I think there's a key question that needs to be discussed here:
How do experienced players pass on what they know?
It's like experienced drivers being able to teach new drivers. At some point we automate how we drive; we don't think about all those checks of mirrors and the ability to seamlessly change down a gear, indicate, check lanes and talk at the same time. For some people it takes a lot of work just to be able to describe what they do. Other people learn how to describe this and can train new drivers.
In my experience (in ANZ FAF) there are lots of people who can tell you what to do in the moment, but can't describe why or how they decide to do that. The most obvious example of this is when people say "press shift-G and then ...." - when my shift-G may be mapped to something completely different. This doesn't tell me why to build exactly four generators, or why to build that particular unit mix, or how to manage the factories I have or to not power stall.
And the real point is that players build up habits - not just of which units or structures they build but also of how they analyze the map and plan out what to do. A good player will be subconsciously checking the power and mass meters all the time, and will be able to pause all factories to get through a power stall without really having to think. A really good player will never even power stall because they've seen that they're getting close to it and have just built enough power. An ordinary player like me will know to build this many power generators at this point in the game to avoid a power stall, but will still hit the stall at some point and have to consciously work at that point to get through it. A struggling player will hit a power stall and will spend a minute or more trying to deal with it, distracting them from the rest of the game.
How did the great player know to avoid the stall? They probably only vaguely recognise that condition. They could try to describe the things they do - build generators now, pause factories now, restart production now, etc. We need to try to describe how we came to that conclusion - when the power draw went from a minor issue to something to deal with to a major problem that takes their full attention.
So my general advice for players lower than me is:
- keep zooming out and looking at the map.
- build radar coverage, all the time.
- build up habits of unit builds, factory builds, etc to minimise how much you have to think about what you're doing.
- start that T2 mex upgrade by three minutes - no later than four - or you'll struggle.
- watch your team mates and chat. Reinforce them, try to work together. Tell them what you're doing when you can.
- never blame another player for something that happened. No-one likes being told they got it wrong. Just accept it and move on.
- power stalls are much worse than mass stalls. Build a bit more power than you need, all the time.
- don't build fire bases unless you absolutely have to. Go around them when you see them. Long range artillery or experimentals win the fire base battle.
- the 'why did you do that' is more important than the 'how did you do that'.
- accept that you will lose games. Sometimes it's not your fault. Keep playing, keep trying to have fun.
- You can always improve - but it's rarely by doing exactly what you did last time. Try to keep expanding your repertoire of game tactics and play styles.
I hope some of that's useful.
In general we can help new players stay with the game by being welcoming, by being fun to play with, and by helping when we can.
Matr1 said something helpful in a game I was in a while back. I was facing a player much higher rated than I am, and I was struggling. Someone on my team criticised me for not being able to fight back effectively. Matr1 said "Paul's a 900 - don't expect him to play like a 2000." Sometimes my role in the game is to be the ablative shield that slows down their attack for long enough that the other players on my team. That's not exactly fun, because I'm struggling constantly, and I can't balance my economy and my forces as well as a high rated player can. But I still serve a role. Criticising me because I'm not as good as you doesn't help anyone. Supporting me to help me be more effective - either by just being there in game with forces to help defend, or by telling me what I can be doing to help - makes it more likely that I'll improve.
Hope that all helps,
Paul