ADAPTIVE MOON
To the annoyance of the UEF, today's battle is taking place on Earth's natural satellite, the Moon. The conflict was inevitable after the data from the LRO (Lunar Reconnaissance Orbiter) was intercepted and leaked to the other factions.
Player: 2-12 (1v1-6v6)
Size: 20x20 km
Prop reclaim value: 44.219 mass; 4 energy
Latest version: 2
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Info
- Rotated northern hemisphere of the near side of the Moon. The color and heightmap was obtained from LRO (Lunar Reconnaissance Orbiter) --> GLD100, CGI Moon Kit
- The landing sites of Apollo 15 and 17 are marked with the Seraphim II
Prope_prop
- Contains a custom Moon color, Moon normal map and heightmap decal. --> If you like the custom decal, try Mars - Mangala Fossa, Skadi, Salt and Pepper or DeathStorm's map Lunar Mare Orientale.
- Contains a light map (shadow) --> thx to @Jip
- Contains a black waterramp to achieve a better transition between moon and space
- AI Marker: Yes
- Skybox included --> source official FA v60 map
Haven Reef
(X1MP_004)
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Adaptive Features
- Dynamic Spawn Of Resources (mirror slots, used slots, no mirror = no resources, XvX setup) --> default: mirror slots
- Crazyrush (forward crazyrush mexes (4 mexes), crazyrush 1 core mex, crazyrush) --> default: disabled
- Civilian's (disabled, wreckage or operational T1 - T2/T3) --> default: T1 wrecks (Base)
- Wreckage (disabled, T1 - T4) --> default: T1 wrecks
- Natural Reclaim Values (0-300%) --> default: 100%
- Jamming (add a Seraphim jamming crystal to the map center) --> default: disabled
Operational T1-T3 Civilian Base + T1-T3 Wreckage
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Mapping Tools
- Inkscape: cut relevant area (color and heightmap), mask creation
- WM: heightmap, strata, color, light and normal map creation
- GIMP: normal map to decal, combining color and light map, custom preview creation
- Blender: Combine Normal Maps
- GPG editor: props, lighting, decal placement (import via preset)
- FAF editor: heightmap fixes, marker, units, adaptive, terrain type, skybox --> thx to @ozonex for improving it further and further
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Credit
- to the creator of the spaced maps (water hack)
- to @Jip and @Balthazar for their help on various things, especially decals