The unit cap in ladder games should be increased. On maps like Seton's Clutch the mexes and storages alone take up 1/4 of the 1000 unit cap. Most of the time the 'Unit Cap Reached' window does not even pop-up and it takes some time to realize that none of your factories are producing anything because you are at the unit cap. In team games the unit cap can go much higher, and you also get your dead teammates unit cap added on when they die.
I agree with Thomas
Since around 3 months I started hosting all my Custom 1v1's with 1.5k unit cap for the reasons stated above.
If you would like an example: https://www.youtube.com/watch?v=Ow4hfkor-1Y&t=1s
In the later stages of the game the unit cap caused both me and Turbo a lot of headache and made the game much less enjoyable. Instead of being able to focus on microing my 40k mass worth of navy I needed to go around the map looking for non essential buildings and units to ctr k so I can spend my 600 income.
Sadly my stream of this game is not archived so I can't show my POV but I remember that when I first reached Unit Cap I am pretty sure the message did not pop up and compared to original FA there is no Audio message saying "you've reached the unit cap". I legit spent couple minutes trying to figure out why my Naval Yard is not producing thinking it was a pathfinding issue.
Don't really see a reason not to do this. I think the limit is mostly there to limit slow down, but that's not such a big concern in 1vs1.
Agree, raise the cap. The only reason for the cap is to avoid having the game slow down/crash. But that won't happen in a 1v1 even if both sides have 1500 units. There is no downside to raising the cap, only upside.