Redesign of all HQ and support factories
-
You doing an awsome job.
What you think about change the cybran Factory,T1 is ok but the t2+t3+HQ its kind not mush preety,i think was options made not from your time around.
Im a 3D designer if you need something that i could help you im around. -
@TAG_EcoKing
Hi and thanks for your offer.Do you already have a rough idea of what the factory should look like?
My basic idea was to not stray too far from existing models. But of course, other ideas are very welcome.
-

Just some ideas. I would remove those arms (Yellow parts), maybe something simpler that still shows an evolution of the factory to a higher tech level, without losing the quality of the original design. The yellow parts are what I would remove, and the blue parts are just copy-paste from existing pieces so it doesn't require much work with new UVs and textures. These are just ideas.
The original concept its cool i think its just use it and rework
-
@TAG_EcoKing
Thanks for your idea. However, I don't quite understand it.
Could you please explain it in more detail?In my model, the parts you highlighted in yellow are designed so that they can be shaped. I didn't actually want to remove them, as they are an integral part of the overall appearance.
But hey, I'm curious to see what you come up with.
If you create a model, you're welcome to upload it via the mod.

It's created purely for comparison purposes.
-
Will wait to test your version i think its good.
-
@TAG_EcoKing
Just in case I misunderstood ^^.The mod that can already be used with the normal game is:

The mod for tests and comparisons is this one:

Sy, as I've mentioned before, my English isn't very good. -
@TAG_EcoKing Which program are you using here?
-
MODO
-
Hello everyone,
While testing the Co-op Missions sounds, I discovered a bug in the Factory Rework mod.
The bug occurred when the player attempted to take over enemy units. This was something I had never used for testing in a normal game.
I hope I've fixed it. I added the modified function to the Unit.lua file in the Seraphim Water Factories, instead of replacing the entire file in the mod. Here's another image for easier understanding.
previously

now

The file Lua/Sim/Uint.lua has now been removed from the mod.
If you find any errors or have suggestions for improvement, please post them here.
-
I need your help
Hello everyone,
This will be my last post for this year.
I would like to complete this project for the redesign of the factories. Since there has unfortunately been little feedback on the factories in recent weeks, I will focus on the Aeon Land factory once again in what will be my last attempt for the time being.
However, I need your help in the form of your opinion.
The newly created model is okay, but many people would prefer the design of the model before the factories were rebuilt.
Here are a few pictures for comparison:
Model before the factory rebuild

Unfortunately, I don't have a front view of this model
(which would also give a better idea of its size).Current design in FAF

Current design in my mod

Here are two approximations of the old design in two variants.
Variant 1

Variant 2, without the tower at the front

The difficulty with this model lies in its width. The side wings must not be too large, so that they do not protrude into other models.

However, this model is much easier to distinguish than the FAF & Mod version.
Here is the comparison

Now I would like to ask you once again to cast your vote or share your ideas.
You can find the models shown in the test mod:
SAVERS FACTORY REWORK + FAFWithout this feedback, I would currently leave everything as it is.
So please feel free to contribute your thoughts.
I wish you all the best for the coming year 2026

-
I think the mod looks great and is an improvement over current ver., assuming it doesnt affect pathing
-
Great work!
Perhaps the current version and variant 2 are better gameplay wise because they allow to easier see whats beeing built.
Are there any changes that effect the hitbox size (relevant for shielding, TML etc)? -
I like your modded version.
-
I'm assuming this is the Aeon HQ? In which case based on the screenshot I have a slight preference towards Var. 2
-
@Yeager Thanks for your comment. The waypoints are not affected by the mod.
With the possible exception of the water factories. However, this area is small, as only the building area has been increased by 2 places.
At least I couldn't find any errors in the test.
-
@Amygdala Thank you very much for your helpful comment. I haven't looked at the hitboxes in the mod yet. I'll do that

Since the Aeon Land Factory was the smallest of all the factories, the shields should cover it. But I'll check that and fix it if necessary.
Could you be more specific about which model you like better?
(FAF / Mod / Var.1 / Var. 2) -
Like maudlin, I think ver.2 is the best one when it comes to blending design with functionality.
Cuz while I prefer the way ver.1 looks like, I'm afraid that it might obscure to much from enemy player. So in the ultra rare case scenario where they have to choose to bomb the unit inside or not, it might obscure too much.And maybe, just maybe it would look better if the pilars in front would actually support one of the hanging "wings" on top of factory. But that's beside the point, as all versions are clear upgrade over current one.
-
Wow, I didn't know that units that are under construction can be attacked. I hadn't considered that.
But wouldn't that affect all land factories?


The support function sounds like a good idea. However, I'm not sure how I could implement this visually. The columns are slightly further forward than the roof elements. I also think I read in an older post that the factory is too close to the UEF. And I'd like to avoid that ^^
-
As mentioned by @amygdala , no hitbox was considered in this project. Based on the current assessment, I am uncertain whether I should adjust it. The hitboxes are very different and could be more of a focus for the balance team.
There are far too many images here for you to form an opinion.

-
Ver. 1 and 2 are clearly an improvement. I can't choose between them, but clearly one of the two as both versions are better than the actual unit. Thanks for the great work.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login