@jip ![alt text]![0_1632930109078_screenshot.GIF](Uploading 100%) Right since the last patch it stays on this screen, can still click and move come but cannot see it at all here sounds it doesn't crash now like before but I canno see anything
Crashes
The forum doesn't support gifs - try sending it to me on Discord (Jip#4301)
A work of art is never finished, merely abandoned
Ladder game crash, also crashes at the same time in the replay.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
attempted to read memory at 0x0000005c
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /aeon /mean 2236 /deviation 66 /numgames 5867 /players 2 /team 3 /startspot 2 /clan goy /init init_ladder1v1.lua /numgames 2248 /log C:\ProgramData\FAForever\logs\game.uid.15422375.log /nobugreport /savereplay gpgnet://localhost:54551/15422375/ThomasHiatt.SCFAreplay /gpgnet 127.0.0.1:60766
Callstack:
Unknown symbol (address 0x0050dfd8)
Unknown symbol (address 0x0068af40)
Unknown symbol (address 0x1908a1bb)
Unknown symbol (address 0x1908a1bb)
Last 100 lines of log...
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
debug: Current gametime: 00:32:00
info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Current gametime: 00:32:30
info: CWldSession::DoBeat() unknown entity id (0x2ff00111) supplied in a pose update.
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Current gametime: 00:33:00
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
debug: Loading module '\000/projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua\000'
debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: CWldSession::DoBeat() unknown entity id (0x2ff00103) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00104) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00176) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00141) supplied in a pose update.
debug: Current gametime: 00:33:30
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00160) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00169) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00179) supplied in a pose update.
debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
debug: Current gametime: 00:34:00
info: CWldSession::DoBeat() unknown entity id (0x2ff000ea) supplied in a pose update.
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Current gametime: 00:34:30
info: CWldSession::DoBeat() unknown entity id (0x2ff001fa) supplied in a pose update.
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: CWldSession::DoBeat() unknown entity id (0x2ff00232) supplied in a pose update.
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
debug: Current gametime: 00:35:00
debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
debug: Current gametime: 00:35:30
debug: Loading module '\000/projectiles/tdfriot02/tdfriot02_script.lua\000'
info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
This is fixed in FAF Develop, and therefore fixed once the hotfix it out - thanks for reporting it
A work of art is never finished, merely abandoned
Had another crash today, offline Setons 3v3 with 4 Sorian Adaptives and 1 Sorian cheating. A few hours into the game so many units in play including a Paragon.
Sorry no debug, I got the classic GPG crash notification. Also not started through the client so can't confirm its on Devel but I did start a dummy multiplayer game using the devel branch via the client, then used a direct shortcut.
The log you shared is 42 seconds in - I'm afraid I can't determine the cause with the information you provided. I also can not find the replay in the vault - as that makes sense since you didn't start from the client.
Note that the classic GPG crash notification can point you to the dump file - but I suppose you closed it by now.
A work of art is never finished, merely abandoned
Not sure if I should start a new topic or post here, but for the sake of the topic here goes:
game_15601005.log
last100lines.txt
System info:
OS Name Microsoft Windows 10 Pro
Version 10.0.19042 Build 19042
Processor Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 3696 Mhz, 10 Core(s), 20 Logical Processor(s)
Installed Physical Memory (RAM) 32.0 GB
I was exiting the game. Have had other crashes earlier, but installed the new patch for the FAF client and verified the game files on steam, still not sure its related:
Earlier crash, log file only as the computer rebooted instantaneously.
game_14610360.log
warning: SND: Error playing cue 5 on bank 1 [explosions] XACT: Invalid arg
Looks like you Soundcard has trouble with XACT
Try to set your soundcard to Stereo only and disable all sound enhancements.
Read here for more information:
https://forum.faforever.com/topic/796/
@uveso Configured my output as the topic described. (2channels=stereo i assumed)
Still crashed ~20min into a game. (Tried a Replay first, worked mostly fine, with a crash upon exiting)
Any of these point towards something?
hello HolyCrap,
i can still find those errors in your log:
warning: SND: Error playing cue 1 on bank 5 [music] XACT: Invalid arg
Please test if the game crashes if you switch off the sound:
Please make a desktop-shortcut from the file:
C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Open the shortcut (rightklick->properties) and edit the commandline.
Add "/nosound" at the end. Should looke like this:
C:\ProgramData\FAForever\bin\ForgedAlliance.exe /nosound
Then start SupCom with the desctop shortcut and make some games.
ΠΡΠΈΠ²Π΅ΡΡΡΠ²ΡΡ, ΠΏΠΎΠΌΠΎΠ³ΠΈΡΠ΅ ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, Π½Π΅ ΠΌΠΎΠ³Ρ ΠΏΠΎΠ΄ΠΊΠ»ΡΡΠΈΡΡΡΡ ΠΊ ΠΊΠΎΠΌΡ-Π½ΠΈΠ±ΡΠ΄Ρ Π² ΠΈΠ³ΡΡ ΠΈΠ· Π·Π° ΠΎΡΠΈΠ±ΠΊΠΈ
java.util.concurrent.CompletionException: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:314)
at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:319)
at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:718)
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:506)
at java.base/java.util.concurrent.CompletableFuture.complete(CompletableFuture.java:2137)
at com.faforever.client.task.CompletableTask.lambda$new$2(CompletableTask.java:19)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:234)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.concurrent.EventHelper.fireEvent(EventHelper.java:219)
at javafx.concurrent.Task.fireEvent(Task.java:1358)
at javafx.concurrent.Task.setState(Task.java:725)
at javafx.concurrent.Task$TaskCallable.lambda$call$1(Task.java:1436)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:428)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:427)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:96)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174)
at java.base/java.lang.Thread.run(Thread.java:832)
Caused by: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
at com.faforever.client.mod.ModService.writeModStates(ModService.java:375)
at com.faforever.client.mod.ModService.enableSimMods(ModService.java:247)
at com.faforever.client.mod.ModService$$FastClassBySpringCGLIB$$aae9cfd3.invoke(<generated>)
at org.springframework.cglib.proxy.MethodProxy.invoke(MethodProxy.java:218)
at org.springframework.aop.framework.CglibAopProxy$DynamicAdvisedInterceptor.intercept(CglibAopProxy.java:689)
at com.faforever.client.mod.ModService$$EnhancerBySpringCGLIB$$f2aebd0f.enableSimMods(<generated>)
at com.faforever.client.game.GameService.lambda$joinGame$10(GameService.java:324)
at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:714)
... 22 more
Caused by: java.nio.file.AccessDeniedException: C:\Users\Denis\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs
at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
at java.base/sun.nio.fs.WindowsFileSystemProvider.newByteChannel(WindowsFileSystemProvider.java:235)
at java.base/java.nio.file.spi.FileSystemProvider.newOutputStream(FileSystemProvider.java:478)
at java.base/java.nio.file.Files.newOutputStream(Files.java:224)
at java.base/java.nio.file.Files.write(Files.java:3491)
at java.base/java.nio.file.Files.writeString(Files.java:3707)
at com.faforever.client.mod.ModService.writeModStates(ModService.java:373)
... 29 more
FA crashed, but wasn't able to get the info from the pop up without force closing FA. Game crashed two games in a row, while I was building the Czar. I was playing in a 4 player survive map, black sun defense. Once I forced quit out of the game and error window, they were able to continue playing, but I was out of the game. I got the error:
"EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
attempted to read memory at 0x0000005c"
The unknown symbol portion that followed stated, 0x00423221.
Included Log files below for the two games, in order.
I appreciate any help!