FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Wish-A-Mod Foundation

    Scheduled Pinned Locked Moved Modding & Tools
    63 Posts 20 Posters 3.5k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Caliber
      last edited by Caliber

      Allow a dead team mate acu to respawn from quantum gateway.

      1 Reply Last reply Reply Quote 3
      • D Offline
        DarkStalker69
        last edited by

        Hi does someone know which mod adds the donut icon to the zcar? and other cool icons for other experimentals

        wilson_W 1 Reply Last reply Reply Quote 0
        • wilson_W Offline
          wilson_ @DarkStalker69
          last edited by

          @DarkStalker69 calibers experimental icons

          1 Reply Last reply Reply Quote 1
          • D Offline
            Defiant
            last edited by

            All units grow in size as the vet

            DeribusD 1 Reply Last reply Reply Quote 0
            • DeribusD Offline
              Deribus Moderator @Defiant
              last edited by

              @Defiant said:

              All units grow in size as the vet

              Has some technical limitations. You can check you my W I D E ACUs mod (I think that's what it's called) for something similar to this.

              The problem is there's no way to adjust the bones of a unit. So you are either stuck with units firing out of where their weapons used to be (like in the mod) or you'd have to completely replace the unit every time it vets, which would reset its orders as well as anything told to attack it.

              1 Reply Last reply Reply Quote 1
              • cychwa_klaymbergC Offline
                cychwa_klaymberg
                last edited by

                A mod that increases damage by +5% (or +10%) for each veterancy level, but not for all units, only for those added to the list or those whose Blueprints it's added.

                Let me explain. For example, the Total Mayhem mod has a lot of "experimental" T1-T2-T3 units, but their relevance quickly fades. This kind of damage bonus could greatly enhance them and encourage players to use and level them up wisely.

                N D 2 Replies Last reply Reply Quote 0
                • N Online
                  Nuggets FAF Association Board @cychwa_klaymberg
                  last edited by

                  @cychwa_klaymberg said:

                  A mod that increases damage by +5% (or +10%) for each veterancy level, but not for all units, only for those added to the list or those whose Blueprints it's added.

                  Let me explain. For example, the Total Mayhem mod has a lot of "experimental" T1-T2-T3 units, but their relevance quickly fades. This kind of damage bonus could greatly enhance them and encourage players to use and level them up wisely.

                  Should be doable even with AI. If you take my "Casino" mod there are unit buffs in the shop, which could in theory also be tied to vet level (i think). So if you give my mod as input into the AI it will probably figure it out

                  1 Reply Last reply Reply Quote 0
                  • gabrilendG Offline
                    gabrilend
                    last edited by

                    I think it'd be neat if you could select multiple types of factories at once and have the ability to queue up build orders from both air, navel, and land. Whichever factories can complete an order will attempt to do so, and the other requests will be ignored - sorta like queueing up a t2 gunship on a t2 air factory, and then assisting the t2 factory with a t1 factory - nothing will happen because the t1 factory can't build a t2 gunship. Similarly, if you select a land and an air factory, you'd have the ability to queue up both medium tanks and interceptors. The air factory would work on the interceptors and the land factory would work on the tanks. Then, if we had a keybind to select all factories of all types, we'd be able to direct every single piece of our productive machinery toward a singular purpose or plan / design with ease.

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      Defiant @cychwa_klaymberg
                      last edited by

                      @cychwa_klaymberg said:

                      A mod that increases damage by +5% (or +10%) for each veterancy level, but not for all units, only for those added to the list or those whose Blueprints it's added.

                      Let me explain. For example, the Total Mayhem mod has a lot of "experimental" T1-T2-T3 units, but their relevance quickly fades. This kind of damage bonus could greatly enhance them and encourage players to use and level them up wisely.

                      If you haven't try the total Veterancy mod.

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        Defiant
                        last edited by

                        For non serious games.. An all upgrades mod, which let's ACUs get conflicting upgrades simultaneously at some expensive rate. Shielded, Billy, Tele UEF ACU. Cloaked, Mazer, Tele Cybran ACU. Etc.

                        DeribusD 1 Reply Last reply Reply Quote 0
                        • DeribusD Offline
                          Deribus Moderator @Defiant
                          last edited by

                          @Defiant said:

                          For non serious games.. An all upgrades mod, which let's ACUs get conflicting upgrades simultaneously at some expensive rate. Shielded, Billy, Tele UEF ACU. Cloaked, Mazer, Tele Cybran ACU. Etc.

                          HoreyYT has been working on such a thing in the #modding-general Discord channel

                          1 Reply Last reply Reply Quote 0
                          • gabrilendG Offline
                            gabrilend
                            last edited by

                            a mod where t1 units are fast and t3 units are slow

                            1 Reply Last reply Reply Quote 0
                            • gabrilendG Offline
                              gabrilend
                              last edited by

                              a map where there are no resources in the center of the map, nothing to fight over, and each player's starting base is on-top of a hill.

                              1 Reply Last reply Reply Quote 0
                              • gabrilendG Offline
                                gabrilend
                                last edited by

                                A mod where all units (artillery, tanks, point defence, etc) can fire farther if they are aiming downward. [higher height elevation aiming at a lower elevation]

                                1 Reply Last reply Reply Quote 0
                                • gabrilendG Offline
                                  gabrilend
                                  last edited by

                                  A mod where t1 energy structures can be upgraded to t2 and produce an equivalent amount of energy to 1/9th of a t2 power generator and then to t3 to produce an equivalent amount of energy to 1/16th of a t3 power generator

                                  And t2 power generators could be upgraded to produce an equivalent amount of energy as 9/16ths of a t3 power generator

                                  1 Reply Last reply Reply Quote 0
                                  • gabrilendG Offline
                                    gabrilend
                                    last edited by

                                    A mod where UEF has longer range, Aeon has stronger shields, and Cybran has more units

                                    seraphin get a minor boost in everything because they're already so good

                                    1 Reply Last reply Reply Quote 0
                                    • gabrilendG Offline
                                      gabrilend
                                      last edited by

                                      A mod where UEF has larger health, Aeon are more expensive and powerful, and Cybran are faster

                                      seraphin get a minor boost in everything because they're already so good

                                      cychwa_klaymbergC 1 Reply Last reply Reply Quote 0
                                      • cychwa_klaymbergC Offline
                                        cychwa_klaymberg @gabrilend
                                        last edited by

                                        @gabrilend
                                        It's not at all difficult to do, but why bother? Factions and units for the standard game mode are well balanced and take into account the countermeasures of other factions. For example, submarines, torpedo planes, and so on. If a faction is strengthened in one aspect, it will either be too strong or weak in others in different situations (mainly depending on the map). For example, in a single-lane battle, speed isn't particularly beneficial, but damage or health are much more significant.

                                        gabrilendG 1 Reply Last reply Reply Quote 0
                                        • gabrilendG Offline
                                          gabrilend @cychwa_klaymberg
                                          last edited by

                                          @cychwa_klaymberg

                                          that may be for land units, but you can always apply more speedy air units. Also, speed means your micro is more effective, as you can better dodge incoming strikes. It's not just the value of getting from point A to point B faster...

                                          I understand that the factions and units are already balanced. But, with a neat mod like this, you can try out more... extremes, in the faction diversities. The trend when balancing metas in games is always to move toward homogenaeity - the developers have to put in conscious effort to resist this pull. These suggested balance tweaks are one such way to resist that.

                                          The idea is to create a mod for the balance testing, and let players mess around with it to see how it feels. I think you'd be surprised about how much more interesting the game feels as each faction's playstyle becomes more distinct.

                                          1 Reply Last reply Reply Quote 0
                                          • N Online
                                            Nuggets FAF Association Board
                                            last edited by

                                            I think you didnt consider some things regarding balance.
                                            You cant just give an entire faction speed or damage. Balance needs to exist in every category for any match up or 1v1 is simply unplayable. You cant just give air units of one factions more speed and then say "well they are just better at that".
                                            Sure there are units that are better than others but a faction needs to have some kind of answer to things. One faction having more speed on their asf would be massively busted and playing that faction for air would be the meta.

                                            But if you do want to do something like this yourself you can check out my casino mod (to see how its done) which uses unit buffs such as health, speed and damage

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • First post
                                              Last post