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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    [MOD UI] Enemy Tagger

    Scheduled Pinned Locked Moved Modding & Tools
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    • maggeM Offline
      magge Moderator FAF Association Board
      last edited by magge

      Hover over any enemy unit/structure and left-double-click (customizable) to automatically place markers like:

      SMD 15:34
      NUKE 18:42
      T3 ART 22:10
      T3 LAND FAC HQ 9:31
      ...

      For unfinished enemy structures, the marker can include progress percentage, e.g. HYDRO 37% 1:22.

      You can config the mod by clicking on 7fc7224d-262e-46f9-aa4c-88aa8afaae08-image.jpeg which will be in the middle top screen by default and can be moved around.


      Setting Window:

      ad844b63-5639-4169-9dbb-b65b377f9579-image.jpeg


      Limitations:

      The percentage is based on visible health/max health. This matches build progress for unfinished structures, but damaged completed structures can show a similar percentage. Keep that in mind.

      Disclaimer:

      This mod was developed with Codex. I reviewed, tested it in-game, and spent time fixing tag cases. If you still find a wrong label, let me know and the Aigent will get it corrected quickly.

      By default, time and structure percentages are disabled to keep the mod simple for new users. Advanced users who are familiar with BO timings may find them valuable for their bigger strategic picture.

      Coverage:

      The mod folder includes COVERAGE_REPORT.html, a readable reference that documents the current tag mapping and shows how units are labelled by the mod.

      Credits

      Unit coverage and reference data are based on @etfreeman FAF unit database.

      Join a FAFtastic Team | Join the FAForever Association

      1 Reply Last reply Reply Quote 4
      • wilson_W Offline
        wilson_
        last edited by

        Seems useful. Gonna give it a shot 🙂

        1 Reply Last reply Reply Quote 1
        • wilson_W Offline
          wilson_
          last edited by wilson_

          Works like charm. Personally, I dislike the on-screen menu a lot though. Would be great to include it to the regular one, or make it a base game feature right away so you just have it somewhere in the settings / hotkeys.

          1 Reply Last reply Reply Quote 0
          • SkratS Offline
            Skrat
            last edited by Skrat

            A very cool mod! Thank you!

            Is it possible to make the mod indicate which exactly EXP was scouted?

            0ceaa0de-92da-4229-a293-f6b32a2caa4d-image.jpeg

            Sorry for my English. I use translator

            1 Reply Last reply Reply Quote 1
            • SkratS Offline
              Skrat
              last edited by

              And is it possible to add a mark to reclaim? And configure it so that it can be added only to a large racliam (from 1.5 to mass, for example)

              Sorry for my English. I use translator

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              • maggeM Offline
                magge Moderator FAF Association Board
                last edited by

                Thanks for the feedback!


                @wilson_ Integrating the mod into the base game is something that could be considered. The little time-savings really add up over time. I am also not a fan of adding more clutter to the UI.


                @skrat I double-checked; they are getting tagged correctly. My guess is that the mouse-hover did not resolve the name of the T4 unit due to partially fog / limited intel. When the mod (your mouse hover) cant resolve the name of the T4 unit then it will fall back to just EXP. If you can clearly see the EXP's name and HP, but it still gets tagged only as EXP, then please tell me the replayID and time.

                Reclaim is unfortunately not taggable that way, because it cannot be selected directly. But I will look into it, if there is another solution.

                Join a FAFtastic Team | Join the FAForever Association

                1 Reply Last reply Reply Quote 1
                • N Online
                  Nuggets FAF Association Board
                  last edited by

                  I can see the use case for this just to make things easier for the player. But for what reason did you make your own panel to configure this? Isnt that what ui mod options are for? Would also make it more consistent with other mods (not all mods, but most of them) that all settings are in the mod options and not via a separate panel.

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                  • wilson_W Offline
                    wilson_
                    last edited by wilson_

                    It deffo falls back to the unit class if partially covered in fog.
                    Would be great to have the option to also display progress on t4 units at the time of scouting.

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                    • wilson_W Offline
                      wilson_
                      last edited by

                      found some "minor" issues.

                      2026-06-18_024037.png
                      2026-06-18_024330.png

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