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    [Discontinued] Ethereal FAF Client 1.0

    Scheduled Pinned Locked Moved General Discussion
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    • Eternal-E Offline
      Eternal-
      last edited by Eternal-

      https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v0.4-beta

      Changelog:

      1. IRC chat architecture rework
        1.1. Fixed UI lag
        1.2. Fixed chat bugs
        1.3. Added list of channels
        1.4. Reworked new channel input
        1.5. Suggestion box now with player data
      2. Fixed link buttons (not working)

      If you encounter bug where is shown only IRC users, that means that IRC users loaded faster that lobby players instances. To fix that press refresh button (pic. 3)

      test.gif

      24ea2790-0d06-41be-a530-f9e71b9db812-image.png

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      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        First time i got an error that disconnected me from server... And my code that was written without tests worked perfectly! Reconnected in few seconds. I got an error on first reconnect because my token was not valid. But was fixed by second authorization attempt. Also there is options to restart UI client without turning off the whole application (it will be not closed in process, special background services will work, UI client will be restarted). And an option to restart the whole application.

        3e2ef7f7-36df-4c01-bb58-b412a478db3e-image.png

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        • Eternal-E Offline
          Eternal-
          last edited by Eternal-

          For next release

          bf7575eb-a5ca-4266-a525-f22595bb44b2-image.png

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          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            v0.5-beta

            Changelog:

            1. Added profile page
              1.1. Added friends/foes list with ability to remove them
              1.2 Added btn to remove friend/foe
              1.3 Added context menu to remove friend/foe
            2. Fixed friends/foes not shown after authorization
            3. Fixed maps [ranked] is bugged
            4. Hidden maps is now fully hidden 😞
            5. Fixed suggestion box in chat

            UPD. Fixes, reuploaded
            https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v0.5-beta-fixes

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            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              Sooooon

              c0256bfa-c7c3-4af6-bfa4-394cf87369ed-image.png

              534732b6-fb1e-4676-9c35-168b3574d433-image.png

              bd6416cf-52a9-48a5-a1c1-e6213881b2a4-image.png

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              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                4663e624-45cb-4d4f-a5d0-016e39b5875f-image.png

                b6773dd5-8085-419c-8f8d-b7e2adf616af-image.png

                40788eeb-fc4b-4bdf-904c-a1b5e92bb956-image.png

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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  315bf6fc-ca4c-4dc1-ac1a-0625a3f37986-image.png

                  e4458159-bb47-4a35-9933-cf49fa43627d-image.png

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                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

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                    • Eternal-E Offline
                      Eternal-
                      last edited by

                      Not dead

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                      • Eternal-E Offline
                        Eternal-
                        last edited by Eternal-

                        badass technologies. Infinity scroll

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                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

                          More UI interactive

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                          • EezyvilleE Offline
                            Eezyville
                            last edited by

                            Hey @Eternal , Does this run in Linux natively? C# is cross-platform now so here's hoping.

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                            • SpikeyNoobS Offline
                              SpikeyNoob Global Moderator @Eezyville
                              last edited by

                              @eezyville sadly it does not, i was working with him on troubleshooting it but i went on to work on other stuff for a while. Ill update u if i ever do anything more with it.

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                              • EezyvilleE Offline
                                Eezyville @SpikeyNoob
                                last edited by

                                @spikeynoob I know some C#. I've been getting my ass kicked looking for a job so my confidence is -9000. I think I'll fork the project and try to recreate his work in AvaloniaUI. It will help me understand whats going on. BTW I love watching you're games.

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                                • SpikeyNoobS Offline
                                  SpikeyNoob Global Moderator @Eezyville
                                  last edited by

                                  @eezyville mr @Eternal has been very supportive of linux users. Maybe u can help work with him to make the main version stable on wine. We got it pretty close to working but i think we ended up having issues with the ICE adapter and running the actual exe (has to be done through a script). Also, if ur a linux user u should check out #linux-support on the faf discord, we managed to get all the particles and fx running perfectly on linux recently. I even figured out how to get a FA development environment and the FAF map editor running as well.

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                                  • Eternal-E Offline
                                    Eternal- @Eezyville
                                    last edited by Eternal-

                                    @eezyville to make it cross platform natively, we need to use something like avalonia. I working on clean wpf with some graphic library. It will take a lot of time. You still can use Wine.

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                                    • SpikeyNoobS Offline
                                      SpikeyNoob Global Moderator @Eternal-
                                      last edited by

                                      @eternal I have some ideas on how to make wine work, but ive taken on alot of game dev/balance team stuff so im a little busy rn. When i get some time i would be down to discuss trying to make it work.

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                                      • Eternal-E Offline
                                        Eternal- @SpikeyNoob
                                        last edited by

                                        @spikeynoob Yeah, no rush. I am currently busy at work and doing some other work on client

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                                        • Eternal-E Offline
                                          Eternal-
                                          last edited by Eternal-

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                                          • Eternal-E Offline
                                            Eternal-
                                            last edited by

                                            @Deribus You can close this topic now

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