Crashes

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The forum doesn't support gifs - try sending it to me on Discord (Jip#4301)

A work of art is never finished, merely abandoned

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Ladder game crash, also crashes at the same time in the replay.

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
    attempted to read memory at 0x0000005c

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /aeon /mean 2236 /deviation 66 /numgames 5867 /players 2 /team 3 /startspot 2 /clan goy /init init_ladder1v1.lua /numgames 2248 /log C:\ProgramData\FAForever\logs\game.uid.15422375.log /nobugreport /savereplay gpgnet://localhost:54551/15422375/ThomasHiatt.SCFAreplay /gpgnet 127.0.0.1:60766

Callstack:
	Unknown symbol (address 0x0050dfd8)
	Unknown symbol (address 0x0068af40)
	Unknown symbol (address 0x1908a1bb)
	Unknown symbol (address 0x1908a1bb)

Last 100 lines of log...

info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
debug: Current gametime: 00:32:00
info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Current gametime: 00:32:30
info: CWldSession::DoBeat() unknown entity id (0x2ff00111) supplied in a pose update.
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Current gametime: 00:33:00
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
debug: Loading module '\000/projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua\000'
debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: CWldSession::DoBeat() unknown entity id (0x2ff00103) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00104) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00176) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00141) supplied in a pose update.
debug: Current gametime: 00:33:30
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00160) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00169) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00179) supplied in a pose update.
debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
debug: Current gametime: 00:34:00
info: CWldSession::DoBeat() unknown entity id (0x2ff000ea) supplied in a pose update.
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Current gametime: 00:34:30
info: CWldSession::DoBeat() unknown entity id (0x2ff001fa) supplied in a pose update.
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: CWldSession::DoBeat() unknown entity id (0x2ff00232) supplied in a pose update.
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
debug: Current gametime: 00:35:00
debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
debug: Current gametime: 00:35:30
debug: Loading module '\000/projectiles/tdfriot02/tdfriot02_script.lua\000'
info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()

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This is fixed in FAF Develop, and therefore fixed once the hotfix it out - thanks for reporting it

A work of art is never finished, merely abandoned

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Had another crash today, offline Setons 3v3 with 4 Sorian Adaptives and 1 Sorian cheating. A few hours into the game so many units in play including a Paragon.

Sorry no debug, I got the classic GPG crash notification. Also not started through the client so can't confirm its on Devel but I did start a dummy multiplayer game using the devel branch via the client, then used a direct shortcut.

game_15448396.log

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The log you shared is 42 seconds in - I'm afraid I can't determine the cause with the information you provided. I also can not find the replay in the vault - as that makes sense since you didn't start from the client.

Note that the classic GPG crash notification can point you to the dump file - but I suppose you closed it by now.

A work of art is never finished, merely abandoned

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Not sure if I should start a new topic or post here, but for the sake of the topic here goes:

1f2a9532-1efa-4b28-bdd2-9c994eb8207a-image.png game_15601005.log
last100lines.txt

System info:

OS Name Microsoft Windows 10 Pro
Version 10.0.19042 Build 19042
Processor Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 3696 Mhz, 10 Core(s), 20 Logical Processor(s)
Installed Physical Memory (RAM) 32.0 GB

I was exiting the game. Have had other crashes earlier, but installed the new patch for the FAF client and verified the game files on steam, still not sure its related:
Earlier crash, log file only as the computer rebooted instantaneously.
game_14610360.log

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@HolyCrap

warning: SND: Error playing cue 5 on bank 1 [explosions] XACT: Invalid arg
Looks like you Soundcard has trouble with XACT
Try to set your soundcard to Stereo only and disable all sound enhancements.
Read here for more information:
https://forum.faforever.com/topic/796/

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@uveso
Ah, thanks!
Will try that as soon as I'm off work!
Much appreciated!

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@uveso Configured my output as the topic described. (2channels=stereo i assumed)
Still crashed ~20min into a game. (Tried a Replay first, worked mostly fine, with a crash upon exiting)
Any of these point towards something?

game_15656770.log last100lines2.txt FAF_Crash.PNG

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hello HolyCrap,

i can still find those errors in your log:

warning: SND: Error playing cue 1 on bank 5 [music] XACT: Invalid arg

Please test if the game crashes if you switch off the sound:

Please make a desktop-shortcut from the file:

    C:\ProgramData\FAForever\bin\ForgedAlliance.exe

Open the shortcut (rightklick->properties) and edit the commandline.
Add "/nosound" at the end. Should looke like this:

    C:\ProgramData\FAForever\bin\ForgedAlliance.exe /nosound

Then start SupCom with the desctop shortcut and make some games.