<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[MOD UI] Enemy Tagger]]></title><description><![CDATA[<p dir="auto">Hover over any enemy unit/structure and left-double-click (customizable) to automatically place markers like:</p>
<p dir="auto">SMD 15:34<br />
NUKE 18:42<br />
T3 ART 22:10<br />
T3 LAND FAC HQ 9:31<br />
...</p>
<p dir="auto">For unfinished enemy structures, the marker can include progress percentage, e.g. <code>HYDRO 37% 1:22</code>.</p>
<p dir="auto">You can config the mod by clicking on <img src="/assets/uploads/files/1781535016854-7fc7224d-262e-46f9-aa4c-88aa8afaae08-image.jpeg" alt="7fc7224d-262e-46f9-aa4c-88aa8afaae08-image.jpeg" class=" img-fluid img-markdown" /> which will be in the middle top screen by default and can be moved around.</p>
<hr />
<p dir="auto"><strong>Setting Window:</strong></p>
<p dir="auto"><img src="/assets/uploads/files/1781569001967-ad844b63-5639-4169-9dbb-b65b377f9579-image.jpeg" alt="ad844b63-5639-4169-9dbb-b65b377f9579-image.jpeg" class=" img-fluid img-markdown" /></p>
<hr />
<p dir="auto"><strong>Limitations</strong>:</p>
<p dir="auto">The percentage is based on visible health/max health. This matches build progress for unfinished structures, <em>but</em> damaged completed structures can show a similar percentage. Keep that in mind.</p>
<p dir="auto"><strong>Disclaimer:</strong></p>
<p dir="auto">This mod was developed with Codex. I reviewed, tested it in-game, and spent time fixing tag cases. If you still find a wrong label, let me know and the Aigent will get it corrected quickly.</p>
<p dir="auto">By default, time and structure percentages are disabled to keep the mod simple for new users. Advanced users who are familiar with BO timings may find them valuable for their bigger strategic picture.</p>
<p dir="auto"><strong>Coverage:</strong></p>
<p dir="auto">The mod folder includes COVERAGE_REPORT.html, a readable reference that documents the current tag mapping and shows how units are labelled by the mod.</p>
<p dir="auto"><strong>Credits</strong></p>
<p dir="auto">Unit coverage and reference data are based on <a class="plugin-mentions-user plugin-mentions-a" href="/user/etfreeman" aria-label="Profile: etfreeman">@<bdi>etfreeman</bdi></a> FAF unit <a href="https://faforever.github.io/etfreeman-db/#/" rel="nofollow ugc">database</a>.</p>
]]></description><link>https://forum.faforever.com/topic/10198/mod-ui-enemy-tagger</link><generator>RSS for Node</generator><lastBuildDate>Tue, 16 Jun 2026 04:27:40 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10198.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 16 Jun 2026 00:38:50 GMT</pubDate><ttl>60</ttl></channel></rss>