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    Experimentals Wars 1.87 for gameversion 3652+(FAF)

    Scheduled Pinned Locked Moved Modding & Tools
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    • UvesoU
      Uveso
      last edited by Uveso

      @Odd-keys

      well i checked the ACU upgrade function, but the Experimetal Wars version here (v1.87) has no change in ACU enhancements
      and works well with Black Ops.

      This version (v1.87) is based on the original version V1.8 and i guess you are playing version 2.8.3 ?
      As far as i can remember, Experimental Wars V2.8.2 (one version earlier) has no commander upgrade change.
      So V2.8.2 could work with Black Ops.

      Sorry that i can't help more.

      Test: ExpWars 1.87 and Black Ops:
      c2a239c7-35c9-42d8-be45-6198bd2b2c67-grafik.png

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      • O
        Odd-keys
        last edited by

        Thank you first. But I use Exp Wars 2.8.2 from MODDB.com, it has ACU changes and cant work with Black OPs.
        May be you can pass your version to me?

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        • O
          Odd-keys @Uveso
          last edited by

          SNGPBS%KQV3QTP~`76L3EUL.png
          And I only see 2.8.2 and 2.8.1 version here, even do not heard 2.8.3 ever.

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          • JipJ
            Jip
            last edited by

            The version Uveso uses is likely from the vault.

            A work of art is never finished, merely abandoned

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            • UvesoU
              Uveso
              last edited by Uveso

              @Odd-keys

              i saw a message about the 2.8.3 version here:
              https://www.moddb.com/mods/experimental-wars/news/about-the-283

              you can download my old version from the first post, see ExperimentalWars(3652)-v1.87.rar
              but this version is way less advanced than the 2.8.2 version.
              (That's why I never ported the 2.8.2 version to FAF, it's too complex to adapt.)

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              • O
                Odd-keys
                last edited by

                Ah thanks for your help, but the 2.8.3 is just a saying, no pushed our version,ill try the 1.87. But im 1.6.6(steam) version, i do not know wether there will be some compatible problems.

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                • UvesoU
                  Uveso
                  last edited by

                  @Odd-keys

                  well i guess the ExperimentalWars(3652)-v1.87.rar version needs at least game version (FAF) 1.5.3652
                  Have in mind that 1.5.3652 has way more patches than steam 1.7.
                  (FAF got over 1500 gamepatches over the years)

                  You can see the game version and compatibility here:
                  https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                  These are the mods that are compatible to steam:

                  Ninja Reclaim Drones
                  Nuclear Repulsor Shields
                  Orbital Wars
                  Quantum Resource Generators
                  Smart Tactical Missiles
                  Total Mayhem
                  Wyvern Battle Pack
                  XtremWars

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                  • O
                    Odd-keys
                    last edited by

                    yes I know that, but my collection has some old mod that do not come to FAF version, just support 3603 and 1.6.6. So I have to insist 1.6.6.

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                    • UvesoU
                      Uveso
                      last edited by

                      Yes i understand that and i don't try to lure you to FAF 🙂

                      I always try to make the maintained mods and my own mods compatible to steam.
                      This works well for unit-only mods. But when mods like experimental wars override game
                      functions to add something, then it's hard to code for both versions of the game.

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                      • O
                        Odd-keys
                        last edited by

                        thank you for your contribution to such an old game, but we all like it that is enough. thank you again!

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                          holybeast67
                          last edited by

                          I dont know if this is an error or not but for some reason when the mod is enabled majority of the turrets when built all start pointing upwards? not sure why is there a way to fix this?

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