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Will TML ever be balanced?

Scheduled Pinned Locked Moved Balance Discussion
83 Posts 31 Posters 11.4k Views 1 Watching
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  • C Offline
    Caliber
    last edited by Caliber 23 Jul 2024, 20:36

    @TheWheelieNoob the mavor reference was just a joke, I was interested to see how it would compare to the most powerful unit in the game mass for mass, no need to rage over it lol.

    let me ask you this question

    if a tml is mainly used to kill t2 mexes at 2000hp why does it do 5000 damage

    is there an calculable reason that it does 5000 damage or is it just a randomly generated number?

    F 1 Reply Last reply 23 Jul 2024, 22:05 Reply Quote 0
    • F Offline
      Firv @Caliber
      last edited by 23 Jul 2024, 22:05

      @caliber said in Will TML ever be balanced?:

      @TheWheelieNoob the mavor reference was just a joke, I was interested to see how it would compare to the most powerful unit in the game mass for mass, no need to rage over it lol.

      let me ask you this question

      if a tml is mainly used to kill t2 mexes at 2000hp why does it do 5000 damage

      is there an calculable reason that it does 5000 damage or is it just a randomly generated number?

      it does 6k damage so you can 2 shot any unupgraded commander

      1 Reply Last reply Reply Quote 0
      • F Offline
        FtXCommando
        last edited by 23 Jul 2024, 22:08

        In practical games you won’t kill a uef acu with 2 tmls because regen happens every tick.

        1 Reply Last reply Reply Quote 0
        • V Offline
          veteranashe
          last edited by 24 Jul 2024, 12:48

          Uef4life, 6 million mass in snoops is 500,000 snoops or 1 mil DPS

          Thanks for the numbers on Corsair. I still think it's mostly fine and definitely a excellent addition to the game over ta.

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          • S Offline
            snoog
            last edited by 24 Jul 2024, 15:20

            I still maintain the primary reason TML is OP is because of overkill destroying the wreck of t2 mexes.

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            • N Online
              Nuggets
              last edited by Nuggets 25 Jul 2024, 18:49

              Regarding the TML overkilling t2 mex, i don't think this is OP at all because it is easily counterable with tmd. What does make TML OP is the fact that if you have a wide area of targets you need lots of tmd. Same principle with nuke.
              Not sure how you would balance this. Maybe increase the required buildpower?

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              • C Offline
                Caliber
                last edited by 25 Jul 2024, 19:47

                1 Idea would be to increase the loading time for missiles and possibly reduce storage capacity so that it would give the player more time to make TMD over a large area and not lose all t2 mex in 20 seconds.

                S 1 Reply Last reply 26 Jul 2024, 18:06 Reply Quote 0
                • V Offline
                  veteranashe
                  last edited by 26 Jul 2024, 12:52

                  Increase tmd range

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                  • S Online
                    Sainse @Caliber
                    last edited by 26 Jul 2024, 18:06

                    @caliber cybran tml already has a capacity of 4, making it even less is stupid

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                    • C Offline
                      Caliber
                      last edited by Caliber 30 Jul 2024, 13:15

                      I have just created a mod that rebalances the tml.zgdhnbsdhjnsrt.jpg

                      problems with the tml as I see them;

                      6k damage for very little cost
                      no risk vs reward factor, if tml doesnt work you risk/lose nothing and can reclaim the tml
                      tml can be fired way too quickly and kill an opponents whole base in about 10 seconds
                      spreading tmd around takes time

                      Key changes;

                      -Missile energy cost's have been increased significantly to create a risk factor of energy stalling when making tmls."
                      -Missile mass costs have been slightly increased.
                      -Missile damage has been reduced to 2k so that it doesnt kill the reclaim but still enough to snipe t2 mexes
                      -Capacity has been reduced to 1 other than cybran as their launcher has 4 launch tubes so makes sense
                      -TML build rate has been increased so that assisting is less powerful.
                      -TML explosion damage has been increased to match missile damage at 2k, so dont stand near it if it gets destroyed, again creating a risk factor for tml use."

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