FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    FAF version (GPG, unknown & inactive author map rework)

    Scheduled Pinned Locked Moved Mapping
    43 Posts 9 Posters 6.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AurikoA
      Auriko
      last edited by

      T3 pgen ?

      1 Reply Last reply Reply Quote 0
      • JipJ
        Jip
        last edited by

        I think Svenni opened up the Supreme Commander version, and not the Forged Alliance version 😄

        A work of art is never finished, merely abandoned

        svenni_badbwoiS 1 Reply Last reply Reply Quote 0
        • Sir-PrizeS
          Sir-Prize @svenni_badbwoi
          last edited by

          @svenni_badbwoi The main issue I can see can be fixed with moving props in the middle. I'm sure balancing the map could be optimised much better, but in the first instance I think making the props in the centre so they are vertically and horizontally symmetrical would make the map acceptable for use in the matchmaker pools. To avoid seriously changing the gameplay by changing mass values in the middle I guess that means four groups of trucks and the T1 MAA in the centre of the base, and the buildings laid out symmetrically.

          Might be worth uploading a version 1 like that and working on more finetuning over time?

          1 Reply Last reply Reply Quote 0
          • svenni_badbwoiS
            svenni_badbwoi @Jip
            last edited by svenni_badbwoi

            @Jip said in FAF version (GPG, unknown & inactive author map rework):

            I think Svenni opened up the Supreme Commander version, and not the Forged Alliance version 😄

            yep 🙂 here is the middle of the v60 aka FA version.
            3c39cefc-4b1e-4396-97d7-efa0101435ef-image.png

            @Sir-Prize I will mirror/rotate the whole map content and will rework the middle. it should be complete balanced afterwards. What rotation angle do you prefer? (see setons and other faf versions)

            Creator of:

            • My maps
            • FAF version
            • Supreme Props
            1 Reply Last reply Reply Quote 1
            • Sir-PrizeS
              Sir-Prize
              last edited by

              Whatever makes your job easiest tbh. I generally don't have strong opinions about how maps play or look, so long as they're balanced, and definitely no preference about the angle of symmetry.

              If you want a second opinion that matters I'd doublecheck with arch or ftx as they run the map pools, so it would be best if they like (and therefore use) your version.

              1 Reply Last reply Reply Quote 0
              • MoraxM
                Morax
                last edited by

                Not going to lie: this is absolutely phenomenal issue and remedy logging. We are very privileged to have you here, svenni.

                svenni_badbwoiS 1 Reply Last reply Reply Quote 1
                • svenni_badbwoiS
                  svenni_badbwoi
                  last edited by svenni_badbwoi

                  Arctic Refuge - FAF version .v0002
                  146° angle based rework of the original FA map (v60): SCMP_022
                  146_angle.png

                  Issue 33
                  FAF version ensures symmetrical heightmap, textures, decals, marker, props and units/structures (180° rotation based on 146° angle of original content). This results in a total increase of 222 mass and 1600 energy (see below).

                  Marker
                  Resource & spawn marker were moved to the corresponding 180 ° position.
                  marker.png

                  Props
                  The 180° rotation of the props results in a slight increase of mass and energy.
                  04601a01-5e86-4f96-b962-6ec6ce58f2a8-image.png

                  Units & Structures
                  The units as well as the T1 PD remain hostile / in ARMY_9. The arrangement of the units and structures has been adjusted based on the 146 ° rotation of the original content. 6 structures were exchanged (they were also used before) in order to get as close as possible to the original values. In addition, the units were distributed symmetrically in terms of rotation. A truck was replaced by a T1 mobile AA. These adjustments lead to a slight increase of mass.
                  dced7a4c-2bf9-407e-b3f7-fc968374b269-image.png
                  units_structures_compare.jpg units_structure_in_game.png

                  Decals
                  The Cutoff Distance was increased from 600 to 1500.

                  Issue 33a
                  The map now contains improved AI marker --> No air marker displayed
                  ai_marker_compare.png

                  Creator of:

                  • My maps
                  • FAF version
                  • Supreme Props
                  1 Reply Last reply Reply Quote 3
                  • svenni_badbwoiS
                    svenni_badbwoi @Morax
                    last edited by svenni_badbwoi

                    @George_W_Crush said in FAF version (GPG, unknown & inactive author map rework):

                    Not going to lie: this is absolutely phenomenal issue and remedy logging. We are very privileged to have you here, svenni.

                    hehe, thx 😊

                    Creator of:

                    • My maps
                    • FAF version
                    • Supreme Props
                    1 Reply Last reply Reply Quote 1
                    • AurikoA
                      Auriko
                      last edited by Auriko

                      Hm are the pgens closer to each other ? If so, it changes the gameplay a little, because pgen explosion destroys part of the other pgen, or worse, the other wreck. I recall that the pgen explosion is stronger the closer you are, right ?

                      Otherwise, good work 😉

                      Sir-PrizeS 1 Reply Last reply Reply Quote 0
                      • svenni_badbwoiS
                        svenni_badbwoi
                        last edited by svenni_badbwoi

                        Desert Arena - FAF version .v0002
                        Top-left square based rework from @ozonex ' s (inactive author) map (v56): Desert Arena .v0001
                        top-left.png

                        Issue 5, 5a & 5c
                        FAF version ensures symmetrical heightmap, strata, props and marker (based on the top-left original content). This results in a total decrease of 1275 mass (see below). The norushradius and AI marker were improved.

                        Props
                        The top-left rotation of the props results in a decrease of mass.
                        props.png

                        Marker
                        Resource & spawn marker were moved to the corresponding position. org_vs_new_strata.png

                        ARMY spawns have been adjusted for Team Match Maker (TMM). army_spawns.png

                        Now all slots have 4x double adjacency. 7cf72026-494c-4100-8c8c-3440d4ed6902-image.png

                        No Rush Radius
                        The norushradius was set from 0 to 40.

                        Issue 5b
                        The map now contains AI marker --> No air marker displayed
                        ai_marker.png

                        Creator of:

                        • My maps
                        • FAF version
                        • Supreme Props
                        1 Reply Last reply Reply Quote 1
                        • Sir-PrizeS
                          Sir-Prize @Auriko
                          last edited by

                          @Auricocorico said in FAF version (GPG, unknown & inactive author map rework):

                          I recall that the pgen explosion is stronger the closer you are, right ?

                          Nah, death weapons have a flat damage cutoff at their max range, unlike nukes which have inner/outer ring. And they were already in range of eachother - just quickly tested it.

                          1 Reply Last reply Reply Quote 1
                          • svenni_badbwoiS
                            svenni_badbwoi
                            last edited by svenni_badbwoi

                            The Ditch - FAF version .v0002
                            45° angle / top-right based rework of the original FA map (v60): SCMP_040
                            top_right.png

                            Issue 34
                            FAF version ensures symmetrical heightmap, textures, decals, marker and props (180° rotation based on top-right side of original content). This results in a total increase of 2450 mass (see below).

                            Marker
                            Resource & spawn marker were moved to the corresponding 180 ° position.
                            marker.png

                            Props
                            The 180° rotation of the props results in an increase of mass.
                            the_ditch_props.png

                            Decals
                            The Cutoff Distance was increased from 600 to 3000.

                            Issue 34a
                            The map now contains improved AI marker --> No air marker displayed
                            the_ditch_ai_compare.png

                            Creator of:

                            • My maps
                            • FAF version
                            • Supreme Props
                            1 Reply Last reply Reply Quote 1
                            • svenni_badbwoiS
                              svenni_badbwoi
                              last edited by svenni_badbwoi

                              Serenity Desert Small - FAF version .v0002
                              Morax rework of the unknown author map (v56): serenity desert small
                              orgVSfaf.png

                              Issue 35 & 35a
                              Marker
                              Resource & spawn marker were moved to the corresponding mirror position. The norushradius was increased from 10 to 40.
                              ARMY spawns were set to the correct odd vs even setting for Ladder and Team Match Maker (TMM) usage.
                              Spawn_points.png

                              Props
                              The top-left mirror of the props results in slight decrease of mass and an increase of energy.
                              cc129a3c-a4a6-45db-86a1-c60385230a4b-image.png

                              Issue 35b
                              The map now contains AI marker --> No air marker displayed
                              serenity desert small - marker compare.png

                              Credit
                              And thanks to Morax aka @George_W_Crush for his contribution.

                              Creator of:

                              • My maps
                              • FAF version
                              • Supreme Props
                              1 Reply Last reply Reply Quote 1
                              • svenni_badbwoiS
                                svenni_badbwoi
                                last edited by svenni_badbwoi

                                Open Palms - FAF version .v0002
                                right based rework of the original FA map (v60): SCMP_007
                                open_plams_right.png

                                Issue 40a & 40b
                                FAF version ensures symmetrical heightmap, textures, decals, marker and props (180° rotation based on the right side of original content). This results in a total decrease of 92 mass & 748 energy (see below).

                                open_plams_compare.png

                                Middle Plateau
                                The right based rework slightly changes the layout of the middle plateau, due to irregularities of the original. Compared to the original, the plateau is now approximately 2 land factory's wider. A rework based on the right side was chosen over other options.
                                compare_rotation_options.png

                                Marker
                                Resource & spawn marker were moved to the corresponding 180 ° position.
                                old_marker.png

                                Props
                                The 180° rotation of the props results in a decrease of mass and energy.
                                open_palms_props.png
                                The small Log props that interrupt adjacency at the spawn of ARMY_3 have been deleted.
                                8d471172-e118-4f9a-82ef-c00e9db332ed-image.png

                                Decals
                                The Cutoff Distance was increased from 600 to 1500.

                                Issue 40
                                The map now contains improved AI marker --> No air marker displayed
                                open_palms_marker_compare.png

                                Creator of:

                                • My maps
                                • FAF version
                                • Supreme Props
                                1 Reply Last reply Reply Quote 1
                                • svenni_badbwoiS svenni_badbwoi referenced this topic on
                                • svenni_badbwoiS svenni_badbwoi referenced this topic on
                                • svenni_badbwoiS svenni_badbwoi referenced this topic on
                                • svenni_badbwoiS svenni_badbwoi referenced this topic on
                                • MadMaxM MadMax referenced this topic on
                                • MadMaxM MadMax referenced this topic on
                                • MadMaxM MadMax referenced this topic on
                                • First post
                                  Last post