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    Experimentals Wars 1.87 for gameversion 3652+(FAF)

    Scheduled Pinned Locked Moved Modding & Tools
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    • UvesoU
      Uveso
      last edited by

      This is Experimentals Wars version 1.87 for Supreme Commander game version (FAF)1.5.3652+
      Not compatible with Mod: XtremeWars!

      Experimentals Wars (3652) v1.87
      ExperimentalWars(3652)-v1.87.rar
      DownloadSize: 48 MB, Unpacked: 141 MB

      Special Thanks to:

      Author: asdrubaelvect
      Models: asdrubaelvect
      Coding: Manimal

      How to install:

      Unrar the archive.

      Copy the "ExpWars_1" folder from inside the Mods directory to:

      C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\
      

      This Mod modifies or adds the following 14 buildings, 25 Units and 7 Experimentals to the game:
      Not listed: All tech 1 land mobile units have veterancy upgrades.

      UEF Buildings:
      UEF - TECH1 - LAND : Light Parashield - (Light Shield Generator)
      UEF - TECH1 - LAND : Tech 1 Air Staging Facility - (Air Staging Facility)
      UEF - TECH2 - LAND : Triad - (Point Defense)
      UEF - TECH2 - LAND : The Eradicator - (Heavy Orbital Defence)

      UEF Units build by factory:
      UEF - TECH1 - LAND : SD-MA12 Bunker - ( Deployable Medium Tank)
      UEF - TECH2 - LAND : Morter Tank - (Morter Tank)
      UEF - TECH2 - AIR : AS-U 010 Protector - (Support Bomber)
      UEF - TECH3 - AIR : Tornado - (Fighter/Bomber)

      UEF Experimentals:
      UEF - TECH1 - LAND : SmallBoy - (Heavy Mobile Fortress Experimental)
      UEF - TECH1 - AIR : EFOF Cleaner - (Tech1 Experimental Spaceship)
      UEF - EXPERIMENTAL - LAND : Fatboy - (Experimental Mobile Factory)
      UEF - EXPERIMENTAL - AIR : EFOF Transport - (Transport)
      UEF - EXPERIMENTAL - AIR : EFOF Infallible - (Spaceships)

      CYBRAN Buildings:
      CYBRAN - TECH1 - LAND : Shaker - (Tech 1 Air Staging Facility)
      CYBRAN - TECH2 - LAND : Phlegyas - (Heavy Orbital Defence)
      CYBRAN - TECH3 - LAND : Eclispe - (Heavy Stealth Field Generator)
      CYBRAN - EXPERIMENTAL - LAND : Experimentale Heavy Nuke Denfense - (Anti Nuke Experimental)

      CYBRAN Units build by factory:
      CYBRAN - TECH1 - LAND : The Turtle - (Amphibious Heavy Tank)
      CYBRAN - TECH2 - AIR : Support Bomber - (Support Bomber)
      CYBRAN - TECH2 - AIR : The Hawk - (EMP Bomber)
      CYBRAN - TECH3 - LAND : Tech 3 Missile Bot - (Tech 3 Missile Bot)

      CYBRAN Experimentals:
      CYBRAN - TECH1 - LAND : Albatros - (Heavy Experimentale Missile Launcher Bot)
      CYBRAN - TECH1 - AIR : The Land Shadow - (Experimental Tech1 Spaceship)
      CYBRAN - EXPERIMENTAL - LAND : Megalith - (Experimental Megabot)
      CYBRAN - EXPERIMENTAL - LAND : Monkeylord - (Experimental Spiderbot)

      AEON Buildings:
      AEON - TECH1 - LAND : Tech 1 Air Staging Facility - (Air Staging Facility)
      AEON - TECH2 - LAND : The Missionary - (Heavy Orbital Defence)
      AEON - EXPERIMENTAL - LAND : Heavy Experimental Defense Installation - (Heavy Experimental Defense Installation )

      AEON Units build by factory:
      AEON - TECH1 - LAND : The Renaissance - (Mobile Air Staging Platform )
      AEON - TECH2 - LAND : Ouaip - (Mobile Torpedo Launcher)
      AEON - TECH3 - LAND : Gerridae - (Heavy Hover Tank)
      AEON - TECH3 - LAND : EMP Missile Launcher - (EMP Missile Launcher)
      AEON - TECH3 - NAVAL : Submarine Battleship - (Submarine Battleship)

      AEON Experimentals:
      AEON - TECH1 - LAND : Hover Tank Experimental tech 1 - (Hover Tank Experimental tech 1)
      AEON - TECH1 - AIR : The Falling Star - (Experimental Tech1 Spaceship)
      AEON - EXPERIMENTAL - LAND : Galactic Colossus - (Experimental Assault Bot)

      SERAPHIM Buildings:
      SERAPHIM - TECH1 - LAND : Mini-Iathu-uhthe - (Air Staging Beacon)
      SERAPHIM - TECH2 - LAND : The Tlatoanum - (Heavy Orbital Defence)
      SERAPHIM - TECH3 - LAND : Heavy Point Defense - (Heavy Point Defense)

      SERAPHIM Units build by factory:
      SERAPHIM - TECH1 - LAND : Ehuhua - (Mobile Shield Generator)
      SERAPHIM - TECH2 - LAND : Ohiescebom - (Mobile Anti-Subs Launcher)
      SERAPHIM - TECH3 - LAND : Mobile Nuke Laucnher - (Mobile Nuke Laucnher)
      SERAPHIM - TECH3 - AIR : Virutola - (Gunship)

      SERAPHIM Experimentals:
      SERAPHIM - TECH1 - LAND : Axe - (Experimental Assault Bot)
      SERAPHIM - TECH1 - AIR : The Tlacuconos - (Experimental Tech1 Spaceship)
      SERAPHIM - EXPERIMENTAL - LAND : Ythotha - (Experimental Assault Bot)

      Special / Unsorted:
      Aeon Cliper - (Support Armored Command Unit)
      Cybran Ringer - (Assault Armored Command Unit)
      Seraphim Cube - (Support Armored Command Unit)
      Cybran - (Crab Egg (Flak))

      Update 28.Dec.2017 (v1.87)
      -Fixed version check for steam games.

      Update 02.Jul.2017 (v1.86)
      -Fixed wrong local "hasHEBIII" on several units
      -Added/adjust DeathImpact Weapon on several units.

      Update 29.Jun.2016 (v1.85)
      -Renamed Mod Folder from "SoftLastAsdruMod" to "ExpWars_1"
      -Updated uiutil.lua, gamecommon.lua, unitview.lua and addded new "MyUnitIdTable".
      -Removed BUILTBYTIER4COMMANDER from all unit categories. (Not needed with the new Black Ops Version)
      -Fixed General.SelectionPriority on all units.
      -Fixed Display.Abilities on all units. (Info inside unit Tooltip)

      Update 11.Mar.2016 (v1.84)
      -Changed LODCutoff from all spaceships to 700 (highest layer)
      -Changed LODCutoff from all air experimentals to 600
      -Changed LODCutoff from all Land experimentals to 500 (same LOD as factories)
      -Changed SortCategorie on Unit: ual5001, xsl0310, uea0110, ura0110
      -Unit XSBSE0001 renamed to XSBSE2001 (make it compatible to orbital wars)
      -Removed unused locals from Units:
      XRL0404, UEL0108, AS0103, UEO1103, AS0202, UAL0401, XSO1104, UAB2302, XSL0401,
      XSB2306, URO2001, URL0402, UAL0301, XSL0301, URL0301, XSB5201, URLEW0001

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      • O
        Odd-keys
        last edited by

        Unit upgrade of this mod is very cool. It also overwrites ACUs but do not give them powerful upgrades. So I want a version just modificate unit but not ACUs so that I can use ACU upgrade from Black OPs. Or can you teach me how to delete those codes related with ACUs? thanks!
        Extreme Wars just give me units with full upgrades but I want to see my unit upgrading in battles so that mod cant meet me.

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        • O
          Odd-keys
          last edited by

          And Im steam version, forgot to say

          1 Reply Last reply Reply Quote 0
          • UvesoU
            Uveso
            last edited by

            @Odd-keys

            i will take a look at this weekend how the ACU upgrade was implemented and if we can
            disable it in case the black ops mod is found.

            1 Reply Last reply Reply Quote 0
            • O
              Odd-keys
              last edited by

              Thank you very much!!!!

              1 Reply Last reply Reply Quote 0
              • UvesoU
                Uveso
                last edited by Uveso

                @Odd-keys

                well i checked the ACU upgrade function, but the Experimetal Wars version here (v1.87) has no change in ACU enhancements
                and works well with Black Ops.

                This version (v1.87) is based on the original version V1.8 and i guess you are playing version 2.8.3 ?
                As far as i can remember, Experimental Wars V2.8.2 (one version earlier) has no commander upgrade change.
                So V2.8.2 could work with Black Ops.

                Sorry that i can't help more.

                Test: ExpWars 1.87 and Black Ops:
                c2a239c7-35c9-42d8-be45-6198bd2b2c67-grafik.png

                O 1 Reply Last reply Reply Quote 0
                • O
                  Odd-keys
                  last edited by

                  Thank you first. But I use Exp Wars 2.8.2 from MODDB.com, it has ACU changes and cant work with Black OPs.
                  May be you can pass your version to me?

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                  • O
                    Odd-keys @Uveso
                    last edited by

                    SNGPBS%KQV3QTP~`76L3EUL.png
                    And I only see 2.8.2 and 2.8.1 version here, even do not heard 2.8.3 ever.

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                    • JipJ
                      Jip
                      last edited by

                      The version Uveso uses is likely from the vault.

                      A work of art is never finished, merely abandoned

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                      • UvesoU
                        Uveso
                        last edited by Uveso

                        @Odd-keys

                        i saw a message about the 2.8.3 version here:
                        https://www.moddb.com/mods/experimental-wars/news/about-the-283

                        you can download my old version from the first post, see ExperimentalWars(3652)-v1.87.rar
                        but this version is way less advanced than the 2.8.2 version.
                        (That's why I never ported the 2.8.2 version to FAF, it's too complex to adapt.)

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                        • O
                          Odd-keys
                          last edited by

                          Ah thanks for your help, but the 2.8.3 is just a saying, no pushed our version,ill try the 1.87. But im 1.6.6(steam) version, i do not know wether there will be some compatible problems.

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                          • UvesoU
                            Uveso
                            last edited by

                            @Odd-keys

                            well i guess the ExperimentalWars(3652)-v1.87.rar version needs at least game version (FAF) 1.5.3652
                            Have in mind that 1.5.3652 has way more patches than steam 1.7.
                            (FAF got over 1500 gamepatches over the years)

                            You can see the game version and compatibility here:
                            https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                            These are the mods that are compatible to steam:

                            Ninja Reclaim Drones
                            Nuclear Repulsor Shields
                            Orbital Wars
                            Quantum Resource Generators
                            Smart Tactical Missiles
                            Total Mayhem
                            Wyvern Battle Pack
                            XtremWars

                            1 Reply Last reply Reply Quote 0
                            • O
                              Odd-keys
                              last edited by

                              yes I know that, but my collection has some old mod that do not come to FAF version, just support 3603 and 1.6.6. So I have to insist 1.6.6.

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                              • UvesoU
                                Uveso
                                last edited by

                                Yes i understand that and i don't try to lure you to FAF 🙂

                                I always try to make the maintained mods and my own mods compatible to steam.
                                This works well for unit-only mods. But when mods like experimental wars override game
                                functions to add something, then it's hard to code for both versions of the game.

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                                • O
                                  Odd-keys
                                  last edited by

                                  thank you for your contribution to such an old game, but we all like it that is enough. thank you again!

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                                  • H
                                    holybeast67
                                    last edited by

                                    I dont know if this is an error or not but for some reason when the mod is enabled majority of the turrets when built all start pointing upwards? not sure why is there a way to fix this?

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