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Matchmaker Algorithm Feedback Thread

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  • A
    archsimkat
    last edited by 20 Sept 2021, 03:00

    @battlemoose said in Matchmaker Algorithm Feedback Thread:

    For example, a 500 rating difference from 800 to 1300 represents a much greater level in skill than does 1900 to 2400.

    Assuming the same number of games, an 800 has the exact same chance of beating a 1300 as a 1900 has against a 2400.

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    • C
      Cyborg16
      last edited by 20 Sept 2021, 08:52

      Honestly @BlackYps that sounds like good work. I've partly given up playing 2v2 due to bad experiences, but will have to try some more.

      Slightly off topic: will the 3v3 and 4v4 queues share the 2v2 ratings or use new ratings? I can see why 1v1, 2v2 and global use separate ratings (team communication/coordination being a separate skill, and half of global games being gap/setons/canis), but TMM games are probably similar enough to share ratings?

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      • A
        Askaholic
        last edited by 20 Sept 2021, 16:20

        I’m not 100% up to date on what the plans for ratings are but afaik, 4v4 will definitely have a different rating, and 3v3 will get bundled in with either the 4v4 one or the 2v2 one. There will also be a queue that uses global rating.

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        • C
          Cyborg16
          last edited by 23 Sept 2021, 08:59

          Last night's game (https://replay.faforever.com/15370273) showed another issue with the TMM ratings: my opponents were both rated around 580. In reality, one was a much better player than the other; presumably they always played 2v2 together thus always won/lost (rating) together. Perhaps one could call the result "balanced" (1248 + 16 vs 580 + 584), but their ratings still massively misrepresented the players (the better of the two is 985 on 1v1 and 1100 on global, the other ~500 on global).

          V 1 Reply Last reply 23 Sept 2021, 09:24 Reply Quote 0
          • B
            BlackYps
            last edited by 23 Sept 2021, 09:16

            People having inaccurate ratings is a problem that the matchmaker can't do anything about.
            For specific players it should go away over time when they play more.

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            • V
              Valki @Cyborg16
              last edited by Valki 23 Sept 2021, 09:24

              @cyborg16 I thought this too... After being initialized at the wrong rating and then playing always with the same friend I feared I was still massively overrated. I am 1100 he was 600

              Somehow though, my winrate is pretty close to 50% when queuing up solo. Apparently I really am as good in 2v2 as my rating suggest (now at least).

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              • K
                Katharsas
                last edited by 23 Sept 2021, 12:13

                my opponents were both rated around 580. In reality, one was a much better player than the other; presumably they always played 2v2 together thus always won/lost (rating) together

                Yeah no rating system in the world can really fix that (if they indeed always play together), unless it measures other things than win/loss, which would open the door to people trying to game the rating system (potentially grieving their teammates to gain points) instead of trying to win.

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                • F
                  FtXCommando
                  last edited by 23 Sept 2021, 12:18

                  Inaccuracy is built into prebuilt teams. If we wanted a perfect system you would prohibit premade teams, but that’s a less fun experience for lots of people.

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                  • B
                    BlackYps
                    last edited by 1 Nov 2021, 14:49

                    The server update on Friday fixed the bugs I mentioned earlier in the thread. So from now on you shouldn't see games with extreme imbalances anymore.

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                    • E
                      Eternal-
                      last edited by Eternal- 11 Jan 2021, 15:09 1 Nov 2021, 15:04

                      Just got 2vs1 TMM game
                      637f5463-b6f4-4068-872a-ba7bac13d066-image.png
                      022a3729-474b-41e7-bf87-caca9a2a3569-image.png
                      15626927-Eternal-.rar
                      15626927-GingerbreadMan.rar

                      Profile | Eternal MOD pack | Check new client

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                      • M
                        Morax
                        last edited by 9 Nov 2021, 19:44

                        Is there anything being done further in regards to the map chosen is biased towards maps on the lower rating player’s pool?

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                        • A
                          Askaholic
                          last edited by 9 Nov 2021, 21:30

                          @Morax I asked you about this before making the last server release. You told me to leave it as is.

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                          • M
                            Morax
                            last edited by 9 Nov 2021, 22:29

                            Yep, and I’m asking if anything is being done about it now.

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                            • B
                              BlackYps
                              last edited by 9 Nov 2021, 23:52

                              Because you said to leave it as is, I guess the answer is no?? Do you want us to do something about it?

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                              • M
                                Morax
                                last edited by 10 Nov 2021, 01:23

                                Not what happened, but per our zulip convo we figured it out ...

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                                • A
                                  Askaholic
                                  last edited by 10 Nov 2021, 02:33

                                  I wouldn’t call that “figuring it out”. I would say we deferred the conversation to a different medium, in which hopefully things can be communicated in a way that don’t just make everyone confused…

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