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    FAF version (GPG, unknown & inactive author map rework)

    Scheduled Pinned Locked Moved Mapping
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    • Sir-PrizeS
      Sir-Prize
      last edited by

      Whatever makes your job easiest tbh. I generally don't have strong opinions about how maps play or look, so long as they're balanced, and definitely no preference about the angle of symmetry.

      If you want a second opinion that matters I'd doublecheck with arch or ftx as they run the map pools, so it would be best if they like (and therefore use) your version.

      1 Reply Last reply Reply Quote 0
      • MoraxM
        Morax
        last edited by

        Not going to lie: this is absolutely phenomenal issue and remedy logging. We are very privileged to have you here, svenni.

        svenni_badbwoiS 1 Reply Last reply Reply Quote 1
        • svenni_badbwoiS
          svenni_badbwoi
          last edited by svenni_badbwoi

          Arctic Refuge - FAF version .v0002
          146° angle based rework of the original FA map (v60): SCMP_022
          146_angle.png

          Issue 33
          FAF version ensures symmetrical heightmap, textures, decals, marker, props and units/structures (180° rotation based on 146° angle of original content). This results in a total increase of 222 mass and 1600 energy (see below).

          Marker
          Resource & spawn marker were moved to the corresponding 180 ° position.
          marker.png

          Props
          The 180° rotation of the props results in a slight increase of mass and energy.
          04601a01-5e86-4f96-b962-6ec6ce58f2a8-image.png

          Units & Structures
          The units as well as the T1 PD remain hostile / in ARMY_9. The arrangement of the units and structures has been adjusted based on the 146 ° rotation of the original content. 6 structures were exchanged (they were also used before) in order to get as close as possible to the original values. In addition, the units were distributed symmetrically in terms of rotation. A truck was replaced by a T1 mobile AA. These adjustments lead to a slight increase of mass.
          dced7a4c-2bf9-407e-b3f7-fc968374b269-image.png
          units_structures_compare.jpg units_structure_in_game.png

          Decals
          The Cutoff Distance was increased from 600 to 1500.

          Issue 33a
          The map now contains improved AI marker --> No air marker displayed
          ai_marker_compare.png

          Creator of:

          • My maps
          • FAF version
          • Supreme Props
          1 Reply Last reply Reply Quote 3
          • svenni_badbwoiS
            svenni_badbwoi @Morax
            last edited by svenni_badbwoi

            @George_W_Crush said in FAF version (GPG, unknown & inactive author map rework):

            Not going to lie: this is absolutely phenomenal issue and remedy logging. We are very privileged to have you here, svenni.

            hehe, thx 😊

            Creator of:

            • My maps
            • FAF version
            • Supreme Props
            1 Reply Last reply Reply Quote 1
            • AurikoA
              Auriko
              last edited by Auriko

              Hm are the pgens closer to each other ? If so, it changes the gameplay a little, because pgen explosion destroys part of the other pgen, or worse, the other wreck. I recall that the pgen explosion is stronger the closer you are, right ?

              Otherwise, good work 😉

              Sir-PrizeS 1 Reply Last reply Reply Quote 0
              • svenni_badbwoiS
                svenni_badbwoi
                last edited by svenni_badbwoi

                Desert Arena - FAF version .v0002
                Top-left square based rework from @ozonex ' s (inactive author) map (v56): Desert Arena .v0001
                top-left.png

                Issue 5, 5a & 5c
                FAF version ensures symmetrical heightmap, strata, props and marker (based on the top-left original content). This results in a total decrease of 1275 mass (see below). The norushradius and AI marker were improved.

                Props
                The top-left rotation of the props results in a decrease of mass.
                props.png

                Marker
                Resource & spawn marker were moved to the corresponding position. org_vs_new_strata.png

                ARMY spawns have been adjusted for Team Match Maker (TMM). army_spawns.png

                Now all slots have 4x double adjacency. 7cf72026-494c-4100-8c8c-3440d4ed6902-image.png

                No Rush Radius
                The norushradius was set from 0 to 40.

                Issue 5b
                The map now contains AI marker --> No air marker displayed
                ai_marker.png

                Creator of:

                • My maps
                • FAF version
                • Supreme Props
                1 Reply Last reply Reply Quote 1
                • Sir-PrizeS
                  Sir-Prize @Auriko
                  last edited by

                  @Auricocorico said in FAF version (GPG, unknown & inactive author map rework):

                  I recall that the pgen explosion is stronger the closer you are, right ?

                  Nah, death weapons have a flat damage cutoff at their max range, unlike nukes which have inner/outer ring. And they were already in range of eachother - just quickly tested it.

                  1 Reply Last reply Reply Quote 1
                  • svenni_badbwoiS
                    svenni_badbwoi
                    last edited by svenni_badbwoi

                    The Ditch - FAF version .v0002
                    45° angle / top-right based rework of the original FA map (v60): SCMP_040
                    top_right.png

                    Issue 34
                    FAF version ensures symmetrical heightmap, textures, decals, marker and props (180° rotation based on top-right side of original content). This results in a total increase of 2450 mass (see below).

                    Marker
                    Resource & spawn marker were moved to the corresponding 180 ° position.
                    marker.png

                    Props
                    The 180° rotation of the props results in an increase of mass.
                    the_ditch_props.png

                    Decals
                    The Cutoff Distance was increased from 600 to 3000.

                    Issue 34a
                    The map now contains improved AI marker --> No air marker displayed
                    the_ditch_ai_compare.png

                    Creator of:

                    • My maps
                    • FAF version
                    • Supreme Props
                    1 Reply Last reply Reply Quote 1
                    • svenni_badbwoiS
                      svenni_badbwoi
                      last edited by svenni_badbwoi

                      Serenity Desert Small - FAF version .v0002
                      Morax rework of the unknown author map (v56): serenity desert small
                      orgVSfaf.png

                      Issue 35 & 35a
                      Marker
                      Resource & spawn marker were moved to the corresponding mirror position. The norushradius was increased from 10 to 40.
                      ARMY spawns were set to the correct odd vs even setting for Ladder and Team Match Maker (TMM) usage.
                      Spawn_points.png

                      Props
                      The top-left mirror of the props results in slight decrease of mass and an increase of energy.
                      cc129a3c-a4a6-45db-86a1-c60385230a4b-image.png

                      Issue 35b
                      The map now contains AI marker --> No air marker displayed
                      serenity desert small - marker compare.png

                      Credit
                      And thanks to Morax aka @George_W_Crush for his contribution.

                      Creator of:

                      • My maps
                      • FAF version
                      • Supreme Props
                      1 Reply Last reply Reply Quote 1
                      • svenni_badbwoiS
                        svenni_badbwoi
                        last edited by svenni_badbwoi

                        Open Palms - FAF version .v0002
                        right based rework of the original FA map (v60): SCMP_007
                        open_plams_right.png

                        Issue 40a & 40b
                        FAF version ensures symmetrical heightmap, textures, decals, marker and props (180° rotation based on the right side of original content). This results in a total decrease of 92 mass & 748 energy (see below).

                        open_plams_compare.png

                        Middle Plateau
                        The right based rework slightly changes the layout of the middle plateau, due to irregularities of the original. Compared to the original, the plateau is now approximately 2 land factory's wider. A rework based on the right side was chosen over other options.
                        compare_rotation_options.png

                        Marker
                        Resource & spawn marker were moved to the corresponding 180 ° position.
                        old_marker.png

                        Props
                        The 180° rotation of the props results in a decrease of mass and energy.
                        open_palms_props.png
                        The small Log props that interrupt adjacency at the spawn of ARMY_3 have been deleted.
                        8d471172-e118-4f9a-82ef-c00e9db332ed-image.png

                        Decals
                        The Cutoff Distance was increased from 600 to 1500.

                        Issue 40
                        The map now contains improved AI marker --> No air marker displayed
                        open_palms_marker_compare.png

                        Creator of:

                        • My maps
                        • FAF version
                        • Supreme Props
                        1 Reply Last reply Reply Quote 1
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