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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Crashes

    Scheduled Pinned Locked Moved Contribution
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    • JipJ Offline
      Jip
      last edited by

      I'm not seeing the gif 😞 .

      A work of art is never finished, merely abandoned

      W 1 Reply Last reply Reply Quote 0
      • W Offline
        Wolfy_666 @Jip
        last edited by

        @jip ![0_1632932599915_screenshot.GIF](Uploading 100%)

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        • JipJ Offline
          Jip
          last edited by

          The forum doesn't support gifs - try sending it to me on Discord (Jip#4301)

          A work of art is never finished, merely abandoned

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          • ThomasHiattT Offline
            ThomasHiatt
            last edited by

            Ladder game crash, also crashes at the same time in the replay.

            EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                attempted to read memory at 0x0000005c
            
            Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
            Cmd line arguments : /aeon /mean 2236 /deviation 66 /numgames 5867 /players 2 /team 3 /startspot 2 /clan goy /init init_ladder1v1.lua /numgames 2248 /log C:\ProgramData\FAForever\logs\game.uid.15422375.log /nobugreport /savereplay gpgnet://localhost:54551/15422375/ThomasHiatt.SCFAreplay /gpgnet 127.0.0.1:60766
            
            Callstack:
            	Unknown symbol (address 0x0050dfd8)
            	Unknown symbol (address 0x0068af40)
            	Unknown symbol (address 0x1908a1bb)
            	Unknown symbol (address 0x1908a1bb)
            
            Last 100 lines of log...
            
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
            info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
            debug: Current gametime: 00:32:00
            info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            debug: Current gametime: 00:32:30
            info: CWldSession::DoBeat() unknown entity id (0x2ff00111) supplied in a pose update.
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            debug: Current gametime: 00:33:00
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
            debug: Loading module '\000/projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua\000'
            debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: CWldSession::DoBeat() unknown entity id (0x2ff00103) supplied in a pose update.
            info: CWldSession::DoBeat() unknown entity id (0x2ff00104) supplied in a pose update.
            info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
            info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
            debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
            info: CWldSession::DoBeat() unknown entity id (0x2ff00176) supplied in a pose update.
            info: CWldSession::DoBeat() unknown entity id (0x2ff00141) supplied in a pose update.
            debug: Current gametime: 00:33:30
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
            info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
            info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
            info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
            info: CWldSession::DoBeat() unknown entity id (0x2ff00160) supplied in a pose update.
            info: CWldSession::DoBeat() unknown entity id (0x2ff00169) supplied in a pose update.
            info: CWldSession::DoBeat() unknown entity id (0x2ff00179) supplied in a pose update.
            debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
            debug: Current gametime: 00:34:00
            info: CWldSession::DoBeat() unknown entity id (0x2ff000ea) supplied in a pose update.
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            debug: Current gametime: 00:34:30
            info: CWldSession::DoBeat() unknown entity id (0x2ff001fa) supplied in a pose update.
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: CWldSession::DoBeat() unknown entity id (0x2ff00232) supplied in a pose update.
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
            debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
            debug: Loading module '\000/lua/keymap/keynames.lua\000'
            debug: Loading module '\000/lua/keymap/keycategories.lua\000'
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
            debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
            debug: Current gametime: 00:35:00
            debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
            info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
            debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
            info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
            info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
            debug: Current gametime: 00:35:30
            debug: Loading module '\000/projectiles/tdfriot02/tdfriot02_script.lua\000'
            info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
            
            
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            • JipJ Offline
              Jip
              last edited by

              This is fixed in FAF Develop, and therefore fixed once the hotfix it out - thanks for reporting it

              A work of art is never finished, merely abandoned

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              • G Offline
                GrandAdmiral
                last edited by GrandAdmiral

                Had another crash today, offline Setons 3v3 with 4 Sorian Adaptives and 1 Sorian cheating. A few hours into the game so many units in play including a Paragon.

                Sorry no debug, I got the classic GPG crash notification. Also not started through the client so can't confirm its on Devel but I did start a dummy multiplayer game using the devel branch via the client, then used a direct shortcut.

                game_15448396.log

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                • JipJ Offline
                  Jip
                  last edited by

                  The log you shared is 42 seconds in - I'm afraid I can't determine the cause with the information you provided. I also can not find the replay in the vault - as that makes sense since you didn't start from the client.

                  Note that the classic GPG crash notification can point you to the dump file - but I suppose you closed it by now.

                  A work of art is never finished, merely abandoned

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                  • H Offline
                    HolyCrap
                    last edited by

                    Not sure if I should start a new topic or post here, but for the sake of the topic here goes:

                    1f2a9532-1efa-4b28-bdd2-9c994eb8207a-image.png game_15601005.log
                    last100lines.txt

                    System info:

                    OS Name Microsoft Windows 10 Pro
                    Version 10.0.19042 Build 19042
                    Processor Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 3696 Mhz, 10 Core(s), 20 Logical Processor(s)
                    Installed Physical Memory (RAM) 32.0 GB

                    I was exiting the game. Have had other crashes earlier, but installed the new patch for the FAF client and verified the game files on steam, still not sure its related:
                    Earlier crash, log file only as the computer rebooted instantaneously.
                    game_14610360.log

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                    • UvesoU Offline
                      Uveso
                      last edited by

                      @HolyCrap

                      warning: SND: Error playing cue 5 on bank 1 [explosions] XACT: Invalid arg
                      Looks like you Soundcard has trouble with XACT
                      Try to set your soundcard to Stereo only and disable all sound enhancements.
                      Read here for more information:
                      https://forum.faforever.com/topic/796/

                      H 2 Replies Last reply Reply Quote 0
                      • H Offline
                        HolyCrap @Uveso
                        last edited by

                        @uveso
                        Ah, thanks!
                        Will try that as soon as I'm off work!
                        Much appreciated!

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                        • H Offline
                          HolyCrap @Uveso
                          last edited by

                          @uveso Configured my output as the topic described. (2channels=stereo i assumed)
                          Still crashed ~20min into a game. (Tried a Replay first, worked mostly fine, with a crash upon exiting)
                          Any of these point towards something?

                          game_15656770.log last100lines2.txt FAF_Crash.PNG

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                          • UvesoU Offline
                            Uveso
                            last edited by

                            hello HolyCrap,

                            i can still find those errors in your log:

                            warning: SND: Error playing cue 1 on bank 5 [music] XACT: Invalid arg

                            Please test if the game crashes if you switch off the sound:

                            Please make a desktop-shortcut from the file:

                                C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                            

                            Open the shortcut (rightklick->properties) and edit the commandline.
                            Add "/nosound" at the end. Should looke like this:

                                C:\ProgramData\FAForever\bin\ForgedAlliance.exe /nosound
                            

                            Then start SupCom with the desctop shortcut and make some games.

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                            • S Offline
                              SELTIX
                              last edited by

                              ΠŸΡ€ΠΈΠ²Π΅Ρ‚ΡΡ‚Π²ΡƒΡŽ, ΠΏΠΎΠΌΠΎΠ³ΠΈΡ‚Π΅ поТалуйста, Π½Π΅ ΠΌΠΎΠ³Ρƒ ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡ΠΈΡ‚ΡŒΡΡ ΠΊ ΠΊΠΎΠΌΡƒ-Π½ΠΈΠ±ΡƒΠ΄ΡŒ Π² ΠΈΠ³Ρ€Ρƒ ΠΈΠ· Π·Π° ошибки
                              java.util.concurrent.CompletionException: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
                              at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:314)
                              at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:319)
                              at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:718)
                              at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:506)
                              at java.base/java.util.concurrent.CompletableFuture.complete(CompletableFuture.java:2137)
                              at com.faforever.client.task.CompletableTask.lambda$new$2(CompletableTask.java:19)
                              at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
                              at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:234)
                              at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
                              at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
                              at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
                              at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
                              at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
                              at javafx.event.Event.fireEvent(Event.java:198)
                              at javafx.concurrent.EventHelper.fireEvent(EventHelper.java:219)
                              at javafx.concurrent.Task.fireEvent(Task.java:1358)
                              at javafx.concurrent.Task.setState(Task.java:725)
                              at javafx.concurrent.Task$TaskCallable.lambda$call$1(Task.java:1436)
                              at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:428)
                              at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
                              at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:427)
                              at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:96)
                              at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
                              at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174)
                              at java.base/java.lang.Thread.run(Thread.java:832)
                              Caused by: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
                              at com.faforever.client.mod.ModService.writeModStates(ModService.java:375)
                              at com.faforever.client.mod.ModService.enableSimMods(ModService.java:247)
                              at com.faforever.client.mod.ModService$$FastClassBySpringCGLIB$$aae9cfd3.invoke(<generated>)
                              at org.springframework.cglib.proxy.MethodProxy.invoke(MethodProxy.java:218)
                              at org.springframework.aop.framework.CglibAopProxy$DynamicAdvisedInterceptor.intercept(CglibAopProxy.java:689)
                              at com.faforever.client.mod.ModService$$EnhancerBySpringCGLIB$$f2aebd0f.enableSimMods(<generated>)
                              at com.faforever.client.game.GameService.lambda$joinGame$10(GameService.java:324)
                              at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:714)
                              ... 22 more
                              Caused by: java.nio.file.AccessDeniedException: C:\Users\Denis\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs
                              at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
                              at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
                              at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
                              at java.base/sun.nio.fs.WindowsFileSystemProvider.newByteChannel(WindowsFileSystemProvider.java:235)
                              at java.base/java.nio.file.spi.FileSystemProvider.newOutputStream(FileSystemProvider.java:478)
                              at java.base/java.nio.file.Files.newOutputStream(Files.java:224)
                              at java.base/java.nio.file.Files.write(Files.java:3491)
                              at java.base/java.nio.file.Files.writeString(Files.java:3707)
                              at com.faforever.client.mod.ModService.writeModStates(ModService.java:373)
                              ... 29 more

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                              • C Offline
                                Commandrew
                                last edited by

                                FA crashed, but wasn't able to get the info from the pop up without force closing FA. Game crashed two games in a row, while I was building the Czar. I was playing in a 4 player survive map, black sun defense. Once I forced quit out of the game and error window, they were able to continue playing, but I was out of the game. I got the error:

                                "EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                attempted to read memory at 0x0000005c"

                                The unknown symbol portion that followed stated, 0x00423221.

                                Included Log files below for the two games, in order.

                                game_16353584.log

                                game_16353686.log

                                I appreciate any help!

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