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    Can we Pleaassee have 1 v1 random map only queue?

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    • DgunD Offline
      Dgun
      last edited by

      Map veto or second queue seems to be the best way forward. I jut returned from a work trip so I have not been online for the last week. Did any progress occur on this?

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      • DgunD Offline
        Dgun @Guest
        last edited by

        This post is deleted!
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        • DgunD Offline
          Dgun @Guest
          last edited by

          @melanol said in Can we Pleaassee have 1 v1 random map only queue?:

          I stopped stressing out because of random maps, and now we have something to do while the 1st factory is being built: studying the map.

          The biggest issue with random maps is that sometimes you don't know if a unit can fit into this or that pass

          Agree!!

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            map veto has been "in progress" for about 8 years at this point, so we can guess and say we are about halfway there in dev time

            DgunD 1 Reply Last reply Reply Quote 1
            • C Offline
              clint089
              last edited by

              How often did i had to decide between tmm and custom, but in reality i just wanna start a game regardless of the map/type, maybe i had a favorite, but was also willing to play another map during non-peak-hours.

              What if we open up the possibility to create one-time queue-able customs to all players?

              Simplified flow:

              1. Select a name, map, mods, restrictions, rating-range, min game quality etc.
              2. Publish the game to the server/other players
              3. You can join multiple lobbies, but only "host" one or two?
              4. Lobby will be active till started or empty
              5. Rating could be applied to global

              @DGun you could just open up that 1v1 with all your desired configs and still be in queue.

              Would love to get your opinion about that

              DgunD 1 Reply Last reply Reply Quote 0
              • MoraxM Offline
                Morax
                last edited by

                MapGen has its limits and after awhile you will see patterns that lead to the same build orders and "meta" of human-made maps.

                As far as visuals go, map gen is really dull and makes the experience just that...

                I pretty much don't play team games anymore because it's all map gen so please do not do this to 1v1.

                DgunD 1 Reply Last reply Reply Quote 0
                • DgunD Offline
                  Dgun @clint089
                  last edited by

                  @clint089 said in Can we Pleaassee have 1 v1 random map only queue?:

                  How often did i had to decide between tmm and custom, but in reality i just wanna start a game regardless of the map/type, maybe i had a favorite, but was also willing to play another map during non-peak-hours.

                  What if we open up the possibility to create one-time queue-able customs to all players?

                  Simplified flow:

                  1. Select a name, map, mods, restrictions, rating-range, min game quality etc.
                  2. Publish the game to the server/other players
                  3. You can join multiple lobbies, but only "host" one or two?
                  4. Lobby will be active till started or empty
                  5. Rating could be applied to global

                  @DGun you could just open up that 1v1 with all your desired configs and still be in queue.

                  Would love to get your opinion about that

                  I think this would be too complicated for practical application. a 1v1 mapgen ladder is the simplest solution. One click. Done.

                  I think it would be really interesting to see who is the best in the world at 1v1 mapgen.

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                  • DgunD Offline
                    Dgun @Morax
                    last edited by

                    @morax said in Can we Pleaassee have 1 v1 random map only queue?:

                    MapGen has its limits and after awhile you will see patterns that lead to the same build orders and "meta" of human-made maps.

                    As far as visuals go, map gen is really dull and makes the experience just that...

                    I pretty much don't play team games anymore because it's all map gen so please do not do this to 1v1.

                    I agree visuals are superior in hand crafted maps. But there is just so much depth that goes into mastering a map.

                    I was watching the last tournament live stream. At one point the commentator mentions "Most people don't know, but these particular trees next to the base are super rich in mass, if you don't harvest them at the start you are at a major disadvantage". I think this perfectly illustrates the problem.

                    If you love memorizing stuff and perfecting a map then great. If you don't (like me) 1v1 current ladder is a pain.

                    When the starting position is truly equal - then the only differentiating factor is skill. Mapgen.

                    MoraxM 1 Reply Last reply Reply Quote 0
                    • DgunD Offline
                      Dgun @FtXCommando
                      last edited by

                      @ftxcommando said in Can we Pleaassee have 1 v1 random map only queue?:

                      map veto has been "in progress" for about 8 years at this point, so we can guess and say we are about halfway there in dev time

                      lol.

                      What is the bottleneck? Developer availability?

                      The original gpgnet client had veto and preference.

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by BlackYps

                        It's more like nuclear fusion. Map veto is constantly six months away.
                        The bottleneck is developer availability. A concept exists how map veto should work, but somebody has to implement it. If somebody wants to try, I can provide guidance.
                        The only real requirement is that you have some (any) sort of programming experience

                        DgunD 1 Reply Last reply Reply Quote 1
                        • DgunD Offline
                          Dgun @BlackYps
                          last edited by

                          @blackyps said in Can we Pleaassee have 1 v1 random map only queue?:

                          It's more like nuclear fusion. Map veto is constantly six months away.
                          The bottleneck is developer availability. A concept exists how map veto should work, but somebody has to implement it. If somebody wants to try, I can provide guidance.
                          The only real requirement is that you have some (any) sort of programming experience

                          I could probably have a crack at it. Is it on github?

                          BlackYpsB 1 Reply Last reply Reply Quote 0
                          • MoraxM Offline
                            Morax @Dgun
                            last edited by

                            @dgun the stacked tree reclaim is a general-game knowledge rather than a certain map. Even in map-gen you have to learn to recognize certain reclaim types.

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                            • N Offline
                              Nex @Morax
                              last edited by

                              @morax there are maps with reclaim types that don't get generated and are very specific to the map.
                              In the last invitational there was a map (I think that's the one dgun also meant) that had tree groups, where the single trees were worth like 5 mass each. That's something you'll never see in mapgen and I think you couldn't even see the tree reclaim on ctrl+shift

                              MoraxM 1 Reply Last reply Reply Quote 0
                              • BlackYpsB Offline
                                BlackYps @Dgun
                                last edited by

                                @dgun said in Can we Pleaassee have 1 v1 random map only queue?:

                                I could probably have a crack at it. Is it on github?

                                Yes, all the software that needs changing is available on github. This is the concept the matchmaker team wrote. Let me know if you are interested in doing this.
                                The first step would be that we plan together how it would work on a technical level.
                                FAF_Map_Vetoes-2.pdf

                                DgunD 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  comdek
                                  last edited by

                                  Well, I'm probably not gonna be loved for this opinion but...
                                  Lets go one step further, and bring on Mapgen Unexplored....

                                  Unexplored is only really possible with mapgen, but it's a great 1v1 format. Like really fun, it's totally underrated.... Lets do it...

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                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    No, unexplored is unplayable in 20x20 due to how vision works in the game. Entirely possible for a chunk to be explored on your map but you didn’t fly in the correct spot so you didn’t see a mex spot that suddenly pops in.

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                                    • MoraxM Offline
                                      Morax @Nex
                                      last edited by

                                      @nex said in Can we Pleaassee have 1 v1 random map only queue?:

                                      @morax there are maps with reclaim types that don't get generated and are very specific to the map.
                                      In the last invitational there was a map (I think that's the one dgun also meant) that had tree groups, where the single trees were worth like 5 mass each. That's something you'll never see in mapgen and I think you couldn't even see the tree reclaim on ctrl+shift

                                      It sounds like there is more a problem with a certain reclaim type than made maps verse random generated.

                                      Not really sure that justifies making anything random generation only. The single trees are a part of the game and need to be known just like anything else technical. It sounds to me like a slippery slope to start banning entire maps simply because of this.

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                                      • N Offline
                                        Nex @Morax
                                        last edited by

                                        @morax The problem is that there are premade maps that require different knowledge and even if you remove those, a well thought out BO that accounts for all the specifics of a map will be better than one made up on the spot. Even if you can correctly tell the usefulness of tree reclaim near your base etc.
                                        So as soon as the map to be played is known beforehand, you will need to learn BOs or be at a disadvantage

                                        MoraxM 1 Reply Last reply Reply Quote 1
                                        • MoraxM Offline
                                          Morax @Nex
                                          last edited by

                                          @nex said in Can we Pleaassee have 1 v1 random map only queue?:

                                          @morax The problem is that there are premade maps that require different knowledge and even if you remove those, a well thought out BO that accounts for all the specifics of a map will be better than one made up on the spot. Even if you can correctly tell the usefulness of tree reclaim near your base etc.
                                          So as soon as the map to be played is known beforehand, you will need to learn BOs or be at a disadvantage

                                          Forgive me but why is it a problem that you have to learn how to master a map?

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                                          • N Offline
                                            Nex @Morax
                                            last edited by

                                            @morax That is the reason some people prefer mapgen over premade maps. So that they don't have to invest time outside of the match they find fun to not be at a disadvantage. For some mastering a map to such degrees is fun, for some it isn't. That's why people plead here for more mapgen in ladder / some option for more mapgen.

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