FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
    143 Posts 26 Posters 29.3k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      Dust0
      last edited by

      Thanks for the quick fix. It works fine now

      1 Reply Last reply Reply Quote 0
      • BattleshipOniB Offline
        BattleshipOni
        last edited by BattleshipOni

        Hello there @Uveso it would seems that I have the same problem after the recent patch just like some people above.
        Yes, it is a bunch of broken units of the BlackOps mod that will break the game any time they are constructed(Animation of firing sequence + walking etc.) as well as Production structures instead of upgrading just builds next tear factory right withing itself. By most part I met this problem with UEF and Cybran, but not EON. In particular game will break the moment Goliath or Basilisk enters its construction stage, most of the units, building and commander modules will be created broken after that.

        https://github.com/Uveso/BlackOpsFAF-Unleashed/pull/8

        I've already visited this link and changed BlackOps files a bunch of time with it and yet, to no avail (Either problem remains or Commander wouldn't even spawn(teleport) on the battlefield.
        I've purged every trase of FAF and SubCom from my PC, without any file left, then reinstalled all and yet it eould seem that the problem is inside the mod itself.

        Can you please help me?
        With respect, humble enjoyer of the greatest RTS of all time.

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by

          @BattleshipOni can you share me the configuration of your games, and the game logs with the errors in it?

          A work of art is never finished, merely abandoned

          BattleshipOniB 1 Reply Last reply Reply Quote 0
          • BattleshipOniB Offline
            BattleshipOni @Jip
            last edited by BattleshipOni

            game_20267393.log
            game_20265653.log
            game_20265635.log
            game_20265626.log
            game_20265554.log
            game_20265540.log

            This is a game with errors that I've done just now as well as rest of logs during the last 24 hours.

            P.S. I am new with FAF bug rerports so please excuse me 🙂

            As for configuration: Just a test match with 3 Black Ops related mods, (Black Ops itself, EX units and Commander module system).

            P.S.2. - Is there any other way to show "configuration of your games"?

            P.S.3. - Is the "client.log" necessary for the cause?

            1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip
              last edited by

              The game logs have everything in it that I need. Found a few errors I wasn't aware of, I'll look into it for you and then Uveso can release that

              A work of art is never finished, merely abandoned

              BattleshipOniB 1 Reply Last reply Reply Quote 1
              • BattleshipOniB Offline
                BattleshipOni @Jip
                last edited by BattleshipOni

                @jip Thank you, it is much appreciated.

                P.S. I forgot to tell that engineering station of UEF is affected as well, but only if it was build the first time during the game, but only after the bugged Goliath, drone just "explodes" the moment station is complete.

                Any unit type that wasn't been build before Goliath construction during the match will be broken.

                1 Reply Last reply Reply Quote 0
                • Z Offline
                  zhanghm18
                  last edited by

                  @uveso

                  Hi Uveso,sorry for my bad Englishi.
                  Most of the UEF ground experimental units don't work: their legs don't move, their weapons don't fire. At the same time, the AEON-EXPERIMENTAL air carrier will not have a unfold animation when switching fire mode. I remember in the original MOD, when it switched fire mode it expanded to a really cool ground attack mode.

                  1 Reply Last reply Reply Quote 0
                  • BattleshipOniB Offline
                    BattleshipOni
                    last edited by BattleshipOni

                    Hello, @uveso It would seem that problem yet persists as it is with a person above so here is some additional feedback from me.
                    game_20289769.log
                    game_20289629.log
                    game_20289935.log (during this test game froze permanently)

                    1 Reply Last reply Reply Quote 0
                    • Z Offline
                      zhanghm18
                      last edited by

                      @jip @uveso
                      BUG report:Most of the UEF ground experimental units don't work: their legs don't move, their weapons don't fire. At the same time, the AEON-EXPERIMENTAL air carrier will not have a unfold animation when switching fire mode.(C:\Users\asus\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\BlackOpsFAF-Unleashed\hook\units\UAA0310)(ability name:Planetary Cleansing Mode

                      1 Reply Last reply Reply Quote 0
                      • Z Offline
                        zhanghm18
                        last edited by

                        @jip @Uveso
                        HI, I've been through several rounds of testing. I think the blackops MOD and totalmayhem mods seem to be in conflict with each other. When I started blackops, a lot of units in totalmayhem were not working properly. But the blackops mod itself seems to have problems, I used the latest version of FAF and blackops mod alone, and found that UEF's experimental assault robot did not work properly at all, his feet did not walk, and the weapon did not fire.

                        1 Reply Last reply Reply Quote 0
                        • UvesoU Offline
                          Uveso
                          last edited by

                          Thanks for all the reports!

                          We are working on it.
                          (The Black Ops Mods will be fixed first.)

                          Z DoompantsD 2 Replies Last reply Reply Quote 0
                          • Z Offline
                            zhanghm18 @Uveso
                            last edited by

                            @uveso
                            Thanks for your work!

                            1 Reply Last reply Reply Quote 0
                            • BattleshipOniB Offline
                              BattleshipOni
                              last edited by

                              @uveso Much appreciated!

                              1 Reply Last reply Reply Quote 0
                              • UvesoU Uveso referenced this topic on
                              • UvesoU Uveso referenced this topic on
                              • DoompantsD Offline
                                Doompants @Uveso
                                last edited by Doompants

                                @uveso

                                Hello friends. 🙂

                                I'm not sure what happened, but all of a sudden, you can't build hydro generators with BlackOps Unleashed turned on. 😄

                                To recreate, just play a game with BlackOps unleashed on, and spit that first engie out. Hydro cannot be built with hotkeys, and isn't visible on the build UI.

                                8fdf07da-6dbf-46a3-9bbf-c1e978b43e87-image.png

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  MiniHans @Uveso
                                  last edited by

                                  @uveso ey for some reason the link isnt working.

                                  1 Reply Last reply Reply Quote 0
                                  • UvesoU Offline
                                    Uveso
                                    last edited by

                                    @Doompants
                                    yes you are right, looks like the unit hook is not working.

                                    @MiniHans
                                    Just checked the link in the frist post and its working.
                                    Maybe you have set your browser to not accept http pages (only HTTPs ?)

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      Karrok
                                      last edited by

                                      Not sure if there is anything new in the following logs, but I've had:

                                      • Blackops Experimentals not firing, sliding across the battle field
                                      • Sim "crashes" where the game still lives and responds, but units stopped moving completely, nothing would build etc.

                                      Logs:
                                      Blackops+Total Mayhem +rando others
                                      game_20507307.log

                                      Blackops+rando others
                                      game_20506771.log
                                      game_20500668.log

                                      1 Reply Last reply Reply Quote 0
                                      • UvesoU Offline
                                        Uveso
                                        last edited by

                                        @Karrok

                                        Thanks for the report and the logs!

                                        1 Reply Last reply Reply Quote 0
                                        • BattleshipOniB Offline
                                          BattleshipOni
                                          last edited by BattleshipOni

                                          Hello there, I bring some new logs just in case and also a question: Ones the errors fixed shall it be seen as a new version of BlackOps in Mod page of a client or should I download it manualy from GitHub?

                                          P.S. Thank you for the good workgame_20557422.log

                                          DoompantsD 1 Reply Last reply Reply Quote 0
                                          • DoompantsD Offline
                                            Doompants @BattleshipOni
                                            last edited by

                                            @battleshiponi

                                            If Uveso updates the mod to fix some of these errors, there will be a new version in the mod vault. You may need to manually uninstall the old version and reinstall it from the vault (2 clicks :D) but there should be no need to go to github.

                                            BattleshipOniB 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post