Small suggestions topic
-
@ctrl-k said in Small suggestions topic:
Add x button in players search field in client to clear it
I think this would be one for @Sheikah
-
Show the total score of each team in the lobby. To make it easier to balance
-
Suggestions on where to show that? Please be visual - take a screenshot and draw it out.
-
this might be the easiest location. whats the maximum number of teams the game can hold? six?
-
Suggestion: Make the "repeat build" keyboard hotkey work the same as the UI button you click with your mouse.
Right now, they almost but not quite behave the same: If you select multiple factories, some with repeat build on and some off, the UI will show repeat build to be off for them.
If you click the repeat build UI button, repeat build will turn on for all of them.
If you press the repeat build hotkey for the same setup, repeat build will turn off for all of them.Not only is this inconsistent (why should the behavior vary between mouse and keyboard?) but the UI button behavior is actually preferable:
If you select multiple factories, some with repeat build on, some off, the button will show repeat build to be off. As such, you can't be sure if repeat build is off for only some, or all of the factories selected.
For the UI button, this doesn't matter. In both cases (some or all off), pressing the UI button with the mouse will turn on repeat build for all of them. The behavior is predictable.
The problem is that the keyboard hotkey behavior is not predictable in this situation.
If all of them are off, pressing the keyboard hotkey will turn them all on.
If only some of them are off though, pressing the keyboard hotkey will turn them all off.
This is bad, because from just selecting the factories you couldn't have known their repeat build state a priori!Interestingly, the "pause" button does work the same way for both the keyboard hotkey and the UI button, in both cases using the preferable behavior.
TL;DR: Make the "repeat build" keyboard hotkey work the same as the UI button because the current behavior is inconsistent between the two and the UI button's behavior is preferable.
-
@scout_more_often said in Small suggestions topic:
this might be the easiest location. whats the maximum number of teams the game can hold? six?
Try that with a map that is generated .
-
-
@Scout_More_Often
Thank you for printing the score of each team. It would have taken me a long time to print this.@Jip
The "Settings" window mostly occupies empty space. I propose to reduce its height and put the "Points of each team" block in place.
Here are two options for how it will look.
-
@deribus said in Small suggestions topic:
This is added by the extended ringing feature. You can right click a t1 point defense to add walls.
-
Suggestion: infinite build button for movable experimentals.
Result: the builder will Keep trying to build a new experimental on the same spot.
There is a key combination for it I believe, but a button is probably easier to find.
-
@jip said in Small suggestions topic:
This is added by the extended ringing feature. You can right click a t1 point defense to add walls.
Not at all the same
Can't be queued with PD, can't be dragged, and doesn't demonstrate to new players the template system
-
How does shipping a template demonstrate the template system? I think Thomas' argument is very valid that it is better to teach to fish than giving people a single fish.
-
"I have a button for T1, T2, T3, and Experimentals. Hey what's this new button? A template? Wow! I didn't know those existed! I should ask how to make those"
-
For team score, it occurred to me last night the easiest place to display these might be in the observers/waiting text box?
-
I think Kyro's lobby just prints it as text in the chat, we could also take that approach.
-
@jip said in Small suggestions topic:
Same for the suggestion of @wikingest / @arma473 . Please keep a tab on the license of the sound.
Jip we can talk. This week. But there is a good possibility we wouldn’t need to worry. As there are two nuke launcher VO in the game. But 1 is unused.
-
Some ui improvements (not necessarily small suggestions but i'll post them anyway):
- Make live replays tab background like https://puu.sh/ID0mp/be76fb4c07.png instead of https://puu.sh/ID0lX/89e099d628.png to improve visibility. Should do the same for the leaderboards tab.
- Add more data to the leaderboards, like rating and win percentage
- Add some indication of the current game time of people playing a game in the userlist. Right now it shows you the map and the swords to see that they're in a match but there is no way of telling how long the game has been going on for aside for manually searching for the game in the live replays tab (where you don't have an input field to search for something). So preferably somewhere in this popup window https://puu.sh/ID0pW/347c5f15ef.png it shows you the ingame time and/or somewhere in the personal chat window https://puu.sh/ID0qk/b9bbf4348b.png
-
those are suggestions for @Sheikah
-
@h-master said in Small suggestions topic:
Suggestion: infinite build button for movable experimentals.
Result: the builder will Keep trying to build a new experimental on the same spot.
There is a key combination for it I believe, but a button is probably easier to find.
I looked into the hotkeys but could not find anything related to that. Can you tell us the combination, please?
-
One of my biggest requests is to be able to see friendly Radar bubbles. When you build a radar you can see the outline of the area it effects on your map but if a friendly can has built a radar, even though that radar works for me and I can see things inside their radar, I would love to be able to see the radius of their radars as well, as I often times find myself building radars where they aren't entirely needed as I don't know where my teammates Radars area of effect is.
So basically in short, I would love to be able to see the out line of the area of effect of friendly radars as well as my own.