Commander Survival Kit (A new SIM Mod)
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The Deroys look really creative, I love the leg laser beams
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Hello everyone,
it's been a while since the last update
Now its time to present you an Massive one with a lot of new Toys.Since our last Update Report 8 new Units has been added into CSK Units:
Lets check them out:"Enforcer" - Tech 3 Ambush Droid
A 4 Legged Walker armed with two powerful Oblivion Cannons and two Rapid Fire Laser Cannons. This Droid is Amphibious, so it can move below the Water Layer. However its main Feature is the access to the Teleport Ability, which makes him more dynamic in terms of Re Position on the Map to start Surprise Attacks or Fast Support Tasks. Design and Model was created by @Saver So special Thanks goes to him to create this Nice Unit for the Project.
"CX:64 Tarantula" - Tech 3 Armored Support Walker
A large 8 Legged Mechanical Spider armed with an Nanite Cloud Cannon and Tactical Missile Launchers. The Nanite Cloud Cannon can generate Nanite Clouds on the Map which Damages enemy Units or Repair Ally Units over the time.
"C6 Lockdown Mark I" - Tech 3 Sniper Tripod
A 3 Legged Walker armed with 4 Laser Cannons for long Distance Combat. Its Head Turret will begin to Rotate in a loop if the first Cannon fires. So the other 3 Cannons will face their Target as well. The Design of this Unit is based on the Octuptarra tri-droid from Star Wars.
"C8 Lockdown Mark II" - Tech 3 Heavy Sniper Tripod
Basically an larger Version of the "C6 Lockdown Mark I". But with access to additional Tactical Missile Launchers.
"MB23: Skull Breaker"- Tech 3 Devastator Truck
This Tank is actually an Advanced Mobile Bomb.
It is armed with an Single concentrated Anti Matter Bomb to cause a lot of Damage to Enemy Units if Detonated.
"CG-167: Sphire" - Tech 3 Mobile Missile Battery
The Cybran Counter of the UEF HIMARS.
This Missile Battery is armed with 2 Long Distance Photon Missile Launchers. It can fire 12 Missiles per Salvo. The Design is based on the Hailfire Droid from Star Wars.
"CB-1: Ganit" - Tech 3 Advanced Mobile Bomb
This 4 legged Spider Bot is Designed to cause a lot of Damage by its Suicide Weapon. It comes with an Ability to Switch into an Stationary Mine Mode. The Walker will use its Drill to stabilze itself into the Ground and activates its Cloak Device. So you can use this Unit as Mobile Bomb or as an Stationary Mine.
"Terminator Mark I" - Tech 2 Tank Bot
The first Unit of the Cybran Tank Bot Series has arrive.
This Vehicle is armed with 4 Rapid Fire Laser Cannons.
It has more Health compared to an regular Tech 2 Tank.
All new Units are now available in Early Access for Testing.
They are included in the Mod: Commander Survival Kit Units.Looking forward for your Feedback.
Stay tuned for more Updates.
Best regards
CDRMV -
I was about to say, some of these Cybran units look familiar!
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@zeldafanboy What units were in the xbox version that are not in the PC version??
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Great looking mod and models. Looks like a lot of hard work. Dare I ask if any Seraphim units are on their way?
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@reckless_charger
Glad to hear you like my Work
Of course each Faction will get new Units in CSK Units.
So yes new Seraphim Units will be included in the Mod as Well. -
Cybran got a T1 scout sub, Aeon got a T1 static artillery, and UEF got a T3 anti arty shield
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daaaaaamn....nice units.
I really REALLY like the point system, wish I had something like that for my hero units in my survival instead of enhancements & veterancy...
Gonna check your code out, I'm really curious how you did it.
Good work man. -
@dddx
Hey DDDX,
Glad to hear you like it.
If you want to Check it Out I recommend to Download the Development Version of the Commander Survival Kit on my GitHub Repository. This Version adds the new Command and Tactical Centers. These two new Tech 2 Structures generate additional Points for the Reinforcements and Fire Support Manager. They have thier own new Lobby Options as Well. So you could deactivate the Automatic Point Generation of the two Managers and Play Games with the two Centers only to get the Points for both Managers. The other Thing which this Version adds is the Naval Reinforcements Manager. So you can call Naval Reinforcements on the Map now. So I think this will give you more Interesting things to explore to improve your Mod as well. Both new Features will be included in the next upcoming official Version of the Commander Survival Kit. The new Units will be included in the official Standalone Unit Pack of this Project which is called Commander Survival Kit: Units (CSK Units). That means the new Units are Not included in the Commander Survival Kit with the two Managers. If you have any Questions or Suggestions let me know.
Stay tuned for more Updates.
Best regards
CDRMV -
This mod is super amazing! I was just wondering, when do you plan to release the full version? This is not in any means asking you to rush, please take your time and keep up the good work
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@stoma1233
"I was just wondering, when do you plan to release the full version?"Hey glad to hear you like it. Which modification does the question refer to exactly?
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Commander Survival Kit
Includes the Reinforcements and Fire Support Manager
Includes several New Lobby Options
Is already Released as an Full Version on FAF Modvault
However a new Version with new Content and Features is
currently in Development -
Commander Survival Kit: Units
The official upcoming Unit Pack of this Project.
First Version is currently in Development as well
Development Version is available on GitHub in Early Access -
Commander Survival Kit: Research
Introduction of an full Research Interface into the Game
Includes several Research Techtrees to Unlock Units
Research Points are generated by Research Labs
Development is paused and will be continued soon
Development Version is available on GitHub in Early Access
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@cdrmv hey man.
Awesome work on those models. As for the undergroundground movement, I am very curious about it.
Mind if we take this to messages? I ask because you have a do not disturb turned on. -
@dddx
Of course feel free to write me an Message anytime.
I will answer you If I have the time. -
Dude! These are great!
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@cdrmv Sorry for the late reply. I meant the unit pack, but if you have a rough idea, the others too.
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@stoma1233
Sorry for my late reply.If anything goes forward with the Development Progress we could see the first official Release of CSK Units in December this Year. However, there is still a chance that the release of the mod will be postponed next year.
I just want to avoid releasing the mod unfinished. That's why I take my time in this regard to ensure that everything is functional, balanced and as qualitatively correct as possible.
CSK Research will take more time in its Development so i don't have an Release Time Window for that so far. Similar like CSK Units the next Release of the Sim Mod Commander Survival Kit (Version 18) will probably coming this December or Next Year because it is depending on the Development of CSK Units. The Reason for this is few things of CSK Units will appear in the Reinforcements and Fire Support Manager as well.
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Hello everyone,
it's time for an new Development Update of this Project.Since our last Update Report 9 new Units has been added into CSK Units:
Lets check them out:'CMX-1700: Magnetar' - Cybran Experimental Magnet Defense
A Defense Structure armed with an large Magnet.
Inspired by the Cybran 'Magnetron' - Experimental Unit Magnet from Supcom 2
It comes with two different Modes:Destruction Magnetfield Mode:
Stun Magnetfield Mode:
The Stun Magnetfield Mode uses the Stun Ray Shield which stuns enemy Land Units if they enter the Circle Fundament of this Structure The Destruction Magnetic Field Mode will Damage or Destroy enemy Land Units with its several Shredder Spinners if they enter the Circle Fundament of this Structure. Both Modes have their own Toggle Button but only one Mode can be used at the same time. So it is up to you which Mode you prefere more for this Structure. Additonally this Structure has access to the Automatic Reclaim System. So Wrecks from destroyed enemy or ally Units will be reclaimed automatically if there are located on its Fundament.
'Comb Mark 1' - Cybran Tech 1 Light Vehicle Bunker
Any Bunker will now use the same Transport System, which is used by Air Transports. The Cybrans have now get their own Version of an Bunker on Tech 1.
'TB-X1: Turboplasma' - UEF Tech 2 Multi Defense Turret
A Plasma Turret which is able to switch from Ground to Anti Air Mode and backwards. The Design is based on the XX-9 Turbolaser Turret from Star Wars.
'TB-X2: Turboplasma' - UEF Tech 3 Multi Defense Turret
A improved Version of the TB-X1 with an second Plasma Cannon.
This Turret is able to switch from Ground to Anti Air Mode and backwards. The Design is based on the XX-9 Turbolaser Turret from Star Wars.
'Osiris - Aeon Tech 3 Beam Defense
The Aeon have get an new Defense Turret on Tech 3.
It is armed with an single Osiris Laser Beam Ring Cannon.
'Royal Osiris'- Aeon Tech 3 Hover Beam Tank
Basically the Mobile Version of the Osiris - Aeon Tech 3 Beam Defense.
However the Osiris Laser Beam Ring Cannon is mounted on an Hover Tank Chassis.
'Companion - Aeon Tech 1 Flying Saucer
A small Flying Saucer which fires Gravity Projectiles on the Enemy.
'Royal Companion '- Aeon Tech 2 Flying Saucer
An improved Version of the Companion Flying Saucer, which is armed with an Oblivion Cannon in its Center.
'Companion of eternity' - Aeon Tech 3 Flying Saucer
One of the most modern Flying Saucers in the Aeon Army.
This Flying Saucer is armed with an Osiris Beam Cannon in its Center.
All new Units are now available in Early Access on Github for Testing.
They are included in the Mod: Commander Survival Kit Units.Looking forward for your Feedback.
Stay tuned for more Updates.
Best regards
CDRMV -
Hello everyone,
today I want to present you an small Development Update.
Lets check it out.The Aeon have get their first two Air Experimental Units in CSK Units today.
'The Illuminate Companion - Experimental Flying Saucer
This large Aeon Flying Saucer is basically an alternate Version of the Czar. It is armed with an instable Tendium Laser Beam Generator, which fires an Tendium Beam to the Ground. However the Generator unleashes an Instable Tendium Energy Projectile which creates an large Impact Explosion on the Ground Layer. Compared to the Czar this Flying Saucer is more larger in Scale and has an larger Hangar for Air Units.
'Hathor ' - Experimental Bomber
This large Bomber has access to two switchable Modes:Instable Tendium Mode:
The Bomber drops an single Instable Tendium Projectile to the Target Area. The Projectile will cause an nice looking devastating Explosion. Some of you will probably know this Weapon as an callable Weapon Barrage for the Aeon in the SIM Mod Commander Survival Kit.
Carped Bombing Mode:
If you press the Toggle Button to switch to this Mode. The Bomber will drop several Energy Projectiles which are used by the Aeon Salvation Experimental Rapid Fire Artillery from the Game itself.
Keep in Mind the Switch Progress between both Modes will take a little bit until both Weapons will fire.
All new Units are now available in Early Access on Github for Testing.
They are included in the Mod: Commander Survival Kit Units.Looking forward for your Feedback.
Stay tuned for more Updates.
Best regards
CDRMV -
@cdrmv several years back Domino created unit status icons. That could be displayed over a unit that received Veterancy, Damage-Over-Time, or other such effects. There's a whole bunch of icons and icon LOD's within DMS you could use.
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I really like the saucers!
Reminds me of a project I was never able to finish that used CZAR like saucer with a tractor beam turret mounted at the center. It could tractor up any moble T1 -T3 unit, destroy it, then fire the corpse off as a projectile. The circumference of the saucer would fire off four snub fighters that were completely script controlled, and thus bound to the parent unit.
Side note: This was a unit somewhere between a T3 an an experimental.
While I sadly no longer have the files, the script for it was used to upgrade the Aeon colossus with similar capabilities. The snub fighters are used in 4DC's T3 Cybran faction.