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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • EcoNowCryLaterE Offline
      EcoNowCryLater
      last edited by

      You doing an awsome job.
      What you think about change the cybran Factory,T1 is ok but the t2+t3+HQ its kind not mush preety,i think was options made not from your time around.
      Im a 3D designer if you need something that i could help you im around.

      Design without project is just a mere coincidence

      SaverS 1 Reply Last reply Reply Quote 1
      • SaverS Offline
        Saver @EcoNowCryLater
        last edited by

        @TAG_EcoKing
        Hi and thanks for your offer.

        Do you already have a rough idea of ​​what the factory should look like?

        My basic idea was to not stray too far from existing models. But of course, other ideas are very welcome.

        auch mal fünf gerade sein lassen

        1 Reply Last reply Reply Quote 1
        • EcoNowCryLaterE Offline
          EcoNowCryLater
          last edited by EcoNowCryLater

          Captura de ecrã 2025-11-16 120233.png

          Just some ideas. I would remove those arms (Yellow parts), maybe something simpler that still shows an evolution of the factory to a higher tech level, without losing the quality of the original design. The yellow parts are what I would remove, and the blue parts are just copy-paste from existing pieces so it doesn't require much work with new UVs and textures. These are just ideas.

          The original concept its cool i think its just use it and rework

          Design without project is just a mere coincidence

          SaverS 2 Replies Last reply Reply Quote 1
          • SaverS Offline
            Saver @EcoNowCryLater
            last edited by

            @TAG_EcoKing

            Thanks for your idea. However, I don't quite understand it.
            Could you please explain it in more detail?

            In my model, the parts you highlighted in yellow are designed so that they can be shaped. I didn't actually want to remove them, as they are an integral part of the overall appearance.

            But hey, I'm curious to see what you come up with.

            If you create a model, you're welcome to upload it via the mod.
            cb66226f-a6a2-4950-841d-a7450f9e1268-image.png

            It's created purely for comparison purposes.

            auch mal fünf gerade sein lassen

            1 Reply Last reply Reply Quote 0
            • EcoNowCryLaterE Offline
              EcoNowCryLater
              last edited by

              Will wait to test your version i think its good.

              Design without project is just a mere coincidence

              SaverS 1 Reply Last reply Reply Quote 0
              • SaverS Offline
                Saver @EcoNowCryLater
                last edited by

                @TAG_EcoKing
                Just in case I misunderstood ^^.

                The mod that can already be used with the normal game is:

                22cdb6b7-fbf3-4b80-a119-b4ccc130026f-image.png

                The mod for tests and comparisons is this one:

                fd000a44-85cd-4c4d-9735-fbb5bdcf518d-image.png
                Sy, as I've mentioned before, my English isn't very good.

                auch mal fünf gerade sein lassen

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                • SaverS Offline
                  Saver @EcoNowCryLater
                  last edited by

                  @TAG_EcoKing Which program are you using here?

                  auch mal fünf gerade sein lassen

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                  • EcoNowCryLaterE Offline
                    EcoNowCryLater
                    last edited by

                    MODO

                    Design without project is just a mere coincidence

                    1 Reply Last reply Reply Quote 0
                    • SaverS Offline
                      Saver
                      last edited by

                      Hello everyone,

                      While testing the Co-op Missions sounds, I discovered a bug in the Factory Rework mod.

                      The bug occurred when the player attempted to take over enemy units. This was something I had never used for testing in a normal game.

                      I hope I've fixed it. I added the modified function to the Unit.lua file in the Seraphim Water Factories, instead of replacing the entire file in the mod. Here's another image for easier understanding.

                      previously
                      56016bca-48d1-4078-b513-9b1a01ab72a1-image.png

                      now
                      a538776f-4f03-415b-ad47-bb2b807ecc16-image.png

                      The file Lua/Sim/Uint.lua has now been removed from the mod.

                      If you find any errors or have suggestions for improvement, please post them here.

                      auch mal fünf gerade sein lassen

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                      • SaverS Offline
                        Saver
                        last edited by

                        I need your help

                        Hello everyone,

                        This will be my last post for this year.

                        I would like to complete this project for the redesign of the factories. Since there has unfortunately been little feedback on the factories in recent weeks, I will focus on the Aeon Land factory once again in what will be my last attempt for the time being.

                        However, I need your help in the form of your opinion.

                        The newly created model is okay, but many people would prefer the design of the model before the factories were rebuilt.

                        Here are a few pictures for comparison:

                        Model before the factory rebuild
                        03040a11-04f7-4cb8-a22b-a63f2f07e180-image.png
                        Unfortunately, I don't have a front view of this model 😕 (which would also give a better idea of its size).

                        Current design in FAF
                        3.jpg 4.jpg

                        Current design in my mod
                        5.jpg 6.jpg

                        Here are two approximations of the old design in two variants.

                        Variant 1
                        7.jpg 8.jpg

                        Variant 2, without the tower at the front
                        9.jpg 10.jpg

                        The difficulty with this model lies in its width. The side wings must not be too large, so that they do not protrude into other models.
                        11.jpg

                        However, this model is much easier to distinguish than the FAF & Mod version.

                        Here is the comparison
                        1.jpg 2.jpg

                        Now I would like to ask you once again to cast your vote or share your ideas.

                        You can find the models shown in the test mod:
                        SAVERS FACTORY REWORK + FAF

                        Without this feedback, I would currently leave everything as it is.

                        So please feel free to contribute your thoughts.

                        I wish you all the best for the coming year 2026 🙂 🖖

                        auch mal fünf gerade sein lassen

                        1 Reply Last reply Reply Quote 3
                        • Y Offline
                          Yeager
                          last edited by

                          I think the mod looks great and is an improvement over current ver., assuming it doesnt affect pathing

                          SaverS 1 Reply Last reply Reply Quote 1
                          • AmygdalaA Offline
                            Amygdala
                            last edited by

                            Great work!
                            Perhaps the current version and variant 2 are better gameplay wise because they allow to easier see whats beeing built.
                            Are there any changes that effect the hitbox size (relevant for shielding, TML etc)?

                            SaverS 1 Reply Last reply Reply Quote 1
                            • BlackrobeB Offline
                              Blackrobe
                              last edited by

                              I like your modded version.

                              1 Reply Last reply Reply Quote 1
                              • maudlin27M Offline
                                maudlin27
                                last edited by

                                I'm assuming this is the Aeon HQ? In which case based on the screenshot I have a slight preference towards Var. 2

                                M27AI and M28AI developer:
                                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                                https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                                M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                                1 Reply Last reply Reply Quote 1
                                • SaverS Offline
                                  Saver @Yeager
                                  last edited by

                                  @Yeager Thanks for your comment. The waypoints are not affected by the mod.

                                  With the possible exception of the water factories. However, this area is small, as only the building area has been increased by 2 places.

                                  At least I couldn't find any errors in the test.

                                  auch mal fünf gerade sein lassen

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                                  • SaverS Offline
                                    Saver @Amygdala
                                    last edited by

                                    @Amygdala Thank you very much for your helpful comment. I haven't looked at the hitboxes in the mod yet. I'll do that 🙂

                                    Since the Aeon Land Factory was the smallest of all the factories, the shields should cover it. But I'll check that and fix it if necessary.

                                    Could you be more specific about which model you like better?
                                    (FAF / Mod / Var.1 / Var. 2)

                                    auch mal fünf gerade sein lassen

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                                    • E33144211332424E Offline
                                      E33144211332424
                                      last edited by

                                      Like maudlin, I think ver.2 is the best one when it comes to blending design with functionality.
                                      Cuz while I prefer the way ver.1 looks like, I'm afraid that it might obscure to much from enemy player. So in the ultra rare case scenario where they have to choose to bomb the unit inside or not, it might obscure too much.

                                      And maybe, just maybe it would look better if the pilars in front would actually support one of the hanging "wings" on top of factory. But that's beside the point, as all versions are clear upgrade over current one.

                                      SaverS 1 Reply Last reply Reply Quote 2
                                      • SaverS Offline
                                        Saver @E33144211332424
                                        last edited by Saver

                                        @e33144211332424

                                        Wow, I didn't know that units that are under construction can be attacked. I hadn't considered that.

                                        But wouldn't that affect all land factories?
                                        15f56d8a-9a1e-441b-98f0-f30e4bfb4dac-image.png
                                        1.jpg

                                        The support function sounds like a good idea. However, I'm not sure how I could implement this visually. The columns are slightly further forward than the roof elements. I also think I read in an older post that the factory is too close to the UEF. And I'd like to avoid that ^^

                                        auch mal fünf gerade sein lassen

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                                        • SaverS Offline
                                          Saver
                                          last edited by

                                          As mentioned by @amygdala , no hitbox was considered in this project. Based on the current assessment, I am uncertain whether I should adjust it. The hitboxes are very different and could be more of a focus for the balance team.

                                          There are far too many images here for you to form an opinion.

                                          10.jpg 11.jpg 12.jpg 13.jpg 14.jpg 15.jpg 16.jpg 17.jpg 18.jpg 19.jpg

                                          auch mal fünf gerade sein lassen

                                          1 Reply Last reply Reply Quote 1
                                          • K Offline
                                            Krapougnak
                                            last edited by

                                            Ver. 1 and 2 are clearly an improvement. I can't choose between them, but clearly one of the two as both versions are better than the actual unit. Thanks for the great work.

                                            1 Reply Last reply Reply Quote 2

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