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    No privacy for mex points

    Scheduled Pinned Locked Moved General Discussion
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    • ? Offline
      A Former User
      last edited by

      I just found out that you can see if an enemy has taken a mex point through the fog of war (you can see that rocks have disappeared). You can also see where they are building things (flashes of light). What the hell? Can this be disabled? This is a little game-breaking.

      https://replay.faforever.com/20681512

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      • S Offline
        snoog
        last edited by

        You can also see when mexes or factories are upgraded because their strategic icons go dark, as if they died.

        Personally I find it more annoying and incredibly frustrating that you have to rescout these buildings for attack orders to stick to them, particularly bombers.

        waffelzNoobW JipJ B 3 Replies Last reply Reply Quote 1
        • Ctrl-KC Offline
          Ctrl-K
          last edited by

          It is managed by engine sadly

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

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          • waffelzNoobW Online
            waffelzNoob @snoog
            last edited by

            Rocks disappearing from the mex points is interesting, I'd never noticed that. And yeah the flashes of light are really bad. i swear this wasn't always a thing, has a recent change caused this or am i delusional?

            frick snoops!

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            • Brutus5000B Offline
              Brutus5000 FAF Server Admin
              last edited by

              You can also magically spot through fow whether a scouted mex went t2/t3...

              He said, "I've been to the year 3000
              Not much has changed, but they live underwater
              And your great-great-great-granddaughter
              Is playin' FAF, playin' FAF"

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              • JipJ Offline
                Jip
                last edited by

                The light showing is a bug, I'll fix it. Thank you for reporting it in

                A work of art is never finished, merely abandoned

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                • JipJ Offline
                  Jip
                  last edited by

                  They're both fixed, see also:

                  • https://github.com/FAForever/fa/pull/5371

                  A work of art is never finished, merely abandoned

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                  • JipJ Offline
                    Jip @snoog
                    last edited by Jip

                    @snaggs said in No privacy for mex points:

                    You can also see when mexes or factories are upgraded because their strategic icons go dark, as if they died.

                    Personally I find it more annoying and incredibly frustrating that you have to rescout these buildings for attack orders to stick to them, particularly bombers.

                    There are Lua solutions to this, but they have (negative) side effects. As an example: when a structure finishes upgrading we could either:

                    • (1) Destroy the blip of the old structure (by flushing the intel surrounding the center of the structure)
                    • (2) Destroy the blip of the old structure (by destroying the blip(s))
                    • (3) Update the blip to the new structure (by providing small intel for those players that were aware of the original blip)

                    The side effects of (1) and (2) is that it may appear extractors are free while they are not. You'll also lose other intel, such as whether there was a factory somewhere or not. The side effects of (3) is that you get free intel.

                    The 'correct' approach (make the old blip still work, or 'attach' the old blip to the new unit) is very difficult as that is managed by the engine and changes in there are all in compiled assembly.

                    A work of art is never finished, merely abandoned

                    ComradeStrykerC 1 Reply Last reply Reply Quote 0
                    • ComradeStrykerC Offline
                      ComradeStryker @Jip
                      last edited by

                      Technically speaking... the game is telling you accurate information - even if it shows you a grey icon.
                      The icon greys out because that specific building no longer exists.
                      It was upgraded and hence replaced by a different structure.
                      I like to think of it kind of like the new structure is giving out a different radar signature.


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

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                      • B Offline
                        Blade_Walker @snoog
                        last edited by

                        @snoog said in No privacy for mex points:

                        You can also see when mexes or factories are upgraded because their strategic icons go dark, as if they died.

                        this rewards scouting though and is important to know especially in 1v1 so you can try and keep up eco wise, you can always build a fresh factory to upgrade to surprise your opponent

                        Personally I find it more annoying and incredibly frustrating that you have to rescout these buildings for attack orders to stick to them, particularly bombers.

                        It is annoying however attack ground works, and is a useful hotkey to have bound anyway. If you get radar coverage you can attack the 'blip' normally

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                        • R Offline
                          RedX @Blade_Walker
                          last edited by

                          @black_wriggler said in No privacy for mex points:

                          It is annoying however attack ground works, and is a useful hotkey to have bound anyway. If you get radar coverage you can attack the 'blip' normally

                          Can you? I've never had any luck, the old 'dead' intel icon seems to take priority over the radar blip.

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                          • S Offline
                            snoog
                            last edited by

                            IIRC ground attack was patched not too long ago to receive priority so it shouldn't be an issue clicking on icons with it now. The only problem is that it requires greater micro bc you have to cancel ground attacks to move onto the next target as opposed to just queuing attacks regularly.

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                            • R Offline
                              RedX
                              last edited by

                              Couldn't you queue up a move command afterward? I feel like when I've done that they will go to the move order after they drop one bomb.

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                              • S Offline
                                snoog
                                last edited by

                                I wasn't aware of that, I'll have to try.

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                                • veteranasheV Offline
                                  veteranashe
                                  last edited by

                                  Units have a setting on how many bombs they drop on a attack ground then move on

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