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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    [MOD UI] Enemy Tagger

    Scheduled Pinned Locked Moved Modding & Tools
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    • maggeM Offline
      magge Moderator FAF Association Board
      last edited by magge

      Hover over any enemy unit/structure and left-double-click (customizable) to automatically place markers like:

      SMD 15:34
      NUKE 18:42
      T3 ART 22:10
      T3 LAND FAC HQ 9:31
      ...

      For unfinished enemy structures, the marker can include progress percentage, e.g. HYDRO 37% 1:22.

      You can config the mod by clicking on 7fc7224d-262e-46f9-aa4c-88aa8afaae08-image.jpeg which will be in the middle top screen by default and can be moved around.


      Setting Window:

      ad844b63-5639-4169-9dbb-b65b377f9579-image.jpeg


      Limitations:

      The percentage is based on visible health/max health. This matches build progress for unfinished structures, but damaged completed structures can show a similar percentage. Keep that in mind.

      Disclaimer:

      This mod was developed with Codex. I reviewed, tested it in-game, and spent time fixing tag cases. If you still find a wrong label, let me know and the Aigent will get it corrected quickly.

      By default, time and structure percentages are disabled to keep the mod simple for new users. Advanced users who are familiar with BO timings may find them valuable for their bigger strategic picture.

      Coverage:

      The mod folder includes COVERAGE_REPORT.html, a readable reference that documents the current tag mapping and shows how units are labelled by the mod.

      Credits

      Unit coverage and reference data are based on @etfreeman FAF unit database.

      Join a FAFtastic Team | Join the FAForever Association

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