevant developers; likely being some combination of Jip, myself, maybe 4z0t, maybe Strogoo, etc. Others with relevant coding knowledge are generally welcome to try to help with improvements to the repository. Jip has even been doing instructional sessions and videos that can make it easier for others to get into helping FAF's development. -
I think Resistance is referring to who determines the colors. At the moment that is Emperor and @archsimkat , perhaps @Black_Wriggler wants to give his two cents too in further discussions.
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Per @Jip request, just played a game with a bunch of the new colors: at first they seemed kind of odd but the precise ones used in the game I played earlier today, they look fine! I think they are quite easy to distinguish (the pastel colors really pop); each "blue-ish" shade is varied enough so you don't mix the two in my opinion:
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Yeah, now implement a name over all of the colours so colour illiterate people like me can actually call them out lol.
Or so that everyone is on the same page as to what to call each colour. -
That shade of teal as well as the tyrian purple look really nice
People really don't want to add these? At the very least lets replace some of the uglier colors with them if we have to keep the number low
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The problem is as Endrani describes - it is not so much about not adding them than it is about being able to know which word belongs to the color. As an example, in that image there's:
- two purple
- a teal
- a dark teal?
- yellow-isch
- no idea what color morax is if the other two are teal
- a dark green
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Some colorblind info pages for more info about how color blindness works and how you can find the right colors:
general information about colorblindness:
https://jfly.uni-koeln.de/color/here you can set colors with a color pic tool and see how colorblind people see the color:
https://davidmathlogic.com/colorblind/here is a web color tool from adobe to adjust colors for colorblind people:
https://color.adobe.com/create/color-accessibilityAnd if you want to dig deeper and want mathematics to calculate colors for color blindness this is your place:
http://mkweb.bcgsc.ca/colorblind/math.mhtml#page-containerSadly i can't make it by myself because it needs a normal viewing person to validate the colors.
(Red/green blind people not only don't see some colors; we can also see colors differences that normal viewing people can not see.) -
According to this scientific research paper on colors (source: Crayola Crayon company) the color I used is "cornflower" #93CCEA (cir 1958 creation)
Looks accurate to me!! Cannot wait for the casters like Gyle to refer to people as "CoRnFLowER!"
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@jip said in Do not add new colors - discussion:
The problem is as Endrani describes - it is not so much about not adding them than it is about being able to know which word belongs to the color. As an example, in that image there's:
- two purple
- a teal
- a dark teal?
- yellow-isch
- no idea what color morax is if the other two are teal
- a dark green
two purple: "purple" and "violet"
teal/dark teal: "cyan" and "turquoise" (or cyan and teal if that's faster to type)
yellow-ish: mustard
the two pastel colors can be "sky" and "lavender"
"dark green" is fine if we don't have 4 different greens. dark green, light green, lime, that's easy to tell apart -
Lies, you are clearly an unmistakable shade of periwinkle
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3000 games and I’ve literally never heard anybody refer to any of the colors with something more complicated than green, yellow, blue, etc and now people expect FAF players to gather the nuance between violet and purple, lavender, and light green vs lime lol