FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    New "Random Events" AND Roguelike-Mode Mod!

    Scheduled Pinned Locked Moved General Discussion
    102 Posts 16 Posters 1.3k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • cychwa_klaymbergC Online
      cychwa_klaymberg
      last edited by

      Hello! After playing a few games on the new patch, I noticed the following:

      1. The "Same rarity" setting for cards isn't working. This might depend on the class or the cards players choose during the game... but even a reroll changes the slot rarity, whereas the slot rarity shouldn't change. The "same cards for everyone" option isn't working either. I haven't received any official feedback, but I suspect this is the case—the difference in stats between us was simply too large.

      2.Towards the end of the match (about an hour in), my tanks stopped dealing damage to Tier 3 artillery, and shortly after, to enemy engineers as well. They would fire, and the shell would land and explode (causing area-of-effect damage), yet no damage was actually dealt. I’m not sure if this affected all units... but eventually, the same thing happened to another player. So now, my tanks are unable to kill units belonging to two different players...

      1. Cybran T3 artillery has started behaving strangely with the range bonus. Sometimes it fires, sometimes it doesn't...
      NuggetsN 1 Reply Last reply Reply Quote 0
      • NuggetsN Online
        Nuggets FAF Association Board @cychwa_klaymberg
        last edited by

        @cychwa_klaymberg said:

        Hello! After playing a few games on the new patch, I noticed the following:

        1. The "Same rarity" setting for cards isn't working. This might depend on the class or the cards players choose during the game... but even a reroll changes the slot rarity, whereas the slot rarity shouldn't change. The "same cards for everyone" option isn't working either. I haven't received any official feedback, but I suspect this is the case—the difference in stats between us was simply too large.

        2.Towards the end of the match (about an hour in), my tanks stopped dealing damage to Tier 3 artillery, and shortly after, to enemy engineers as well. They would fire, and the shell would land and explode (causing area-of-effect damage), yet no damage was actually dealt. I’m not sure if this affected all units... but eventually, the same thing happened to another player. So now, my tanks are unable to kill units belonging to two different players...

        1. Cybran T3 artillery has started behaving strangely with the range bonus. Sometimes it fires, sometimes it doesn't...

        To 1) it does work, but maybe not as you expect. A reroll WILL show you different rarities, but everyone who rerolls aswell in that pick, will see the same as you. Same for "same cards". I have played multiple games with this and can 100% say this works.
        The one thing i will check is how classes affect it.

        1. Please send me the log of that game.

        2. its unfortunately an engine limitation that some units cant shoot that far with range buffs. With mobile arty you will see this almost immediatly with a range buff. I expect static arty to not be much different.

        cychwa_klaymbergC 1 Reply Last reply Reply Quote 0
        • cychwa_klaymbergC Online
          cychwa_klaymberg @Nuggets
          last edited by

          @Nuggets said:

          its unfortunately an engine limitation that some units cant shoot that far with range buffs. With mobile arty you will see this almost immediatly with a range buff. I expect static arty to not be much different.

          I think you know more than I do, but I’ll ask out of curiosity. Is this due to the limitations of the projectile blueprint?

          Unfortunately, I can't share the battle log right now—I'm not at home and am using a different device. However, if you're interested in the nonsense we get up to, here is the replay.

          https://replay.faforever.com/27714707

          1 Reply Last reply Reply Quote 0
          • cychwa_klaymbergC Online
            cychwa_klaymberg
            last edited by

            log where tanks not damage (problem start at 50:50 game time)
            https://drive.google.com/file/d/1NzI_xxYk50Srlkfv2PClB0HKuwcY5TGa/view?usp=sharing

            1 Reply Last reply Reply Quote 0
            • M Offline
              Machette
              last edited by Machette

              Hello, i just played as "Duplicator" class and the duplicate (take twice) option doesnt work.
              It seems like the button doesnt react. The card is taken one time as usuall without the "Duplication" not being used and remains there.

              1 Reply Last reply Reply Quote 0
              • NuggetsN Online
                Nuggets FAF Association Board
                last edited by

                Thanks for the report @machette . Got a fix for that ready.

                Regarding the game and log you mentioned @cychwa_klaymberg i cant actually see anything that could have caused this so i cant even say if it was the roguelike mod. Did you have some insane modifiers that could have broken something?
                I will need to watch the replay but dont habe time today

                1 Reply Last reply Reply Quote 0
                • cychwa_klaymbergC Online
                  cychwa_klaymberg
                  last edited by

                  I’m not sure. I had invested heavily in range, fire rate, and damage. The tanks were firing flawlessly—no misfires, and the shells were reaching their targets and exploding (these are slow-firing tanks, not ones that shoot a million rounds a second). Yet, damage was registering on one player but not the other. A couple of minutes later, damage stopped registering on the second player as well.
                  You can see this start at the 50:50 mark of the match.

                  1 Reply Last reply Reply Quote 0
                  • NuggetsN Online
                    Nuggets FAF Association Board
                    last edited by

                    Sent you a pm with stuff to check.

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      Machette
                      last edited by

                      I found another bug. While bulding units in factories, adjacency bonuses from generative building dont apply (Mass fabs, power gens). Its not feature of upgrade for the adjacency to be turned off its enough to have rogue mod on. I was laways wondering why my air grid takes 60k energy/s while being mashed with T3 gens..

                      1 Reply Last reply Reply Quote 0
                      • Chenbro101C Offline
                        Chenbro101
                        last edited by

                        Im not sure the projectile speed buff work. I increased range and projectile speed, but past a certain range some units wont fire. Could be something else Im missing.

                        NuggetsN 1 Reply Last reply Reply Quote 0
                        • NuggetsN Online
                          Nuggets FAF Association Board @Chenbro101
                          last edited by

                          @Chenbro101 said:

                          Im not sure the projectile speed buff work. I increased range and projectile speed, but past a certain range some units wont fire. Could be something else Im missing.

                          As I have said a few time, some units cannot benefit from a lot of buffed range as the turret simply cannot aim that way. Projectile speed gets applied AFTER the projectile has left the weapon, hence why it doesnt help range. But projectile speed itself works perfectly fine, just not the way you expect.
                          It is not possible to change the projectile speed of the weapon so that it could shoot further, thats a game limitation.

                          1 Reply Last reply Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          • First post
                            Last post