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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • SaverS Offline
      Saver
      last edited by

      Hello,

      First of all, thanks @Katharsas for your feedback 🙂 If you have any suggestions on how I can improve, feel free to write.

      The adjustment within the mod version, which also includes the FAF factories, so Rework+FAF - short for the future Re+FAF.

      @BlackYps that was a great idea 🙂

      7b3f66c2-b143-4f14-8095-7f26131287d2-image.png
      !!!! Unfortunately, the last version of the T3 factory (UAB030111) can only be created via cheats. Apologies.

      • Left Standard FAF T3 (UAB0301)
      • In the middle the mod version with flat main platform and smaller front panels (UAB030111)
      • on the right is my current version from the original mod (UAB03011)

      e25a2ae2-cbd8-4a56-92a4-28e85af8aae7-image.png

      I also have to say that the front panels need to be made smaller.

      I have to disagree with the suggestion for a flat base plate, though. Unfortunately, it doesn't seem to fit. Let's put it this way: I'm having a picnic and placing things on a blanket. That's the impression I get.

      But the mod is there to help you form your own opinion. So if the picture isn't enough for a review, feel free to check it out in the game. V2 is in the FAF Vault.

      auch mal fünf gerade sein lassen

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      • SaverS Offline
        Saver
        last edited by

        Should I replace the block columns with round ones? But keep the black and white texture of the windows?

        auch mal fünf gerade sein lassen

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        • SaverS Offline
          Saver
          last edited by

          Hello,

          I've tried a couple of changes to the pillars and added them to the Re+FAF mod.

          One with a plate-like shape:
          fd2bfa5a-8558-48c0-b147-a712a35ac3a6-image.png

          and one with a round, white pillar:
          e1a20b33-6d88-4f0e-a971-a1950cd26cd2-image.png

          Maybe someone else has another opinion on this. However, I like the version with the round pillars best. Unfortunately, I can't say when a particular type will make it into the main mod.

          I have adjusted 3 of the 4 points that were agreed upon by BlackYps. Unfortunately, I have to disappoint you with the base plate; it remains raised.

          Because I'd like to get started with the Cybrans.

          auch mal fünf gerade sein lassen

          IndexLibrorumI 1 Reply Last reply Reply Quote 1
          • IndexLibrorumI Offline
            IndexLibrorum Moderator @Saver
            last edited by IndexLibrorum

            @Saver I think the black columns looked best, and the white pillars the least good. They look rather out of place to me, like they've salvaged some old Greek ruins for parts.

            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

            See all my projects:

            SaverS 1 Reply Last reply Reply Quote 0
            • SaverS Offline
              Saver @IndexLibrorum
              last edited by

              @IndexLibrorum
              Thanks for your feedback. And I agree, it looks like Greek columns ^^. I wanted to see how it would look in-game.

              I would repeat the first attempt with the black columns, this time making them a shape between square and round.

              auch mal fünf gerade sein lassen

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              • N Offline
                Nory @Jip
                last edited by

                6f79d188-88b8-4864-8408-fac41dbd610a-image.png

                I think this was one of my favorite factory models. While there are some inconsistencies, the model effectively conveyed the visual weight HQs should have, as they are one of the most important units you can build.

                SaverS 2 Replies Last reply Reply Quote 2
                • SaverS Offline
                  Saver
                  last edited by

                  Hello,

                  @Nory I can understand you, though; I liked the old model too.

                  Unfortunately, I don't see a good way to build from T1 to T3 without clipping or overloading the T1 stage. Therefore, I've distanced myself from the model.

                  But hey, I can't please everyone 🙈

                  Now, a truly final contribution to the Aeon Land Factory.

                  I've tried a lot, but due to my limited skills, the black columns remain. However, I've designed them even narrower.

                  1.jpg 3.jpg 4.jpg

                  I hope this is a small compromise.
                  The respective updates will follow on the FAF vault.

                  auch mal fünf gerade sein lassen

                  1 Reply Last reply Reply Quote 4
                  • SaverS Offline
                    Saver @Nory
                    last edited by

                    @Nory Once I've finished the project, I'll take another look at this version and experiment with it. But I can't say when I'll try it.

                    auch mal fünf gerade sein lassen

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                    • SaverS Offline
                      Saver
                      last edited by Saver

                      Here's my first version, recreating the old Cybran HQ similar to the original model.

                      This version doesn't contain any stretched textures, but it's also not quite as massive as the original.

                      Here are a few pictures for comparison.

                      83225e9a-7fc8-4973-9860-e2d775d24be1-image.png
                      a21c8451-d55d-49df-b2e0-b58438b09eaf-image.png

                      3b34f903-1e22-4fe0-a46d-1f50d665d62b-image.png
                      bcdaf144-6593-4b2d-b8b0-5c6e9f697cb5-image.png

                      The current model is now part of the mod Re+FAF.

                      I'll be working on the subsets in the coming days. I hope to present a playable version next weekend.

                      auch mal fünf gerade sein lassen

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                      • SaverS Offline
                        Saver
                        last edited by

                        Here are the HQ levels T1 - T2 - T3 including comparison pictures from the old mod models.

                        2091aa82-f01a-4099-9f18-50bcf82a7384-image.png

                        dedd6e7b-9369-40aa-8b19-d0f9aa01c4e7-image.png

                        6bb8999e-2fb9-49fc-a0a2-3c18b1c76907-image.png

                        fef86209-4c70-4d27-ab7e-7fe2c77b74c9-image.png

                        auch mal fünf gerade sein lassen

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                        • SaverS Offline
                          Saver
                          last edited by

                          Hey, as previously announced, the new Cybran Land factories can now be used.

                          For a better comparison, all models are included in both mods.

                          In addition to the adjusted components, the height of the mounting arms has also been slightly increased. Especially in the case of the T2, it was so low that units clipped through it. The LOD1 models and the flashing lights have also been adjusted. The flashing lights have been repositioned.

                          That's the current status for now.

                          Here are a few pictures, as usual, for easy comparison.

                          1.jpg
                          2.jpg

                          See you soon.

                          auch mal fünf gerade sein lassen

                          1 Reply Last reply Reply Quote 2
                          • K Offline
                            Katharsas
                            last edited by

                            Very nice work!

                            1 Reply Last reply Reply Quote 0
                            • H Offline
                              HotCheeseInRear
                              last edited by

                              This is amazing

                              1 Reply Last reply Reply Quote 1
                              • SaverS Offline
                                Saver
                                last edited by

                                Hey,

                                Here's the update for the Cybran Air Factory. It's now more massive, but without the radio tower. I think it already looks good for a T3.

                                In this case, however, I had a good template from the core game. There was a component called Floating, which I used and retextured.

                                Here are a few more pictures for comparison. I hope you enjoy testing it again.

                                5.jpg 6.jpg

                                1.jpg
                                2.jpg

                                3.jpg 4.jpg

                                Thanks for all the positive feedback.

                                auch mal fünf gerade sein lassen

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                                • SaverS Offline
                                  Saver
                                  last edited by

                                  By the way, a little insight for those unfamiliar with mods. Here are all the main files that had to be edited just for the Air Factory.
                                  f353faa6-c75e-43c9-b84d-5be289be4700-image.png
                                  This is just a fraction of the work that goes into FAF. And now imagine the entire game. So, many thanks again to the FAF team.

                                  auch mal fünf gerade sein lassen

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                                  • DDDXD Offline
                                    DDDX
                                    last edited by

                                    ok but these are just animations and meshes.
                                    The real "fun" starts when you need to add functionality beyond what was originally programmed. I'm thinking the revamp of veterancy gain, from number of units killled to % of unit's mass worth killed. Now THAT's what I call work.
                                    And its result is what, 1 file slightly modified? Nothing to see. But so much work, and such awesome QOL improvement.

                                    1 Reply Last reply Reply Quote 0
                                    • SaverS Offline
                                      Saver
                                      last edited by

                                      ^^ I completely agree with you. It was only meant to serve as an example. However, a lot of work went into this project as well. Just think about how much time the creators of these amazing AIs had to put in. But I think every user should just get a hint or a sense of the effort.

                                      By the way, the Cybrans' water factory is also in development. But unfortunately, I can't promise whether there will be another update this weekend.

                                      auch mal fünf gerade sein lassen

                                      1 Reply Last reply Reply Quote 1
                                      • SaverS Offline
                                        Saver
                                        last edited by

                                        Hello everyone, here's my first attempt at the Cybran Water Factory. I find the basic T3 HQ model to be okay, so I only added two indicators. The support factories were influenced more.

                                        All factories have received taller control towers. Additionally, the floating section has been removed from the T1 model, which only appears again on the HQ models.

                                        The support factories have received ventilation elements on the main body to more easily distinguish between T2 and T3 when viewed from above. Other components on the decks that were only present on the HQ models have been removed.

                                        Here are the pictures for comparison.

                                        2.1.jpg
                                        2.2.jpg

                                        3.jpg
                                        4.jpg

                                        5.jpg
                                        6.jpg

                                        7.jpg
                                        8.jpg

                                        9.jpg 10.jpg

                                        auch mal fünf gerade sein lassen

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                                        • SaverS Offline
                                          Saver
                                          last edited by

                                          1.jpg
                                          2.jpg

                                          auch mal fünf gerade sein lassen

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                                          • QuantumTyphoonQ Offline
                                            QuantumTyphoon
                                            last edited by

                                            I really don't think that the factories should look like giant office buildings with tiny windows. The Harbinger doesn't look like a giant walker in game. Just another big tank. I think the tiny windows should all together be removed from the texture. Or even the windows should be larger as in a large room overlooking the construction process. Like you see in airports overlooking the airliners docking and so on.

                                            SaverS 1 Reply Last reply Reply Quote 0

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