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Experimentals Wars 1.87 for gameversion 3652+(FAF)

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  • U
    Uveso
    last edited by 5 Oct 2020, 22:59

    This is Experimentals Wars version 1.87 for Supreme Commander game version (FAF)1.5.3652+
    Not compatible with Mod: XtremeWars!

    Experimentals Wars (3652) v1.87
    ExperimentalWars(3652)-v1.87.rar
    DownloadSize: 48 MB, Unpacked: 141 MB

    Special Thanks to:

    Author: asdrubaelvect
    Models: asdrubaelvect
    Coding: Manimal

    How to install:

    Unrar the archive.

    Copy the "ExpWars_1" folder from inside the Mods directory to:

    C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\
    

    This Mod modifies or adds the following 14 buildings, 25 Units and 7 Experimentals to the game:
    Not listed: All tech 1 land mobile units have veterancy upgrades.

    UEF Buildings:
    UEF - TECH1 - LAND : Light Parashield - (Light Shield Generator)
    UEF - TECH1 - LAND : Tech 1 Air Staging Facility - (Air Staging Facility)
    UEF - TECH2 - LAND : Triad - (Point Defense)
    UEF - TECH2 - LAND : The Eradicator - (Heavy Orbital Defence)

    UEF Units build by factory:
    UEF - TECH1 - LAND : SD-MA12 Bunker - ( Deployable Medium Tank)
    UEF - TECH2 - LAND : Morter Tank - (Morter Tank)
    UEF - TECH2 - AIR : AS-U 010 Protector - (Support Bomber)
    UEF - TECH3 - AIR : Tornado - (Fighter/Bomber)

    UEF Experimentals:
    UEF - TECH1 - LAND : SmallBoy - (Heavy Mobile Fortress Experimental)
    UEF - TECH1 - AIR : EFOF Cleaner - (Tech1 Experimental Spaceship)
    UEF - EXPERIMENTAL - LAND : Fatboy - (Experimental Mobile Factory)
    UEF - EXPERIMENTAL - AIR : EFOF Transport - (Transport)
    UEF - EXPERIMENTAL - AIR : EFOF Infallible - (Spaceships)

    CYBRAN Buildings:
    CYBRAN - TECH1 - LAND : Shaker - (Tech 1 Air Staging Facility)
    CYBRAN - TECH2 - LAND : Phlegyas - (Heavy Orbital Defence)
    CYBRAN - TECH3 - LAND : Eclispe - (Heavy Stealth Field Generator)
    CYBRAN - EXPERIMENTAL - LAND : Experimentale Heavy Nuke Denfense - (Anti Nuke Experimental)

    CYBRAN Units build by factory:
    CYBRAN - TECH1 - LAND : The Turtle - (Amphibious Heavy Tank)
    CYBRAN - TECH2 - AIR : Support Bomber - (Support Bomber)
    CYBRAN - TECH2 - AIR : The Hawk - (EMP Bomber)
    CYBRAN - TECH3 - LAND : Tech 3 Missile Bot - (Tech 3 Missile Bot)

    CYBRAN Experimentals:
    CYBRAN - TECH1 - LAND : Albatros - (Heavy Experimentale Missile Launcher Bot)
    CYBRAN - TECH1 - AIR : The Land Shadow - (Experimental Tech1 Spaceship)
    CYBRAN - EXPERIMENTAL - LAND : Megalith - (Experimental Megabot)
    CYBRAN - EXPERIMENTAL - LAND : Monkeylord - (Experimental Spiderbot)

    AEON Buildings:
    AEON - TECH1 - LAND : Tech 1 Air Staging Facility - (Air Staging Facility)
    AEON - TECH2 - LAND : The Missionary - (Heavy Orbital Defence)
    AEON - EXPERIMENTAL - LAND : Heavy Experimental Defense Installation - (Heavy Experimental Defense Installation )

    AEON Units build by factory:
    AEON - TECH1 - LAND : The Renaissance - (Mobile Air Staging Platform )
    AEON - TECH2 - LAND : Ouaip - (Mobile Torpedo Launcher)
    AEON - TECH3 - LAND : Gerridae - (Heavy Hover Tank)
    AEON - TECH3 - LAND : EMP Missile Launcher - (EMP Missile Launcher)
    AEON - TECH3 - NAVAL : Submarine Battleship - (Submarine Battleship)

    AEON Experimentals:
    AEON - TECH1 - LAND : Hover Tank Experimental tech 1 - (Hover Tank Experimental tech 1)
    AEON - TECH1 - AIR : The Falling Star - (Experimental Tech1 Spaceship)
    AEON - EXPERIMENTAL - LAND : Galactic Colossus - (Experimental Assault Bot)

    SERAPHIM Buildings:
    SERAPHIM - TECH1 - LAND : Mini-Iathu-uhthe - (Air Staging Beacon)
    SERAPHIM - TECH2 - LAND : The Tlatoanum - (Heavy Orbital Defence)
    SERAPHIM - TECH3 - LAND : Heavy Point Defense - (Heavy Point Defense)

    SERAPHIM Units build by factory:
    SERAPHIM - TECH1 - LAND : Ehuhua - (Mobile Shield Generator)
    SERAPHIM - TECH2 - LAND : Ohiescebom - (Mobile Anti-Subs Launcher)
    SERAPHIM - TECH3 - LAND : Mobile Nuke Laucnher - (Mobile Nuke Laucnher)
    SERAPHIM - TECH3 - AIR : Virutola - (Gunship)

    SERAPHIM Experimentals:
    SERAPHIM - TECH1 - LAND : Axe - (Experimental Assault Bot)
    SERAPHIM - TECH1 - AIR : The Tlacuconos - (Experimental Tech1 Spaceship)
    SERAPHIM - EXPERIMENTAL - LAND : Ythotha - (Experimental Assault Bot)

    Special / Unsorted:
    Aeon Cliper - (Support Armored Command Unit)
    Cybran Ringer - (Assault Armored Command Unit)
    Seraphim Cube - (Support Armored Command Unit)
    Cybran - (Crab Egg (Flak))

    Update 28.Dec.2017 (v1.87)
    -Fixed version check for steam games.

    Update 02.Jul.2017 (v1.86)
    -Fixed wrong local "hasHEBIII" on several units
    -Added/adjust DeathImpact Weapon on several units.

    Update 29.Jun.2016 (v1.85)
    -Renamed Mod Folder from "SoftLastAsdruMod" to "ExpWars_1"
    -Updated uiutil.lua, gamecommon.lua, unitview.lua and addded new "MyUnitIdTable".
    -Removed BUILTBYTIER4COMMANDER from all unit categories. (Not needed with the new Black Ops Version)
    -Fixed General.SelectionPriority on all units.
    -Fixed Display.Abilities on all units. (Info inside unit Tooltip)

    Update 11.Mar.2016 (v1.84)
    -Changed LODCutoff from all spaceships to 700 (highest layer)
    -Changed LODCutoff from all air experimentals to 600
    -Changed LODCutoff from all Land experimentals to 500 (same LOD as factories)
    -Changed SortCategorie on Unit: ual5001, xsl0310, uea0110, ura0110
    -Unit XSBSE0001 renamed to XSBSE2001 (make it compatible to orbital wars)
    -Removed unused locals from Units:
    XRL0404, UEL0108, AS0103, UEO1103, AS0202, UAL0401, XSO1104, UAB2302, XSL0401,
    XSB2306, URO2001, URL0402, UAL0301, XSL0301, URL0301, XSB5201, URLEW0001

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    • O
      Odd-keys
      last edited by 28 Jan 2023, 09:51

      Unit upgrade of this mod is very cool. It also overwrites ACUs but do not give them powerful upgrades. So I want a version just modificate unit but not ACUs so that I can use ACU upgrade from Black OPs. Or can you teach me how to delete those codes related with ACUs? thanks!
      Extreme Wars just give me units with full upgrades but I want to see my unit upgrading in battles so that mod cant meet me.

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      • O
        Odd-keys
        last edited by 28 Jan 2023, 09:53

        And Im steam version, forgot to say

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        • U
          Uveso
          last edited by 28 Jan 2023, 13:35

          @Odd-keys

          i will take a look at this weekend how the ACU upgrade was implemented and if we can
          disable it in case the black ops mod is found.

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          • O
            Odd-keys
            last edited by 28 Jan 2023, 13:38

            Thank you very much!!!!

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            • U
              Uveso
              last edited by Uveso 30 Jan 2023, 09:21

              @Odd-keys

              well i checked the ACU upgrade function, but the Experimetal Wars version here (v1.87) has no change in ACU enhancements
              and works well with Black Ops.

              This version (v1.87) is based on the original version V1.8 and i guess you are playing version 2.8.3 ?
              As far as i can remember, Experimental Wars V2.8.2 (one version earlier) has no commander upgrade change.
              So V2.8.2 could work with Black Ops.

              Sorry that i can't help more.

              Test: ExpWars 1.87 and Black Ops:
              c2a239c7-35c9-42d8-be45-6198bd2b2c67-grafik.png

              O 1 Reply Last reply 30 Jan 2023, 11:56 Reply Quote 0
              • O
                Odd-keys
                last edited by 30 Jan 2023, 11:52

                Thank you first. But I use Exp Wars 2.8.2 from MODDB.com, it has ACU changes and cant work with Black OPs.
                May be you can pass your version to me?

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                • O
                  Odd-keys @Uveso
                  last edited by 30 Jan 2023, 11:56

                  SNGPBS%KQV3QTP~`76L3EUL.png
                  And I only see 2.8.2 and 2.8.1 version here, even do not heard 2.8.3 ever.

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                  • J
                    Jip
                    last edited by 30 Jan 2023, 12:07

                    The version Uveso uses is likely from the vault.

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • U
                      Uveso
                      last edited by Uveso 30 Jan 2023, 21:16

                      @Odd-keys

                      i saw a message about the 2.8.3 version here:
                      https://www.moddb.com/mods/experimental-wars/news/about-the-283

                      you can download my old version from the first post, see ExperimentalWars(3652)-v1.87.rar
                      but this version is way less advanced than the 2.8.2 version.
                      (That's why I never ported the 2.8.2 version to FAF, it's too complex to adapt.)

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                      • O
                        Odd-keys
                        last edited by 31 Jan 2023, 06:45

                        Ah thanks for your help, but the 2.8.3 is just a saying, no pushed our version,ill try the 1.87. But im 1.6.6(steam) version, i do not know wether there will be some compatible problems.

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                        • U
                          Uveso
                          last edited by 31 Jan 2023, 16:59

                          @Odd-keys

                          well i guess the ExperimentalWars(3652)-v1.87.rar version needs at least game version (FAF) 1.5.3652
                          Have in mind that 1.5.3652 has way more patches than steam 1.7.
                          (FAF got over 1500 gamepatches over the years)

                          You can see the game version and compatibility here:
                          https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                          These are the mods that are compatible to steam:

                          Ninja Reclaim Drones
                          Nuclear Repulsor Shields
                          Orbital Wars
                          Quantum Resource Generators
                          Smart Tactical Missiles
                          Total Mayhem
                          Wyvern Battle Pack
                          XtremWars

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                          • O
                            Odd-keys
                            last edited by 1 Feb 2023, 07:27

                            yes I know that, but my collection has some old mod that do not come to FAF version, just support 3603 and 1.6.6. So I have to insist 1.6.6.

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                            • U
                              Uveso
                              last edited by 1 Feb 2023, 19:16

                              Yes i understand that and i don't try to lure you to FAF 🙂

                              I always try to make the maintained mods and my own mods compatible to steam.
                              This works well for unit-only mods. But when mods like experimental wars override game
                              functions to add something, then it's hard to code for both versions of the game.

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                              • O
                                Odd-keys
                                last edited by 2 Feb 2023, 09:26

                                thank you for your contribution to such an old game, but we all like it that is enough. thank you again!

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                                • H
                                  holybeast67
                                  last edited by 20 Jul 2023, 20:34

                                  I dont know if this is an error or not but for some reason when the mod is enabled majority of the turrets when built all start pointing upwards? not sure why is there a way to fix this?

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