Small suggestions topic
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@jip Reduce the countdown timer for people who lost connection to 30 seconds, or at least have a mod that we can enable if we want to have a reduced countdown timer.
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@jackosaur said in Small suggestions topic:
@jip Reduce the countdown timer for people who lost connection to 30 seconds, or at least have a mod that we can enable if we want to have a reduced countdown timer.
This is a lobby option since the last patch, see also this pull request on Github. The host will need to set this option.
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Stargate based portal.
https://i.imgur.com/pYLRICZ.png
player character to instantaneously travel between previously discovered locations (teleport waypoints or fast travel points) without having to traverse that distance in real time. Or objects in the game world may move through portals while
conserving their momentum. -
LOUD did that already
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@deribus said in Small suggestions topic:
Make radar selection not make the exact same sound as a ping
The amount of times I selected a radar and zoomed out in panic to see where the ping was xD
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If power reserves are going to last less than 1 minute at the current rate, provide an audible alarm "Low Power!" once every 30 seconds at most. So if "ENERGY / Power_Deficit < 60 seconds".
This might help new players (and players like me) enormously to avoid power stalls. This is the only game I know that does NOT warn about low resources.
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@Jip
It would be helpfull to have Information in game creation menu if choosed map is ranked or not.
This can be filter or icon or something other, thats up to you.
Additionaly this information in game search menu would be usefull too. -
@freemp said in Small suggestions topic:
Add a button close to where player "x" which sends them a notification asking them to "x" when they are not ready (instead of having to go on the desktop, to tell them to x).
Just in case this proposition hasn't be seen. I think it would be very usefull to wake afk up easily!
The notification could be a message in the chat, or could make "blink" the game icon like when the game appears to be full!
Thanks for all the work on faf.
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Hi
thanks for the oppotunity.
Make FAF chat include history of chat
sometimes... I miss messages and would like to open the chat with the players and see the history .. would be nice to switch it into and inbox system
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@jip here is my wishlist of small changes!
1 - Change the sound of the SCU exploding to anything other than the sound an ACU explosion makes... this feels minor to me. This has been a thing causing both casters and player heart attacks for years. SCUs exploding and tricking us into thinking a com just died or a nuke landed is kinda annoying imo.
2- Adding a UI element to replays that shows more player stats (APM, Resources lost, idle engies.) would help casters a ton. I'm actually unsure how minor to major this is but gonna propose the idea.
3- Firebeetles should have both cloak and stealth. They feel so much more jank to use since the changes and adding stealth would allow us to use them at least a little more since you will need omni to see them.
4- Add some sort of reward for playing ladder (any of them) my suggestion is some kind of cosmetic Ego inflating thing that shows up by your name in custom lobbies for achieving higher ratings in ladder.
5- Integrate Nomads into base FAF mod. this change is totally a small one. /s
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Integrate Nomads into base FAF mod.
No.
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Hi
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when you are overflowing mass or energy a background sound plays... one that makes sense and gives the impression of a leakage.. it should be distinct audios one for mass and one for energy .it should be an option in audio that plays can voice to turn on or off
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list itemWhen an engineer is on an attack move or patrol to do reclaim. make engineer automatically choose the highest mass amount item within build range.
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@willowsduality said in Small suggestions topic:
Integrate Nomads into base FAF mod.
Nomads is unfinished and Unbalanced
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I think people missed the /s
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If it impacts game balance people should be making posts on the balance forums rather than petitioning Jip as the OP says.
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One thing against offmapping that could be cool to test, add the shield bounce mechanic for map borders?
Not sure how "small" of a thing this is, figured could just copy paste some of the shield code and define it for map borders?
E: This is partly balance too, but would require testing anyway I guess. -
How would you imagine this working? An aircraft leaves map boundary and is bounced back inside?
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Then you can do some sick bomber trickshots by bouncing them off the map border and make youtube montages.
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Yes pretty much as two last messages thought about it
Border acts as an invisible shield with the bounce function, if abused can do something like each bounce results in 20% dmg of unit max health.