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    Time to become more friendly to new people as a game

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    • LunyshkoL
      Lunyshko @CheeseBerry
      last edited by

      @cheeseberry Yes. Faf version of campaign. They are not challenging, since new players dont know how to play the game and cant handle without tips they are destined to play a single mission for hours which makes them frustrated as a result leaving faf or coop forever.

      "Good luck and a safe landing commanders!"

      1 Reply Last reply Reply Quote 0
      • archsimkatA
        archsimkat
        last edited by

        I will point out that back in 2007, I grew to love the game by repeatedly failing the FA campaign. I think literally every time I countered a point where the map expanded, I would lose shortly afterwards. It took me like 5 tries to complete each mission, and that was an incredibly fun experience I still recall today. I think some of the changes FAF made to the vanilla campaign could maybe be rolled back (or at least keep the original difficulties, and add the FAF difficulties on top of that [e.g., originally you had Easy, Medium, Hard, but now you have Extreme on FAF]), but overall remaking the coop campaign to make it friendlier/more accessible than the vanilla versions is not necessary.

        1 Reply Last reply Reply Quote 0
        • MoraxM
          Morax
          last edited by

          Just FYI, one of the top, maybe highest priority for me is to 1) Carry on events for FAF, 2) Actually DO SOMETHING with FAF training, tutorials, and etc. The "tutorial" tab in the client is largely left with a "here, this is how you would do it," and nothing more. Part of what is being done to streamline the process is create a "FAF University Curriculum" rather just post old, Youtube videos and call it a day.

          Banani, I will help coordinate with you to get this going as it can only help. Great idea.

          1 Reply Last reply Reply Quote 3
          • DerpFAFD
            DerpFAF
            last edited by

            Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

            A "new player" co-op campaign might be a good way to go about delivering this. A single point of focus that teaches the basics that existing players or community people can point beginners to?

            I have zero coding ability so im probably not much help with it.

            speed2S 1 Reply Last reply Reply Quote 1
            • AskaholicA
              Askaholic
              last edited by

              It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

              arma473A 1 Reply Last reply Reply Quote 2
              • arma473A
                arma473 @Askaholic
                last edited by

                @askaholic said in Time to become more friendly to new people as a game:

                It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

                100%

                And if each of these missions was designed to teach just 1-3 new skills, then people would have a much better idea as to what skills they need to work on in order to advance through the campaign.

                1 Reply Last reply Reply Quote 1
                • veteranasheV
                  veteranashe
                  last edited by

                  How hard is it to change the first supcom mission? Could we duplicate it then make a munch of scenarios out of it.

                  Just change the start to what we are trying to accomplish

                  2 pgen build order
                  Hydro rush build order

                  Then maybe work on things like
                  Mex upgrades
                  T2 hqs

                  LunyshkoL 1 Reply Last reply Reply Quote 0
                  • speed2S
                    speed2
                    last edited by

                    Vanilla supcom campaign wasnt designed to teach you play, and it wasnt designed to teach you play FAF at all. It was designed to slowly introduce units.

                    It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                    K 1 Reply Last reply Reply Quote 4
                    • speed2S
                      speed2 @DerpFAF
                      last edited by

                      @derpfaf said in Time to become more friendly to new people as a game:

                      Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

                      It is possible

                      1 Reply Last reply Reply Quote 0
                      • K
                        Katharsas @speed2
                        last edited by

                        @speed2 said in Time to become more friendly to new people as a game:

                        It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                        Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                        speed2S 1 Reply Last reply Reply Quote 0
                        • speed2S
                          speed2 @Katharsas
                          last edited by speed2

                          @katharsas said in Time to become more friendly to new people as a game:

                          @speed2 said in Time to become more friendly to new people as a game:

                          It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                          Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                          Yeah, those are some decent ideas 🙂 And I would much rather see something new that is designed for that purpose than trying to force the change into the existing stuff that was never meant for that purpose.

                          1 Reply Last reply Reply Quote 0
                          • LunyshkoL
                            Lunyshko @veteranashe
                            last edited by

                            @veteranashe that was exactly the plan.

                            "Good luck and a safe landing commanders!"

                            1 Reply Last reply Reply Quote 0
                            • veteranasheV
                              veteranashe
                              last edited by

                              In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                              That is exactly teaching you to play, and teaching the wrong starting build order

                              Dragun101D 1 Reply Last reply Reply Quote 1
                              • arma473A
                                arma473
                                last edited by

                                The problem with the campaign isn't that it teaches the wrong build order, its that it teaches you not to even think about build orders. Just do whatever, build up some point defense, upgrade your mexes until you're ready to advance the scenario. There's no pressure to be efficient. You can learn basic gameplay mechanics but you can't learn how to become a t1 tank spammer.

                                1 Reply Last reply Reply Quote 1
                                • Dragun101D
                                  Dragun101 @veteranashe
                                  last edited by

                                  @veteranashe said in Time to become more friendly to new people as a game:

                                  In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                                  That is exactly teaching you to play, and teaching the wrong starting build order

                                  That was correct/somewhat correct BO in Vanilla Supcom

                                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                  Project Head and current Owner/Manager of SCTA Project

                                  1 Reply Last reply Reply Quote 0
                                  • veteranasheV
                                    veteranashe
                                    last edited by

                                    I remember vanilla supcom, and played online, was still factory first

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                                    • T
                                      thecore
                                      last edited by thecore

                                      Maybe instead of a new campaign you could do something like what age of empires 3 DE Art Of War did. At the end of each mission you are given a gold silver and bronze medal
                                      Each mission focus on learning a new game mechanic.

                                      https://i.ytimg.com/vi/kg7-dGUhArI/maxresdefault.jpg

                                      Never Fear, A Geek is Here!

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