[MOD UI] Enemy Tagger
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Hover over any enemy unit/structure and left-double-click (customizable) to automatically place markers like:
SMD 15:34
NUKE 18:42
T3 ART 22:10
T3 LAND FAC HQ 9:31
...For unfinished enemy structures, the marker can include progress percentage, e.g.
HYDRO 37% 1:22.
Setting Window:

Limitations:
The percentage is based on visible health/max health. This matches build progress for unfinished structures, but damaged completed structures can show a similar percentage. Keep that in mind.
Disclaimer:
This mod was developed with Codex. I reviewed, tested it in-game, and spent time fixing tag cases. If you still find a wrong label, let me know and the Aigent will get it corrected quickly.
By default, time and structure percentages are disabled to keep the mod simple for new users. Advanced users who are familiar with BO timings may find them valuable for their bigger strategic picture.
Coverage:
The mod folder includes COVERAGE_REPORT.html, a readable reference that documents the current tag mapping and shows how units are labelled by the mod.
Credits
Unit coverage and reference data are based on @etfreeman FAF unit database.
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Seems useful. Gonna give it a shot

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Works like charm. Personally, I dislike the on-screen menu a lot though. Would be great to include it to the regular one, or make it a base game feature right away so you just have it somewhere in the settings / hotkeys.
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A very cool mod! Thank you!
Is it possible to make the mod indicate which exactly EXP was scouted?

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And is it possible to add a mark to reclaim? And configure it so that it can be added only to a large racliam (from 1.5 to mass, for example)
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Thanks for the feedback!
@wilson_ Integrating the mod into the base game is something that could be considered. The little time-savings really add up over time. I am also not a fan of adding more clutter to the UI.
@skrat I double-checked; they are getting tagged correctly. My guess is that the mouse-hover did not resolve the name of the T4 unit due to partially fog / limited intel. When the mod (your mouse hover) cant resolve the name of the T4 unit then it will fall back to just EXP. If you can clearly see the EXP's name and HP, but it still gets tagged only as EXP, then please tell me the replayID and time.
Reclaim is unfortunately not taggable that way, because it cannot be selected directly. But I will look into it, if there is another solution.
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I can see the use case for this just to make things easier for the player. But for what reason did you make your own panel to configure this? Isnt that what ui mod options are for? Would also make it more consistent with other mods (not all mods, but most of them) that all settings are in the mod options and not via a separate panel.
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It deffo falls back to the unit class if partially covered in fog.
Would be great to have the option to also display progress on t4 units at the time of scouting. -
found some "minor" issues.


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@magge #27261594 start at 1:28
Hmm, I also checked again. On this replay, I can clearly see the unit's name and health with the help of t3 scouts. But the mark still indicates only EXP (and for the fatboy, it doesn't even indicate % readiness).

#27256500 at 1:00
On this replay, I checked with T3 Perimeter Monitoring System and
Eye of Rhianne. The result was the same. There is no recognition of the EXP type
Anyway, I want to thank you again for the mod! Even without specifying the EXP type, it is very convenient and useful to use.

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