FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    FAF version (GPG, unknown & inactive author map rework)

    Scheduled Pinned Locked Moved Mapping
    43 Posts 9 Posters 6.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Sir-PrizeS
      Sir-Prize
      last edited by Sir-Prize

      Bump - Arctic Refuge is imbalanced in favour of the northern spawn(s) due to the trucks on the northern side of the civ base in the middle being worth thousands of mass. The buildings are also slightly weighted to the north as well - when I tested it I got about 3k more mass that was obviously northern in the Civ base than I got out of obviously southern mass. Didn't count stuff in the middle.

      1 Reply Last reply Reply Quote 1
      • archsimkatA
        archsimkat
        last edited by

        Another thing is that the hostile civilian trucks are prioritized by default over the hostile pd, not sure if that's desirable.

        1 Reply Last reply Reply Quote 1
        • AurikoA
          Auriko
          last edited by

          On the contrary, I find that last part very convenient, it's much better to shoots trucks instead of the T2 pgen, and you woudn't shoot the pds with the com anyway since shots are block by walls or buildings

          1 Reply Last reply Reply Quote 0
          • svenni_badbwoiS
            svenni_badbwoi
            last edited by svenni_badbwoi

            Hey guys, first of all thank you for posting the info here in the channel 😉

            I added Arctic Refuge to the to-do list.
            But what exactly should be done? Should the northern or southern spawn or map area be used as a base for the rework? @Sir-Prize

            Another thing is that the hostile civilian trucks are prioritized by default over the hostile pd, not sure if that's desirable.

            @archsimkat @Auricocorico Thats unit related, I can't do anything about it mapping wise.

            Creator of:

            • My maps
            • FAF version
            • Supreme Props
            Sir-PrizeS 1 Reply Last reply Reply Quote 0
            • AurikoA
              Auriko
              last edited by

              Right now the center base is an awkward rectangle, and the reclaim symettry suggests a left vs right configuration in 2v2.
              You could draw a line from spawns and use those line as diagonales of a new square/rectangle.

              arctic.png

              If you put equal ressources in each polygons, it should be alright for 1v1 and for left vs right / top vs bottom 2v2. You could for example put the line of truck in the center+1+3 zones and the pgens in 2 and 4. Or split the trucks over the 4 zones ?

              1 Reply Last reply Reply Quote 0
              • T
                Tagada Balance Team
                last edited by Tagada

                To fix the trucks issue you might want to make them belong to Neutral civs instead of hostile ones.

                svenni_badbwoiS 1 Reply Last reply Reply Quote 0
                • AurikoA
                  Auriko
                  last edited by

                  I disagree, i think it's a nice feature. It's the only map where you can get vet if you bother to micro your arties and shoot the trucks with ACU instead. I think it's a funny choice you have to make when you're middle : do I shoot trucks for free vet, do i shoot the ennemy tanks/arty, or do i snag the reclaim before it's gone.

                  1 Reply Last reply Reply Quote 0
                  • svenni_badbwoiS
                    svenni_badbwoi @Tagada
                    last edited by svenni_badbwoi

                    @Tagada said in FAF version (GPG, unknown & inactive author map rework):

                    To fix the trucks issue you might want to make them belong to Neutral civs instead of hostile ones.

                    Nice one. In the meantime I came the the same conclusion 🙂

                    Here are the units in question. The marked units are currently in ARMY_9.
                    07c6d130-7da4-44a1-b68a-75af325c759a-image.png

                    I think the middle needs to be completely revised. I will do my best to use the existing structures and place them symmetrically in terms of rotation (e.g. Setons and Syrtis Major - FAF version). The trucks will also be distributed properly!

                    Should the marked units become Neutral_Civilian or stay in ARMY_9?

                    Creator of:

                    • My maps
                    • FAF version
                    • Supreme Props
                    1 Reply Last reply Reply Quote 1
                    • AurikoA
                      Auriko
                      last edited by

                      T3 pgen ?

                      1 Reply Last reply Reply Quote 0
                      • JipJ
                        Jip
                        last edited by

                        I think Svenni opened up the Supreme Commander version, and not the Forged Alliance version 😄

                        A work of art is never finished, merely abandoned

                        svenni_badbwoiS 1 Reply Last reply Reply Quote 0
                        • Sir-PrizeS
                          Sir-Prize @svenni_badbwoi
                          last edited by

                          @svenni_badbwoi The main issue I can see can be fixed with moving props in the middle. I'm sure balancing the map could be optimised much better, but in the first instance I think making the props in the centre so they are vertically and horizontally symmetrical would make the map acceptable for use in the matchmaker pools. To avoid seriously changing the gameplay by changing mass values in the middle I guess that means four groups of trucks and the T1 MAA in the centre of the base, and the buildings laid out symmetrically.

                          Might be worth uploading a version 1 like that and working on more finetuning over time?

                          1 Reply Last reply Reply Quote 0
                          • svenni_badbwoiS
                            svenni_badbwoi @Jip
                            last edited by svenni_badbwoi

                            @Jip said in FAF version (GPG, unknown & inactive author map rework):

                            I think Svenni opened up the Supreme Commander version, and not the Forged Alliance version 😄

                            yep 🙂 here is the middle of the v60 aka FA version.
                            3c39cefc-4b1e-4396-97d7-efa0101435ef-image.png

                            @Sir-Prize I will mirror/rotate the whole map content and will rework the middle. it should be complete balanced afterwards. What rotation angle do you prefer? (see setons and other faf versions)

                            Creator of:

                            • My maps
                            • FAF version
                            • Supreme Props
                            1 Reply Last reply Reply Quote 1
                            • Sir-PrizeS
                              Sir-Prize
                              last edited by

                              Whatever makes your job easiest tbh. I generally don't have strong opinions about how maps play or look, so long as they're balanced, and definitely no preference about the angle of symmetry.

                              If you want a second opinion that matters I'd doublecheck with arch or ftx as they run the map pools, so it would be best if they like (and therefore use) your version.

                              1 Reply Last reply Reply Quote 0
                              • MoraxM
                                Morax
                                last edited by

                                Not going to lie: this is absolutely phenomenal issue and remedy logging. We are very privileged to have you here, svenni.

                                svenni_badbwoiS 1 Reply Last reply Reply Quote 1
                                • svenni_badbwoiS
                                  svenni_badbwoi
                                  last edited by svenni_badbwoi

                                  Arctic Refuge - FAF version .v0002
                                  146° angle based rework of the original FA map (v60): SCMP_022
                                  146_angle.png

                                  Issue 33
                                  FAF version ensures symmetrical heightmap, textures, decals, marker, props and units/structures (180° rotation based on 146° angle of original content). This results in a total increase of 222 mass and 1600 energy (see below).

                                  Marker
                                  Resource & spawn marker were moved to the corresponding 180 ° position.
                                  marker.png

                                  Props
                                  The 180° rotation of the props results in a slight increase of mass and energy.
                                  04601a01-5e86-4f96-b962-6ec6ce58f2a8-image.png

                                  Units & Structures
                                  The units as well as the T1 PD remain hostile / in ARMY_9. The arrangement of the units and structures has been adjusted based on the 146 ° rotation of the original content. 6 structures were exchanged (they were also used before) in order to get as close as possible to the original values. In addition, the units were distributed symmetrically in terms of rotation. A truck was replaced by a T1 mobile AA. These adjustments lead to a slight increase of mass.
                                  dced7a4c-2bf9-407e-b3f7-fc968374b269-image.png
                                  units_structures_compare.jpg units_structure_in_game.png

                                  Decals
                                  The Cutoff Distance was increased from 600 to 1500.

                                  Issue 33a
                                  The map now contains improved AI marker --> No air marker displayed
                                  ai_marker_compare.png

                                  Creator of:

                                  • My maps
                                  • FAF version
                                  • Supreme Props
                                  1 Reply Last reply Reply Quote 3
                                  • svenni_badbwoiS
                                    svenni_badbwoi @Morax
                                    last edited by svenni_badbwoi

                                    @George_W_Crush said in FAF version (GPG, unknown & inactive author map rework):

                                    Not going to lie: this is absolutely phenomenal issue and remedy logging. We are very privileged to have you here, svenni.

                                    hehe, thx 😊

                                    Creator of:

                                    • My maps
                                    • FAF version
                                    • Supreme Props
                                    1 Reply Last reply Reply Quote 1
                                    • AurikoA
                                      Auriko
                                      last edited by Auriko

                                      Hm are the pgens closer to each other ? If so, it changes the gameplay a little, because pgen explosion destroys part of the other pgen, or worse, the other wreck. I recall that the pgen explosion is stronger the closer you are, right ?

                                      Otherwise, good work 😉

                                      Sir-PrizeS 1 Reply Last reply Reply Quote 0
                                      • svenni_badbwoiS
                                        svenni_badbwoi
                                        last edited by svenni_badbwoi

                                        Desert Arena - FAF version .v0002
                                        Top-left square based rework from @ozonex ' s (inactive author) map (v56): Desert Arena .v0001
                                        top-left.png

                                        Issue 5, 5a & 5c
                                        FAF version ensures symmetrical heightmap, strata, props and marker (based on the top-left original content). This results in a total decrease of 1275 mass (see below). The norushradius and AI marker were improved.

                                        Props
                                        The top-left rotation of the props results in a decrease of mass.
                                        props.png

                                        Marker
                                        Resource & spawn marker were moved to the corresponding position. org_vs_new_strata.png

                                        ARMY spawns have been adjusted for Team Match Maker (TMM). army_spawns.png

                                        Now all slots have 4x double adjacency. 7cf72026-494c-4100-8c8c-3440d4ed6902-image.png

                                        No Rush Radius
                                        The norushradius was set from 0 to 40.

                                        Issue 5b
                                        The map now contains AI marker --> No air marker displayed
                                        ai_marker.png

                                        Creator of:

                                        • My maps
                                        • FAF version
                                        • Supreme Props
                                        1 Reply Last reply Reply Quote 1
                                        • Sir-PrizeS
                                          Sir-Prize @Auriko
                                          last edited by

                                          @Auricocorico said in FAF version (GPG, unknown & inactive author map rework):

                                          I recall that the pgen explosion is stronger the closer you are, right ?

                                          Nah, death weapons have a flat damage cutoff at their max range, unlike nukes which have inner/outer ring. And they were already in range of eachother - just quickly tested it.

                                          1 Reply Last reply Reply Quote 1
                                          • svenni_badbwoiS
                                            svenni_badbwoi
                                            last edited by svenni_badbwoi

                                            The Ditch - FAF version .v0002
                                            45° angle / top-right based rework of the original FA map (v60): SCMP_040
                                            top_right.png

                                            Issue 34
                                            FAF version ensures symmetrical heightmap, textures, decals, marker and props (180° rotation based on top-right side of original content). This results in a total increase of 2450 mass (see below).

                                            Marker
                                            Resource & spawn marker were moved to the corresponding 180 ° position.
                                            marker.png

                                            Props
                                            The 180° rotation of the props results in an increase of mass.
                                            the_ditch_props.png

                                            Decals
                                            The Cutoff Distance was increased from 600 to 3000.

                                            Issue 34a
                                            The map now contains improved AI marker --> No air marker displayed
                                            the_ditch_ai_compare.png

                                            Creator of:

                                            • My maps
                                            • FAF version
                                            • Supreme Props
                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post