https://github.com/FAForever/fa/commit/0912e85ff31b50d286207c9ec4fa964d0ce12704
http://patchnotes.faforever.com/balance/3761.html#transports
The problem is after latest changes to transports they behave badly around mountains, you can see it on many ladder maps such as PoR or vulcan reach. Transport "bumps" into mountain and instantly stops, then starts sloooowly climbing up, after it has passed the mountain, it starts to descend comically slowly.
My problem is:
- It looks bad.
- there is no indication of how big the mountains are. Would they bump, how long would they take to climb up/down?
- you cant even reliably fly around mountains because pathfinding might just say "fuck you" and make transport graze the side of a mountain making it slow down considerably.
- it happens on already existing maps which are currently in rotation, so you cant really say its "map issue".