@randomwheelchair said in Make t3 navy more exciting!?!:
It's not exploit, not to mention that it should stay in game as it's quite good skill expression. The only thing that really suffers from it is atlantis.
Sure, skill expression, like pressing ground fire in a blob of units is something skill intensive...
It makes sense with T3 mobile arty, it makes sense with some T2 PD to increase range but it doesn't make sense to a battleshit to sink subs by shooting at the water. I only play UEF, I do groundfire subs and I quite believe this being a thing is what makes T3 stage a sluggish BB spam fest. Why would I build subs to counter BBs (intuitive) when they can just ground-fire in the moment my subs are still or sailing in a somewhat straight line?
If I recall it right, it was a limitation from the engine that subs can't change depth dynamically and I am not that up for the armor solution because in shallow waters it would make sense to ground-fire them but to be clear, giving armor to subs so they don't get splash damage seems way more reasonable that the current state.