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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • BlackYpsB Offline
      BlackYps
      last edited by

      Thank you for that mod! Don't worry about the technical issues, it's fine enough for testing.

      I thought some more about the Aeon factories and I think I just dislike changing the design of a factory where it is not needed. The idea is to basically keep the original factory models as support factories. I see that you connected the previously floating arcs, which is a nice change, but raising the platform is not really needed. It significantly changes the overal design and it's a change purely based on personal taste. It also creates the issue that the structures in the back have to be even higher to support the arc shields without units clipping into it.
      I do like that you moved the structures in the back further out, this is a good change, it reduces clipping with units and makes the factory look a bit bigger without changing the feel of the design.

      I have some more thoughts about the HQ: I generally like the extra elements and animations you added. As I said, I think the shields (purple) should be 1/4 to 1/3 smaller. The pillars (orange) are very nicely designed. I think I would like it better if they supported the raising arc in the front instead of these pure black things (red). I'd remove the extra terraces in the back (green) imo they make it look too bulky.

      grafik.png

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      • SaverS Offline
        Saver
        last edited by Saver

        Phew, that's a lot of adjustments. But that's what this topic is for.

        Since the modification to the base plate affects all animations, I would first adjust only the model for T3 and create it as a new unit (luckily, I've stored all the movements as Lua files in the mod for this purpose ^^).

        Do you perhaps have a rough idea for how the front arch should be raised?

        Then we can discuss the further changes.

        @ All If you can, please participate in the discussion so we can achieve a more comprehensive result.

        auch mal fünf gerade sein lassen

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        • K Online
          Katharsas
          last edited by Katharsas

          I personally like Aeon factories not being flat at the bottom very much. I also like that it is higher. It really looked like the odd one out compared to the other factories before when viewed from the side (what you demonstrated here: https://forum.faforever.com/post/68882 ).

          But i agree with BlackYps that some of the black blocks in the HQ do not look good. Aeon is imo generally a "rounded", "organic" looking faction and the black blocks make it too blocky.

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          • SaverS Offline
            Saver
            last edited by

            Hello,

            First of all, thanks @Katharsas for your feedback 🙂 If you have any suggestions on how I can improve, feel free to write.

            The adjustment within the mod version, which also includes the FAF factories, so Rework+FAF - short for the future Re+FAF.

            @BlackYps that was a great idea 🙂

            7b3f66c2-b143-4f14-8095-7f26131287d2-image.png
            !!!! Unfortunately, the last version of the T3 factory (UAB030111) can only be created via cheats. Apologies.

            • Left Standard FAF T3 (UAB0301)
            • In the middle the mod version with flat main platform and smaller front panels (UAB030111)
            • on the right is my current version from the original mod (UAB03011)

            e25a2ae2-cbd8-4a56-92a4-28e85af8aae7-image.png

            I also have to say that the front panels need to be made smaller.

            I have to disagree with the suggestion for a flat base plate, though. Unfortunately, it doesn't seem to fit. Let's put it this way: I'm having a picnic and placing things on a blanket. That's the impression I get.

            But the mod is there to help you form your own opinion. So if the picture isn't enough for a review, feel free to check it out in the game. V2 is in the FAF Vault.

            auch mal fünf gerade sein lassen

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            • SaverS Offline
              Saver
              last edited by

              Should I replace the block columns with round ones? But keep the black and white texture of the windows?

              auch mal fünf gerade sein lassen

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              • SaverS Offline
                Saver
                last edited by

                Hello,

                I've tried a couple of changes to the pillars and added them to the Re+FAF mod.

                One with a plate-like shape:
                fd2bfa5a-8558-48c0-b147-a712a35ac3a6-image.png

                and one with a round, white pillar:
                e1a20b33-6d88-4f0e-a971-a1950cd26cd2-image.png

                Maybe someone else has another opinion on this. However, I like the version with the round pillars best. Unfortunately, I can't say when a particular type will make it into the main mod.

                I have adjusted 3 of the 4 points that were agreed upon by BlackYps. Unfortunately, I have to disappoint you with the base plate; it remains raised.

                Because I'd like to get started with the Cybrans.

                auch mal fünf gerade sein lassen

                IndexLibrorumI 1 Reply Last reply Reply Quote 1
                • IndexLibrorumI Offline
                  IndexLibrorum Moderator @Saver
                  last edited by IndexLibrorum

                  @Saver I think the black columns looked best, and the white pillars the least good. They look rather out of place to me, like they've salvaged some old Greek ruins for parts.

                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                  See all my projects:

                  SaverS 1 Reply Last reply Reply Quote 0
                  • SaverS Offline
                    Saver @IndexLibrorum
                    last edited by

                    @IndexLibrorum
                    Thanks for your feedback. And I agree, it looks like Greek columns ^^. I wanted to see how it would look in-game.

                    I would repeat the first attempt with the black columns, this time making them a shape between square and round.

                    auch mal fünf gerade sein lassen

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                    • N Offline
                      Nory @Jip
                      last edited by

                      6f79d188-88b8-4864-8408-fac41dbd610a-image.png

                      I think this was one of my favorite factory models. While there are some inconsistencies, the model effectively conveyed the visual weight HQs should have, as they are one of the most important units you can build.

                      SaverS 2 Replies Last reply Reply Quote 2
                      • SaverS Offline
                        Saver
                        last edited by

                        Hello,

                        @Nory I can understand you, though; I liked the old model too.

                        Unfortunately, I don't see a good way to build from T1 to T3 without clipping or overloading the T1 stage. Therefore, I've distanced myself from the model.

                        But hey, I can't please everyone 🙈

                        Now, a truly final contribution to the Aeon Land Factory.

                        I've tried a lot, but due to my limited skills, the black columns remain. However, I've designed them even narrower.

                        1.jpg 3.jpg 4.jpg

                        I hope this is a small compromise.
                        The respective updates will follow on the FAF vault.

                        auch mal fünf gerade sein lassen

                        1 Reply Last reply Reply Quote 4
                        • SaverS Offline
                          Saver @Nory
                          last edited by

                          @Nory Once I've finished the project, I'll take another look at this version and experiment with it. But I can't say when I'll try it.

                          auch mal fünf gerade sein lassen

                          1 Reply Last reply Reply Quote 2
                          • SaverS Offline
                            Saver
                            last edited by Saver

                            Here's my first version, recreating the old Cybran HQ similar to the original model.

                            This version doesn't contain any stretched textures, but it's also not quite as massive as the original.

                            Here are a few pictures for comparison.

                            83225e9a-7fc8-4973-9860-e2d775d24be1-image.png
                            a21c8451-d55d-49df-b2e0-b58438b09eaf-image.png

                            3b34f903-1e22-4fe0-a46d-1f50d665d62b-image.png
                            bcdaf144-6593-4b2d-b8b0-5c6e9f697cb5-image.png

                            The current model is now part of the mod Re+FAF.

                            I'll be working on the subsets in the coming days. I hope to present a playable version next weekend.

                            auch mal fünf gerade sein lassen

                            1 Reply Last reply Reply Quote 2
                            • SaverS Offline
                              Saver
                              last edited by

                              Here are the HQ levels T1 - T2 - T3 including comparison pictures from the old mod models.

                              2091aa82-f01a-4099-9f18-50bcf82a7384-image.png

                              dedd6e7b-9369-40aa-8b19-d0f9aa01c4e7-image.png

                              6bb8999e-2fb9-49fc-a0a2-3c18b1c76907-image.png

                              fef86209-4c70-4d27-ab7e-7fe2c77b74c9-image.png

                              auch mal fünf gerade sein lassen

                              1 Reply Last reply Reply Quote 1
                              • SaverS Offline
                                Saver
                                last edited by

                                Hey, as previously announced, the new Cybran Land factories can now be used.

                                For a better comparison, all models are included in both mods.

                                In addition to the adjusted components, the height of the mounting arms has also been slightly increased. Especially in the case of the T2, it was so low that units clipped through it. The LOD1 models and the flashing lights have also been adjusted. The flashing lights have been repositioned.

                                That's the current status for now.

                                Here are a few pictures, as usual, for easy comparison.

                                1.jpg
                                2.jpg

                                See you soon.

                                auch mal fünf gerade sein lassen

                                1 Reply Last reply Reply Quote 2
                                • K Online
                                  Katharsas
                                  last edited by

                                  Very nice work!

                                  1 Reply Last reply Reply Quote 0
                                  • H Offline
                                    HotCheeseInRear
                                    last edited by

                                    This is amazing

                                    1 Reply Last reply Reply Quote 1
                                    • SaverS Offline
                                      Saver
                                      last edited by

                                      Hey,

                                      Here's the update for the Cybran Air Factory. It's now more massive, but without the radio tower. I think it already looks good for a T3.

                                      In this case, however, I had a good template from the core game. There was a component called Floating, which I used and retextured.

                                      Here are a few more pictures for comparison. I hope you enjoy testing it again.

                                      5.jpg 6.jpg

                                      1.jpg
                                      2.jpg

                                      3.jpg 4.jpg

                                      Thanks for all the positive feedback.

                                      auch mal fünf gerade sein lassen

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                                      • SaverS Offline
                                        Saver
                                        last edited by

                                        By the way, a little insight for those unfamiliar with mods. Here are all the main files that had to be edited just for the Air Factory.
                                        f353faa6-c75e-43c9-b84d-5be289be4700-image.png
                                        This is just a fraction of the work that goes into FAF. And now imagine the entire game. So, many thanks again to the FAF team.

                                        auch mal fünf gerade sein lassen

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                                        • DDDXD Offline
                                          DDDX
                                          last edited by

                                          ok but these are just animations and meshes.
                                          The real "fun" starts when you need to add functionality beyond what was originally programmed. I'm thinking the revamp of veterancy gain, from number of units killled to % of unit's mass worth killed. Now THAT's what I call work.
                                          And its result is what, 1 file slightly modified? Nothing to see. But so much work, and such awesome QOL improvement.

                                          1 Reply Last reply Reply Quote 0
                                          • SaverS Offline
                                            Saver
                                            last edited by

                                            ^^ I completely agree with you. It was only meant to serve as an example. However, a lot of work went into this project as well. Just think about how much time the creators of these amazing AIs had to put in. But I think every user should just get a hint or a sense of the effort.

                                            By the way, the Cybrans' water factory is also in development. But unfortunately, I can't promise whether there will be another update this weekend.

                                            auch mal fünf gerade sein lassen

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