Are walled T1 PD useless now?

Even though the behavior of walls on flat ground is indeed weird, I'm not sure if we want to change any wall or pd hitboxes.

The reason is quite simple: As Tagada correctly states, on most maps walls do their job very well now.
I haven't tested them all, but It's only only the perfectly flat maps that the weird behavior of highly deterministic, range dependent behavior seems to take place.

Super flat maps are really artificial anyway, so I'm not sure if it's a problem that the wall+pd behavior is also weird.

@tagada thanks for taking the time to respond. And CheeseBerry for the testing!

@zeldafanboy You don't recall it since you didn't make proper tests before and in-game the ground is nearly never flat. Unless somehow the behavior got changed even though there were 0 changes made to the files then I see 0 chance of the behavior being different pre and post-patch.

Has it been considered to make the wall hitbox much taller so it blocks 100% direct shots and 0% arty shots ?
And to compensate, have their HP reduced for example ?

Or is it out of the question cause that would allow t2 pd to be walled, and other unwanted side effects ?

@tagada

Well I was under the impression that “perfectly flat” was more common in maps than it actually is— I.e. I thought that the sides of Open Palms or most of Gap of Rohan were “perfectly flat” but apparently this is not the case. If this weird behavior is only apparent on something like Crazy Rush then whatever

put the xbox units in the game pls u_u

played baadlands against UEF and my loyas were not hitting t1 uef pd with 4 walls

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