Reclaim in hard-to-reach places
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Just an additional argument to giving all factions flying reclaimers: Engies trying to reclaim around cliffs are very stupid. They see a wreck on the other side, they decide to go all the way around just to get this one wreck, completely ignoring any other wrecks on their way, while flying engies eat everything perfectly. I also consider kennel drones to be the best reclaimers, not T1 engies: These drones cost approx as a T2 engi, have double BP and double speed (speed is very important in reclaiming), HP doesn't matter.
I don't even know how to properly reclaim close to cliffs, manually?
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I am not taking kennel base cost into account because it's more about what you are risking to lose on the front line while reclaiming.
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Its never going to happen. The balance is the way it is, and the maps are built around it. Sometimes you have niche cases where it would be good to have these drones, but its fairly rare (i cant think of a single game where i needed this in at least the last 1-2 years, if ever).
There are 2 scenarios:- the map maker put reclaim in a stupid place
and 2) a unit died somewhere in the mountains.
For 1) its just the map makers fault. If he puts reclaim there its just a bad map. Even if every faction has flying engies.. you would be forced to manually reclaim that.
As for scenario 2)... as i said.. its way to rare to justify a case like this. As shown by angelofdeath you can get creative with attack moves in some cases.
I have yet to see a UEF player make drones for this case. - the map maker put reclaim in a stupid place
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@Nuggets All I hear is "we don't want any change". If we were developing a new RTS, not blaming map makers for mountains would be pretty reasonable.
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I disagree there is a problem. So what that some factions can do something that others cannot? The benefit of having mobile drones for the UEF is... that they get mobile drones. The mobility is a feature, not a bug. Units can crash off-map, and the nobody can access it. Now there is a rare situation that one faction may be able to access it. That's an acceptable example of faction diversity, to me.
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@Kilatamoro said in Reclaim in hard-to-reach places:
@Nuggets All I hear is "we don't want any change". If we were developing a new RTS, not blaming map makers for mountains would be pretty reasonable.
Clearly you are not reading what I said then.
If this would be a new issue, I agree the mapmakers would not be at fault, but this has always been the case. Its like saying we should be able to build a factory on a 180° angle and not blame the terrain the mapmaker put there.If we were making a new RTS maybe this feature would exist from the start and is balanced around that. Maps would be played way differently, and even made differently with this feature.
This is not about wanting or not wanting change. This is filtering the good change from the unnecessary.
I cant help but repeat that if the mapmaker puts natural reclaim on a mountain or mountain side it is their fault for putting it there when there is no system balanced or implemented into getting that.
The next thing is you want underwater pgens because the mapmaker decided to have the entire spawn area water.As I mentioned before, and you refused to reply to, the only realistic case is if an air wreck falls there. And I have also mentioned that you can work around the edges and the rest is not really relevant (based on the games I've been playing).
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@Nuggets said in Reclaim in hard-to-reach places:
The next thing is you want underwater pgens because the mapmaker decided to have the entire spawn area water.
What is this even?
The issue here is that map makers don't have the tools to know if a fallen wreck could be accessed by only 1 faction or all of them. There is no tester for "You made your mountain too big".
And people are talking about removing the factory-attack reclaim. We will get back to this topic when it hits you.
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Only map I’ve ever had to use drones for anything was pyramid with the horrible plateaus that only aeon can reliably drop with their smaller footprint
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OK, I didn't look hard, but here are some bad maps from Creative Team Top Picks (apparently, they don't know what they are doing):
Adaptive Pandemonium Pass (5k games):

Triad Terraces (2k games):

There are the wrecks of strats I dropped. Good luck reclaiming that if you are not UEF. I couldn't drop engies anywhere close.
Don't tell me this is faction diversity. -
Easily grab the vast majority of that mass with fac attack move
I’ve never in 3000 games made kennels to go and reclaim wrecks
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the screenshots are pretty visually misleading, you couldn't actually reach those wrecks with fac attack moves.
however, kilatamoro, you're treating it as if drones can't be shot down super easily. you're also dropping pretentious amounts of reclaim to make the issue seem more significant than it is. air reclaim over mountains will never amount to that much because A. asf clouds drop all over the place B. half the strats will land in accessible areas and C. if an experimental drops in a mountainous area you can shoot drones or bomb the wreck to atleast deny it from the UEF player
god finally a use for kennels and you're objecting to it
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You couldn’t? I mean you see the engies in the screenshots and it looks like you could pretty confidently get close enough to get a third of the mass with an engie in the specific slot in these screenshots from those locations
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@FtXCommando You can't see scale there. You only see icons. Huge mountains.
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@waffelzNoob OK. I guess I will be guarding or bombing such reclaims against UEF.
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Are these screenshots even from games or did you just put reclaim there? If not from actual games it just reinforces what I and the waffel said
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