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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • SaverS Offline
      Saver @IndexLibrorum
      last edited by

      @IndexLibrorum
      Thanks for your feedback. And I agree, it looks like Greek columns ^^. I wanted to see how it would look in-game.

      I would repeat the first attempt with the black columns, this time making them a shape between square and round.

      auch mal fünf gerade sein lassen

      1 Reply Last reply Reply Quote 1
      • N Offline
        Nory @Jip
        last edited by

        6f79d188-88b8-4864-8408-fac41dbd610a-image.png

        I think this was one of my favorite factory models. While there are some inconsistencies, the model effectively conveyed the visual weight HQs should have, as they are one of the most important units you can build.

        SaverS 2 Replies Last reply Reply Quote 2
        • SaverS Offline
          Saver
          last edited by

          Hello,

          @Nory I can understand you, though; I liked the old model too.

          Unfortunately, I don't see a good way to build from T1 to T3 without clipping or overloading the T1 stage. Therefore, I've distanced myself from the model.

          But hey, I can't please everyone 🙈

          Now, a truly final contribution to the Aeon Land Factory.

          I've tried a lot, but due to my limited skills, the black columns remain. However, I've designed them even narrower.

          1.jpg 3.jpg 4.jpg

          I hope this is a small compromise.
          The respective updates will follow on the FAF vault.

          auch mal fünf gerade sein lassen

          1 Reply Last reply Reply Quote 4
          • SaverS Offline
            Saver @Nory
            last edited by

            @Nory Once I've finished the project, I'll take another look at this version and experiment with it. But I can't say when I'll try it.

            auch mal fünf gerade sein lassen

            1 Reply Last reply Reply Quote 2
            • SaverS Offline
              Saver
              last edited by Saver

              Here's my first version, recreating the old Cybran HQ similar to the original model.

              This version doesn't contain any stretched textures, but it's also not quite as massive as the original.

              Here are a few pictures for comparison.

              83225e9a-7fc8-4973-9860-e2d775d24be1-image.png
              a21c8451-d55d-49df-b2e0-b58438b09eaf-image.png

              3b34f903-1e22-4fe0-a46d-1f50d665d62b-image.png
              bcdaf144-6593-4b2d-b8b0-5c6e9f697cb5-image.png

              The current model is now part of the mod Re+FAF.

              I'll be working on the subsets in the coming days. I hope to present a playable version next weekend.

              auch mal fünf gerade sein lassen

              1 Reply Last reply Reply Quote 2
              • SaverS Offline
                Saver
                last edited by

                Here are the HQ levels T1 - T2 - T3 including comparison pictures from the old mod models.

                2091aa82-f01a-4099-9f18-50bcf82a7384-image.png

                dedd6e7b-9369-40aa-8b19-d0f9aa01c4e7-image.png

                6bb8999e-2fb9-49fc-a0a2-3c18b1c76907-image.png

                fef86209-4c70-4d27-ab7e-7fe2c77b74c9-image.png

                auch mal fünf gerade sein lassen

                1 Reply Last reply Reply Quote 1
                • SaverS Offline
                  Saver
                  last edited by

                  Hey, as previously announced, the new Cybran Land factories can now be used.

                  For a better comparison, all models are included in both mods.

                  In addition to the adjusted components, the height of the mounting arms has also been slightly increased. Especially in the case of the T2, it was so low that units clipped through it. The LOD1 models and the flashing lights have also been adjusted. The flashing lights have been repositioned.

                  That's the current status for now.

                  Here are a few pictures, as usual, for easy comparison.

                  1.jpg
                  2.jpg

                  See you soon.

                  auch mal fünf gerade sein lassen

                  1 Reply Last reply Reply Quote 2
                  • K Offline
                    Katharsas
                    last edited by

                    Very nice work!

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      HotCheeseInRear
                      last edited by

                      This is amazing

                      1 Reply Last reply Reply Quote 1
                      • SaverS Offline
                        Saver
                        last edited by

                        Hey,

                        Here's the update for the Cybran Air Factory. It's now more massive, but without the radio tower. I think it already looks good for a T3.

                        In this case, however, I had a good template from the core game. There was a component called Floating, which I used and retextured.

                        Here are a few more pictures for comparison. I hope you enjoy testing it again.

                        5.jpg 6.jpg

                        1.jpg
                        2.jpg

                        3.jpg 4.jpg

                        Thanks for all the positive feedback.

                        auch mal fünf gerade sein lassen

                        1 Reply Last reply Reply Quote 1
                        • SaverS Offline
                          Saver
                          last edited by

                          By the way, a little insight for those unfamiliar with mods. Here are all the main files that had to be edited just for the Air Factory.
                          f353faa6-c75e-43c9-b84d-5be289be4700-image.png
                          This is just a fraction of the work that goes into FAF. And now imagine the entire game. So, many thanks again to the FAF team.

                          auch mal fünf gerade sein lassen

                          1 Reply Last reply Reply Quote 2
                          • DDDXD Offline
                            DDDX
                            last edited by

                            ok but these are just animations and meshes.
                            The real "fun" starts when you need to add functionality beyond what was originally programmed. I'm thinking the revamp of veterancy gain, from number of units killled to % of unit's mass worth killed. Now THAT's what I call work.
                            And its result is what, 1 file slightly modified? Nothing to see. But so much work, and such awesome QOL improvement.

                            1 Reply Last reply Reply Quote 0
                            • SaverS Offline
                              Saver
                              last edited by

                              ^^ I completely agree with you. It was only meant to serve as an example. However, a lot of work went into this project as well. Just think about how much time the creators of these amazing AIs had to put in. But I think every user should just get a hint or a sense of the effort.

                              By the way, the Cybrans' water factory is also in development. But unfortunately, I can't promise whether there will be another update this weekend.

                              auch mal fünf gerade sein lassen

                              1 Reply Last reply Reply Quote 1
                              • SaverS Offline
                                Saver
                                last edited by

                                Hello everyone, here's my first attempt at the Cybran Water Factory. I find the basic T3 HQ model to be okay, so I only added two indicators. The support factories were influenced more.

                                All factories have received taller control towers. Additionally, the floating section has been removed from the T1 model, which only appears again on the HQ models.

                                The support factories have received ventilation elements on the main body to more easily distinguish between T2 and T3 when viewed from above. Other components on the decks that were only present on the HQ models have been removed.

                                Here are the pictures for comparison.

                                2.1.jpg
                                2.2.jpg

                                3.jpg
                                4.jpg

                                5.jpg
                                6.jpg

                                7.jpg
                                8.jpg

                                9.jpg 10.jpg

                                auch mal fünf gerade sein lassen

                                1 Reply Last reply Reply Quote 2
                                • SaverS Offline
                                  Saver
                                  last edited by

                                  1.jpg
                                  2.jpg

                                  auch mal fünf gerade sein lassen

                                  1 Reply Last reply Reply Quote 1
                                  • QuantumTyphoonQ Offline
                                    QuantumTyphoon
                                    last edited by

                                    I really don't think that the factories should look like giant office buildings with tiny windows. The Harbinger doesn't look like a giant walker in game. Just another big tank. I think the tiny windows should all together be removed from the texture. Or even the windows should be larger as in a large room overlooking the construction process. Like you see in airports overlooking the airliners docking and so on.

                                    SaverS 1 Reply Last reply Reply Quote 0
                                    • SaverS Offline
                                      Saver @QuantumTyphoon
                                      last edited by

                                      @QuantumTyphoon

                                      Hey, I understand your point. However, changing the texture is neither within my current capabilities nor was it my intention, as the models should remain close to the base game.

                                      FAF
                                      1.jpg
                                      Mod
                                      2.jpg

                                      If I were to enlarge the texture so that the windows become larger, the textures would also suffer significantly in terms of appearance. Here's an example.
                                      3.jpg

                                      If I misunderstood your feedback, please feel free to contact me again.

                                      auch mal fünf gerade sein lassen

                                      1 Reply Last reply Reply Quote 2
                                      • SaverS Offline
                                        Saver @Nomander
                                        last edited by Saver

                                        @Nomander Hi, and thanks again for your tip. I've been browsing the FAF's Github again and now I understand the function a bit. ^^. Unfortunately, it's not really my strong suit. But hey, here's a little update on the Mercury Pool for Aeon's T3 ships.

                                        For testing purposes, I also incorporated the customization into the standard mod. Here are a few pictures of the customization so others can see what I meant 😉

                                        1.jpg
                                        2.jpg

                                        3.jpg
                                        33e9478a-1416-42ff-ad3a-edf491bf6367-image.png
                                        5.jpg

                                        That's it from me for now. See you soon 🙂

                                        auch mal fünf gerade sein lassen

                                        1 Reply Last reply Reply Quote 2
                                        • SaverS Offline
                                          Saver
                                          last edited by Saver

                                          Hi, I'm currently finishing the Seraphim. I'm keeping most of the current models. However, a few adjustments are necessary to make the animations for the conversion work. First, here's the Water
                                          Factory.

                                          The markers are intended to draw focus to the changes.
                                          4f909397-1c3a-412b-9ed1-86d3725644f7-image.png
                                          836d2327-df7b-4415-a84b-76494de8ca89-image.png

                                          Feel free to tell me your opinion.

                                          I also have a small request. Could someone with experience take a look at the blueprint? I can't find the error why the death animations in the unit T1 don't play when the shipyards are destroyed 😖 I'd appreciate any advice.

                                          While I wait for an answer, I'll take a look at Seraphim's Land and Air. Maybe I'll find the error again along the way .

                                          Well, anyone who wants to can test it out in the update.

                                          auch mal fünf gerade sein lassen

                                          SaverS 1 Reply Last reply Reply Quote 3
                                          • SaverS Offline
                                            Saver
                                            last edited by Saver

                                            LOD 1 models

                                            3d76f172-4d78-4227-922e-d1083f2517c3-image.png

                                            auch mal fünf gerade sein lassen

                                            1 Reply Last reply Reply Quote 3

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