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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Redesign of all HQ and support factories

    Scheduled Pinned Locked Moved Suggestions
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    • SaverS Offline
      Saver @BlackYps
      last edited by Saver

      @BlackYps
      Hello, and thanks again for your feedback. I'll go through your message one by one 🙂 Why did the Aeon Land factory turn out like this:

      I'd read in many posts about all the factories that the HQs didn't look powerful enough. And that's already true for the base model of the Aeon.
      The best way to see this aspect is to look at the factories from the side.
      As I wrote, they imagine these buildings as a temple. That's how the idea for the design came about.

      This also explains the change in the base platform. All land and air factories in SC are high platforms. Only the Aeon Land has not. However, since it should fit the faction, I've made it more similar to the air factory.

      I'm happy to reduce the side panels again. What do you think about 3/4 of the current size?

      Lastly, I'll focus on the current mod. I think your suggestion is great. However, I'd leave the mod as it is, since people are already using it in the game. I'd therefore like to create a second test mod where all factories can be built. If I have enough time, I'll be able to upload it this evening (my wife still has a say on that, though ^^).

      Normal:
      Savers Factory Rework
      d708c2bf-8bf3-456a-a52b-d98af5c1af86-HQ.png

      Comparison:
      Savers Factory Rework +FAF
      HQ2.png

      By the way, this work is now celebrating its halfway point - Bergfest (that's what we say in Germany).

      auch mal fünf gerade sein lassen

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      • SaverS Offline
        Saver @BlackYps
        last edited by

        @BlackYps

        Hi, I got some time ^^

        so here's your mod- test- version.

        Unfortunately, there's still a bug in the mod. See the image from the game. All upgrade variants are always displayed, even though I renamed them in the blueprint. But maybe I missed something.

        Well, that should be enough for the test 🙂

        I haven't changed the Aeon Land factory yet, though. But I think that's enough work for today.

        I hope you enjoy testing it. And don't be surprised, I've adjusted almost all factories. So, from T1 to T3 UEF and Aeon 😉

        d54c9404-a4c5-451c-9f3d-7b01d7761ec7-image.png

        a24ad841-3356-4b07-b9c8-e934c6f906e6-image.png

        auch mal fünf gerade sein lassen

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        • BlackYpsB Offline
          BlackYps
          last edited by

          Thank you for that mod! Don't worry about the technical issues, it's fine enough for testing.

          I thought some more about the Aeon factories and I think I just dislike changing the design of a factory where it is not needed. The idea is to basically keep the original factory models as support factories. I see that you connected the previously floating arcs, which is a nice change, but raising the platform is not really needed. It significantly changes the overal design and it's a change purely based on personal taste. It also creates the issue that the structures in the back have to be even higher to support the arc shields without units clipping into it.
          I do like that you moved the structures in the back further out, this is a good change, it reduces clipping with units and makes the factory look a bit bigger without changing the feel of the design.

          I have some more thoughts about the HQ: I generally like the extra elements and animations you added. As I said, I think the shields (purple) should be 1/4 to 1/3 smaller. The pillars (orange) are very nicely designed. I think I would like it better if they supported the raising arc in the front instead of these pure black things (red). I'd remove the extra terraces in the back (green) imo they make it look too bulky.

          grafik.png

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          • SaverS Offline
            Saver
            last edited by Saver

            Phew, that's a lot of adjustments. But that's what this topic is for.

            Since the modification to the base plate affects all animations, I would first adjust only the model for T3 and create it as a new unit (luckily, I've stored all the movements as Lua files in the mod for this purpose ^^).

            Do you perhaps have a rough idea for how the front arch should be raised?

            Then we can discuss the further changes.

            @ All If you can, please participate in the discussion so we can achieve a more comprehensive result.

            auch mal fünf gerade sein lassen

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            • K Offline
              Katharsas
              last edited by Katharsas

              I personally like Aeon factories not being flat at the bottom very much. I also like that it is higher. It really looked like the odd one out compared to the other factories before when viewed from the side (what you demonstrated here: https://forum.faforever.com/post/68882 ).

              But i agree with BlackYps that some of the black blocks in the HQ do not look good. Aeon is imo generally a "rounded", "organic" looking faction and the black blocks make it too blocky.

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              • SaverS Offline
                Saver
                last edited by

                Hello,

                First of all, thanks @Katharsas for your feedback 🙂 If you have any suggestions on how I can improve, feel free to write.

                The adjustment within the mod version, which also includes the FAF factories, so Rework+FAF - short for the future Re+FAF.

                @BlackYps that was a great idea 🙂

                7b3f66c2-b143-4f14-8095-7f26131287d2-image.png
                !!!! Unfortunately, the last version of the T3 factory (UAB030111) can only be created via cheats. Apologies.

                • Left Standard FAF T3 (UAB0301)
                • In the middle the mod version with flat main platform and smaller front panels (UAB030111)
                • on the right is my current version from the original mod (UAB03011)

                e25a2ae2-cbd8-4a56-92a4-28e85af8aae7-image.png

                I also have to say that the front panels need to be made smaller.

                I have to disagree with the suggestion for a flat base plate, though. Unfortunately, it doesn't seem to fit. Let's put it this way: I'm having a picnic and placing things on a blanket. That's the impression I get.

                But the mod is there to help you form your own opinion. So if the picture isn't enough for a review, feel free to check it out in the game. V2 is in the FAF Vault.

                auch mal fünf gerade sein lassen

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                • SaverS Offline
                  Saver
                  last edited by

                  Should I replace the block columns with round ones? But keep the black and white texture of the windows?

                  auch mal fünf gerade sein lassen

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                  • SaverS Offline
                    Saver
                    last edited by

                    Hello,

                    I've tried a couple of changes to the pillars and added them to the Re+FAF mod.

                    One with a plate-like shape:
                    fd2bfa5a-8558-48c0-b147-a712a35ac3a6-image.png

                    and one with a round, white pillar:
                    e1a20b33-6d88-4f0e-a971-a1950cd26cd2-image.png

                    Maybe someone else has another opinion on this. However, I like the version with the round pillars best. Unfortunately, I can't say when a particular type will make it into the main mod.

                    I have adjusted 3 of the 4 points that were agreed upon by BlackYps. Unfortunately, I have to disappoint you with the base plate; it remains raised.

                    Because I'd like to get started with the Cybrans.

                    auch mal fünf gerade sein lassen

                    IndexLibrorumI 1 Reply Last reply Reply Quote 1
                    • IndexLibrorumI Offline
                      IndexLibrorum Moderator @Saver
                      last edited by IndexLibrorum

                      @Saver I think the black columns looked best, and the white pillars the least good. They look rather out of place to me, like they've salvaged some old Greek ruins for parts.

                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                      See all my projects:

                      SaverS 1 Reply Last reply Reply Quote 0
                      • SaverS Offline
                        Saver @IndexLibrorum
                        last edited by

                        @IndexLibrorum
                        Thanks for your feedback. And I agree, it looks like Greek columns ^^. I wanted to see how it would look in-game.

                        I would repeat the first attempt with the black columns, this time making them a shape between square and round.

                        auch mal fünf gerade sein lassen

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                        • N Offline
                          Nory @Jip
                          last edited by

                          6f79d188-88b8-4864-8408-fac41dbd610a-image.png

                          I think this was one of my favorite factory models. While there are some inconsistencies, the model effectively conveyed the visual weight HQs should have, as they are one of the most important units you can build.

                          SaverS 2 Replies Last reply Reply Quote 2
                          • SaverS Offline
                            Saver
                            last edited by

                            Hello,

                            @Nory I can understand you, though; I liked the old model too.

                            Unfortunately, I don't see a good way to build from T1 to T3 without clipping or overloading the T1 stage. Therefore, I've distanced myself from the model.

                            But hey, I can't please everyone 🙈

                            Now, a truly final contribution to the Aeon Land Factory.

                            I've tried a lot, but due to my limited skills, the black columns remain. However, I've designed them even narrower.

                            1.jpg 3.jpg 4.jpg

                            I hope this is a small compromise.
                            The respective updates will follow on the FAF vault.

                            auch mal fünf gerade sein lassen

                            1 Reply Last reply Reply Quote 4
                            • SaverS Offline
                              Saver @Nory
                              last edited by

                              @Nory Once I've finished the project, I'll take another look at this version and experiment with it. But I can't say when I'll try it.

                              auch mal fünf gerade sein lassen

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                              • SaverS Offline
                                Saver
                                last edited by Saver

                                Here's my first version, recreating the old Cybran HQ similar to the original model.

                                This version doesn't contain any stretched textures, but it's also not quite as massive as the original.

                                Here are a few pictures for comparison.

                                83225e9a-7fc8-4973-9860-e2d775d24be1-image.png
                                a21c8451-d55d-49df-b2e0-b58438b09eaf-image.png

                                3b34f903-1e22-4fe0-a46d-1f50d665d62b-image.png
                                bcdaf144-6593-4b2d-b8b0-5c6e9f697cb5-image.png

                                The current model is now part of the mod Re+FAF.

                                I'll be working on the subsets in the coming days. I hope to present a playable version next weekend.

                                auch mal fünf gerade sein lassen

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                                • SaverS Offline
                                  Saver
                                  last edited by

                                  Here are the HQ levels T1 - T2 - T3 including comparison pictures from the old mod models.

                                  2091aa82-f01a-4099-9f18-50bcf82a7384-image.png

                                  dedd6e7b-9369-40aa-8b19-d0f9aa01c4e7-image.png

                                  6bb8999e-2fb9-49fc-a0a2-3c18b1c76907-image.png

                                  fef86209-4c70-4d27-ab7e-7fe2c77b74c9-image.png

                                  auch mal fünf gerade sein lassen

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                                  • SaverS Offline
                                    Saver
                                    last edited by

                                    Hey, as previously announced, the new Cybran Land factories can now be used.

                                    For a better comparison, all models are included in both mods.

                                    In addition to the adjusted components, the height of the mounting arms has also been slightly increased. Especially in the case of the T2, it was so low that units clipped through it. The LOD1 models and the flashing lights have also been adjusted. The flashing lights have been repositioned.

                                    That's the current status for now.

                                    Here are a few pictures, as usual, for easy comparison.

                                    1.jpg
                                    2.jpg

                                    See you soon.

                                    auch mal fünf gerade sein lassen

                                    1 Reply Last reply Reply Quote 2
                                    • K Offline
                                      Katharsas
                                      last edited by

                                      Very nice work!

                                      1 Reply Last reply Reply Quote 0
                                      • H Offline
                                        HotCheeseInRear
                                        last edited by

                                        This is amazing

                                        1 Reply Last reply Reply Quote 1
                                        • SaverS Offline
                                          Saver
                                          last edited by

                                          Hey,

                                          Here's the update for the Cybran Air Factory. It's now more massive, but without the radio tower. I think it already looks good for a T3.

                                          In this case, however, I had a good template from the core game. There was a component called Floating, which I used and retextured.

                                          Here are a few more pictures for comparison. I hope you enjoy testing it again.

                                          5.jpg 6.jpg

                                          1.jpg
                                          2.jpg

                                          3.jpg 4.jpg

                                          Thanks for all the positive feedback.

                                          auch mal fünf gerade sein lassen

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                                          • SaverS Offline
                                            Saver
                                            last edited by

                                            By the way, a little insight for those unfamiliar with mods. Here are all the main files that had to be edited just for the Air Factory.
                                            f353faa6-c75e-43c9-b84d-5be289be4700-image.png
                                            This is just a fraction of the work that goes into FAF. And now imagine the entire game. So, many thanks again to the FAF team.

                                            auch mal fünf gerade sein lassen

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