FAF Version Maps

Previous to @svenni_badbwoi 's work (https://forum.faforever.com/topic/398/faf-version-gpg-unknown-inactive-author-map-rework?_=1679409516973)
I hope to continue in the same vein I will be posting my progress here. Please feel free to comment and request maps to be fixed all input is appreciated.

Vault Admin / Creative Team / Map Guru

Desert Planet II - FAF Version

  • Issue 1

the map is asymmetrical
Desert Planet II_scenario_preview.jpg

cbb5bae2-7224-4aed-821b-1991f9d65ad6-image.png

Fixed by using the top half and rotating it to the bottom half i also added a dry lake bed to replace the lost one

Desert_Planet_II_FAF_Version_scenario_preview.png

21e9eed2-0f5d-4268-8a40-ea568778b334-image.png

  • Issue 2

The map had random spots of blocking terrain type all over causing units to die on transport drops

d76bed7a-8b84-4d31-ac84-a0a20d4912de-image.png

Fixed by redoing the terrain types to be more consistent

a785ff1f-9dcb-4788-bde8-52459b022ef2-image.png

  • Issue 3

The map had no AI path markers

Fixed by adding path markers (only showing land markers amph and air markers are also present)

c1b5c531-2a4e-48cb-9b71-8d91983f3423-image.png

  • Resources

Old

7f55fc1f-95ec-4952-b7c9-7b3026a586be-image.png

New

893bb42d-62df-4350-96fa-d69342cab87d-image.png

  • Reclaim

Old

73737623-5083-4a3b-8c7c-e6520849bc71-image.png

ebb234e8-be72-4c25-ae84-743ac5d2d1a1-image.png

New

c5435a5d-3052-4021-a5ab-2079c5d4dc34-image.png

391dbe98-3ec2-4c93-bd85-01ea02a8a66b-image.png

credit to @Sheikah for proving the rotated scmap

Vault Admin / Creative Team / Map Guru