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    FAF version (GPG, unknown & inactive author map rework)

    Scheduled Pinned Locked Moved Mapping
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    • Sir-PrizeS
      Sir-Prize @svenni_badbwoi
      last edited by

      @svenni_badbwoi The main issue I can see can be fixed with moving props in the middle. I'm sure balancing the map could be optimised much better, but in the first instance I think making the props in the centre so they are vertically and horizontally symmetrical would make the map acceptable for use in the matchmaker pools. To avoid seriously changing the gameplay by changing mass values in the middle I guess that means four groups of trucks and the T1 MAA in the centre of the base, and the buildings laid out symmetrically.

      Might be worth uploading a version 1 like that and working on more finetuning over time?

      1 Reply Last reply Reply Quote 0
      • svenni_badbwoiS
        svenni_badbwoi @Jip
        last edited by svenni_badbwoi

        @Jip said in FAF version (GPG, unknown & inactive author map rework):

        I think Svenni opened up the Supreme Commander version, and not the Forged Alliance version 😄

        yep 🙂 here is the middle of the v60 aka FA version.
        3c39cefc-4b1e-4396-97d7-efa0101435ef-image.png

        @Sir-Prize I will mirror/rotate the whole map content and will rework the middle. it should be complete balanced afterwards. What rotation angle do you prefer? (see setons and other faf versions)

        Creator of:

        • My maps
        • FAF version
        • Supreme Props
        1 Reply Last reply Reply Quote 1
        • Sir-PrizeS
          Sir-Prize
          last edited by

          Whatever makes your job easiest tbh. I generally don't have strong opinions about how maps play or look, so long as they're balanced, and definitely no preference about the angle of symmetry.

          If you want a second opinion that matters I'd doublecheck with arch or ftx as they run the map pools, so it would be best if they like (and therefore use) your version.

          1 Reply Last reply Reply Quote 0
          • MoraxM
            Morax
            last edited by

            Not going to lie: this is absolutely phenomenal issue and remedy logging. We are very privileged to have you here, svenni.

            svenni_badbwoiS 1 Reply Last reply Reply Quote 1
            • svenni_badbwoiS
              svenni_badbwoi
              last edited by svenni_badbwoi

              Arctic Refuge - FAF version .v0002
              146° angle based rework of the original FA map (v60): SCMP_022
              146_angle.png

              Issue 33
              FAF version ensures symmetrical heightmap, textures, decals, marker, props and units/structures (180° rotation based on 146° angle of original content). This results in a total increase of 222 mass and 1600 energy (see below).

              Marker
              Resource & spawn marker were moved to the corresponding 180 ° position.
              marker.png

              Props
              The 180° rotation of the props results in a slight increase of mass and energy.
              04601a01-5e86-4f96-b962-6ec6ce58f2a8-image.png

              Units & Structures
              The units as well as the T1 PD remain hostile / in ARMY_9. The arrangement of the units and structures has been adjusted based on the 146 ° rotation of the original content. 6 structures were exchanged (they were also used before) in order to get as close as possible to the original values. In addition, the units were distributed symmetrically in terms of rotation. A truck was replaced by a T1 mobile AA. These adjustments lead to a slight increase of mass.
              dced7a4c-2bf9-407e-b3f7-fc968374b269-image.png
              units_structures_compare.jpg units_structure_in_game.png

              Decals
              The Cutoff Distance was increased from 600 to 1500.

              Issue 33a
              The map now contains improved AI marker --> No air marker displayed
              ai_marker_compare.png

              Creator of:

              • My maps
              • FAF version
              • Supreme Props
              1 Reply Last reply Reply Quote 3
              • svenni_badbwoiS
                svenni_badbwoi @Morax
                last edited by svenni_badbwoi

                @George_W_Crush said in FAF version (GPG, unknown & inactive author map rework):

                Not going to lie: this is absolutely phenomenal issue and remedy logging. We are very privileged to have you here, svenni.

                hehe, thx 😊

                Creator of:

                • My maps
                • FAF version
                • Supreme Props
                1 Reply Last reply Reply Quote 1
                • AurikoA
                  Auriko
                  last edited by Auriko

                  Hm are the pgens closer to each other ? If so, it changes the gameplay a little, because pgen explosion destroys part of the other pgen, or worse, the other wreck. I recall that the pgen explosion is stronger the closer you are, right ?

                  Otherwise, good work 😉

                  Sir-PrizeS 1 Reply Last reply Reply Quote 0
                  • svenni_badbwoiS
                    svenni_badbwoi
                    last edited by svenni_badbwoi

                    Desert Arena - FAF version .v0002
                    Top-left square based rework from @ozonex ' s (inactive author) map (v56): Desert Arena .v0001
                    top-left.png

                    Issue 5, 5a & 5c
                    FAF version ensures symmetrical heightmap, strata, props and marker (based on the top-left original content). This results in a total decrease of 1275 mass (see below). The norushradius and AI marker were improved.

                    Props
                    The top-left rotation of the props results in a decrease of mass.
                    props.png

                    Marker
                    Resource & spawn marker were moved to the corresponding position. org_vs_new_strata.png

                    ARMY spawns have been adjusted for Team Match Maker (TMM). army_spawns.png

                    Now all slots have 4x double adjacency. 7cf72026-494c-4100-8c8c-3440d4ed6902-image.png

                    No Rush Radius
                    The norushradius was set from 0 to 40.

                    Issue 5b
                    The map now contains AI marker --> No air marker displayed
                    ai_marker.png

                    Creator of:

                    • My maps
                    • FAF version
                    • Supreme Props
                    1 Reply Last reply Reply Quote 1
                    • Sir-PrizeS
                      Sir-Prize @Auriko
                      last edited by

                      @Auricocorico said in FAF version (GPG, unknown & inactive author map rework):

                      I recall that the pgen explosion is stronger the closer you are, right ?

                      Nah, death weapons have a flat damage cutoff at their max range, unlike nukes which have inner/outer ring. And they were already in range of eachother - just quickly tested it.

                      1 Reply Last reply Reply Quote 1
                      • svenni_badbwoiS
                        svenni_badbwoi
                        last edited by svenni_badbwoi

                        The Ditch - FAF version .v0002
                        45° angle / top-right based rework of the original FA map (v60): SCMP_040
                        top_right.png

                        Issue 34
                        FAF version ensures symmetrical heightmap, textures, decals, marker and props (180° rotation based on top-right side of original content). This results in a total increase of 2450 mass (see below).

                        Marker
                        Resource & spawn marker were moved to the corresponding 180 ° position.
                        marker.png

                        Props
                        The 180° rotation of the props results in an increase of mass.
                        the_ditch_props.png

                        Decals
                        The Cutoff Distance was increased from 600 to 3000.

                        Issue 34a
                        The map now contains improved AI marker --> No air marker displayed
                        the_ditch_ai_compare.png

                        Creator of:

                        • My maps
                        • FAF version
                        • Supreme Props
                        1 Reply Last reply Reply Quote 1
                        • svenni_badbwoiS
                          svenni_badbwoi
                          last edited by svenni_badbwoi

                          Serenity Desert Small - FAF version .v0002
                          Morax rework of the unknown author map (v56): serenity desert small
                          orgVSfaf.png

                          Issue 35 & 35a
                          Marker
                          Resource & spawn marker were moved to the corresponding mirror position. The norushradius was increased from 10 to 40.
                          ARMY spawns were set to the correct odd vs even setting for Ladder and Team Match Maker (TMM) usage.
                          Spawn_points.png

                          Props
                          The top-left mirror of the props results in slight decrease of mass and an increase of energy.
                          cc129a3c-a4a6-45db-86a1-c60385230a4b-image.png

                          Issue 35b
                          The map now contains AI marker --> No air marker displayed
                          serenity desert small - marker compare.png

                          Credit
                          And thanks to Morax aka @George_W_Crush for his contribution.

                          Creator of:

                          • My maps
                          • FAF version
                          • Supreme Props
                          1 Reply Last reply Reply Quote 1
                          • svenni_badbwoiS
                            svenni_badbwoi
                            last edited by svenni_badbwoi

                            Open Palms - FAF version .v0002
                            right based rework of the original FA map (v60): SCMP_007
                            open_plams_right.png

                            Issue 40a & 40b
                            FAF version ensures symmetrical heightmap, textures, decals, marker and props (180° rotation based on the right side of original content). This results in a total decrease of 92 mass & 748 energy (see below).

                            open_plams_compare.png

                            Middle Plateau
                            The right based rework slightly changes the layout of the middle plateau, due to irregularities of the original. Compared to the original, the plateau is now approximately 2 land factory's wider. A rework based on the right side was chosen over other options.
                            compare_rotation_options.png

                            Marker
                            Resource & spawn marker were moved to the corresponding 180 ° position.
                            old_marker.png

                            Props
                            The 180° rotation of the props results in a decrease of mass and energy.
                            open_palms_props.png
                            The small Log props that interrupt adjacency at the spawn of ARMY_3 have been deleted.
                            8d471172-e118-4f9a-82ef-c00e9db332ed-image.png

                            Decals
                            The Cutoff Distance was increased from 600 to 1500.

                            Issue 40
                            The map now contains improved AI marker --> No air marker displayed
                            open_palms_marker_compare.png

                            Creator of:

                            • My maps
                            • FAF version
                            • Supreme Props
                            1 Reply Last reply Reply Quote 1
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