@Psions said in Ythotha should get a switch for Othuy:
There is no reason ever, to build that many Yotha.
I think adding such a feature will just cause more confusion and will give yotha a significant buff against other T4, and will promote poorer gameplay.
What do you do vs 10 colosses + 5-6 t3 mobile arty then as seraphim ?
5-6 arties will wreck any amount of "counter" snipers stacks (enough damage to kill shields). Even 2-3 gcs are better vs 2-3 ythotas cause they will focus fire single ythota and it will damage nearby units and exps.
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Ahwassa costs almost 2x ythota
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ahwassa is 2/3 of t3 arty.
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12k mass of asf will kill 48k mass of ahwassa in roughly ~3-4 seconds. Ahwassa is only good if you outragesly win AIR (so they build 2 gc and y build 12k mass of inties and 48k mass of ahwassa). But at that point strat bombs will work even better (or ton of t1 bombers).
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ahwassa needs like 8-9 passes to kill gc. This is roughly 2+ minutes of gcs wrecking something
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2 gcs will do 5k+ dps if they start focusing something (ahwass is only 700 dps (and even less with flight + rotation time)).
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So ythota will live for 13.7 seconds if focused by gcs, this is roughtly 25 units of walk time, yes there is 'some' possibility it will get to gc's faces. But best case scenario is both groups of units die, not "sera can somehow win".
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TLDR 12k inties + 3 gcs(81k mass) >> ahwassa(48k mass) + 2 ythotas(43k mass).