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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Matchmaker Pool Feedback Thread

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    • Sladow-NoobS Offline
      Sladow-Noob
      last edited by Sladow-Noob

      https://forum.faforever.com/topic/2955/new-changes-to-the-2v2-tmm?_=1680449732538
      okay it was 2v2 TMM, my fault. But then.. Why not implement this system? I'll create a tier list later on anyway to see whether it's just our / my opinion on those 5x5 maps but still.

      Also since the map pool just got updated.. Can you send me the one from last month? I'd like to especially implement those maps in the tierlist and don't remember all the names.

      S 1 Reply Last reply Reply Quote 0
      • M Offline
        Maomaoo @Sladow-Noob
        last edited by

        @sladow-noob

        Because in 1v1 all maps still has a high skill ceiling whether or not they're made for beginners, not the same applies for 2v2/4v4 because the gameplay is much easier and one dimensional in general if high level players get low level maps.

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        • S Offline
          StormLantern Team Lead @Sladow-Noob
          last edited by

          @sladow-noob said in Matchmaker Pool Feedback Thread:

          Also since the map pool just got updated.. Can you send me the one from last month? I'd like to especially implement those maps in the tierlist and don't remember all the names.

          The pools are announced on the forum.. So you can find it in the announcement post.

          Sladow-NoobS 1 Reply Last reply Reply Quote 0
          • R Offline
            redhotchilipeper
            last edited by

            Humble feedback from a (bad) 750 rated player:
            first, I only play 1v1, because 4v4 is too hard for me and you get sometimes insulted when you do mistakes - which happens a lot when you are around 700 - and I find that some maps are selected too often.
            For instance, all the "classics" like isis, williamson bridge, crossfire canal, syrtis, eye of the storm, open palm... just to name a few, where guys who know meta have much more chance to win !
            There are so many new maps to try... it would be nice that when one map is in the pool, it can't be selected for a certain period of time, for instance, just to make sure that we don't have it in pool 3 times a year !
            More mapgen would be cool, it would level things maybe, so I'm glad to see it's back !

            Also, 20x20 are often enough naval maps, which are hard to play at my level... managing transports and navy is harder. I guess I have a 80% loss ratio there πŸ˜•

            From a general point of view, I really appreciate all the efforts and the time of people invested here, thanks again to them for allowing this great game to live on πŸ™‚

            Sladow-NoobS 1 Reply Last reply Reply Quote 2
            • Sladow-NoobS Offline
              Sladow-Noob @StormLantern
              last edited by

              This post is deleted!
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              • Sladow-NoobS Offline
                Sladow-Noob @redhotchilipeper
                last edited by

                @redhotchilipeper If you want, I made a post a couple of minutes ago with a tierlist. Even though it's rather directed towards high ranks, knowing what other people think prob won't hurt

                R 1 Reply Last reply Reply Quote 0
                • R Offline
                  redhotchilipeper @Sladow-Noob
                  last edited by

                  @sladow-noob ok thanks, I'll take a close look when I'm back from work πŸ˜‰

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                  • Plasma_WolfP Offline
                    Plasma_Wolf
                    last edited by

                    Can we have something else than only 20x20 maps in the 3v3 matchmaker? I'm so sick of these maps.

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                    • Anachronism_A Offline
                      Anachronism_ @Plasma_Wolf
                      last edited by

                      @plasma_wolf
                      There have been zero 20x20 maps in the 3v3 matchmaker. Thus far, the maps in it have all ranged from 10-15 km. You can look at the map pool here

                      pfp credit to gieb

                      1 Reply Last reply Reply Quote 1
                      • Plasma_WolfP Offline
                        Plasma_Wolf
                        last edited by

                        Ok let me rephrase. Can we have 3v3 maps where the t3 air rush is not mandatory? even the 12.5x12.5 maps have this 'fun' feature.

                        S 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Tomma
                          last edited by

                          Mandatory t3 air rush residentsleeper

                          Skill issue

                          1 Reply Last reply Reply Quote 0
                          • TheVVheelboyT Offline
                            TheVVheelboy
                            last edited by

                            ABOLISH MAPGEN! ALL HAIL MAN MADE ASTRO!

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              StormLantern Team Lead @Plasma_Wolf
                              last edited by

                              @plasma_wolf

                              What mapgen settings do you prefer?

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                              • L Offline
                                Lord_Greg
                                last edited by

                                I am concerned that most generated maps I played in the mode are 4v4 in nature. Thus there is an asymmetry that leads to 2v1 commander battles and short games as one commander dies and others don't have enough control anymore.

                                S 1 Reply Last reply Reply Quote 1
                                • J Offline
                                  jack_huley
                                  last edited by

                                  1v1 mapgen week is back, that is really cool, thanks πŸ˜‰

                                  1 Reply Last reply Reply Quote 2
                                  • S Offline
                                    StormLantern Team Lead @Lord_Greg
                                    last edited by

                                    @lord_greg

                                    Asymmetry is usually appreciated in maps, because it makes the gameplay less stale. Depending on your rating, you play on maps with a set amount of "slots". They are usually 10+ in total..

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                                    • F Offline
                                      FireMyth @Morax
                                      last edited by

                                      I'm not happy how teams can preset themselves in a manner that allows "new" accounts to lock with a "high" account and go into team games. It brings the higher rated player into matches against players they normally wouldn't be setup against. Inevitably the "new" accounts DO NOT play at the level that they are supposedly at either. So it makes for a very one-sided match as the normal account/ranks just get steamrolled by the vastly superior high ranked player and the suspiciously good low ranked accounts.

                                      It's not fair, it's not fun and it very much smacks of rank manipulation. This isn't just randoms doing it either- spikeynoob has done it repeatedly as well as a number of other high profile players. It makes it so that I don't want to play in the ladder because i know some ultra pro is going to just stomp my entire team without thinking while i'm barely able to perform basic functions in the game as it is.

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                                      • FtXCommandoF Offline
                                        FtXCommando
                                        last edited by FtXCommando

                                        Would be nice if you were capped, yes. Would also be nice if it actually applied to custom games too. Games with ridiculous rating disparity are just terrible data for the system and half the reason you have completely unintelligible ratings across the various β€œecosystems” in custom games.

                                        phongP 1 Reply Last reply Reply Quote 1
                                        • waffelzNoobW Offline
                                          waffelzNoob
                                          last edited by

                                          Classic SpikeyNoob

                                          frick snoops!

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                                          • Sylph_S Offline
                                            Sylph_
                                            last edited by Sylph_

                                            Feedback:
                                            I'd like to see some mapgen maps at the lower ELO ratings.

                                            As a brand-new player, getting a map that nobody has played before feels refreshingly 'fair'. It seems odd that they are limited to the highest skills, given that they level the playing field for players that haven't learned maps by heart.

                                            And another thing - I don't like 'non-standard' maps being in the map pool. I had a cry on discord about williamson's bridge and its complete lack of 'going around defense'.
                                            I can see the idea behind picking it for the low-rating players - 'easy to defend for new players'... But I think it results in teaching the wrong lessons to new players. Not to mention it being a bad map to play (imo).

                                            Just my tuppence, of course. But this is a feedback thread! πŸ™‚

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