From a different thread:
@IceDreamer said in Proposal: T3 Arty & Movement:
I'm in the rare position of agreeing with absolutely everything your just said Apart from, perhaps, the proposed solution...
Recognizing the existence of a problem, and proposing a good solution to that problem, are two very different things. It's common when it comes to game development that the fan community identifies a problem but proposes terrible solutions. The game devs usually have a much better idea about solutions (the range of what is feasible to code, and the impact it would have on the game) than about problems (the fans almost by definition are better at recognizing whether something is fun or not, than the people building it).
Guidelines that encourage people to propose solutions sends the discussion in the wrong direction, it would be more useful if we first figure out the scope of the problem and then invite brainstorming about possible solutions before picking apart solutions as good/bad ideas.
Really we should have two subforums, a "balance gripes" forum where people identify problems and argue about them, and brainstorm solutions, and then a "balance team discussion" forum where people make more formal presentations about what the problem is, what their solution is, replays showing the problem, and replays with a sim mod implementing a proposed solution. The balance team shouldn't have to feel any need to get involved, even just to read what's going on, until it reaches that level.
The balance gripes forum shouldn't show up on the "new posts" tab. People should have to seek it out in order to get it. That way we don't have to worry about innocent players being corrupted by reading dumb stuff. People get into long arguments because they think it matters, but if this forum was hidden away only for people with an active interest in the subject, people who understand that the "balance gripes" subforum will be full of misinfo, then there will be less incentive to try to "win the argument." The point of the gripes forum would be to collaborate to imagine and design sim mods for testing balance ideas, not winning arguments about who understands the game better.
Only when a proposal is sufficiently far along would it end up in the official balance team discussion forum where it could receive more careful attention from the community.