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    No privacy for mex points

    Scheduled Pinned Locked Moved General Discussion
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    • JipJ Offline
      Jip
      last edited by

      The light showing is a bug, I'll fix it. Thank you for reporting it in

      A work of art is never finished, merely abandoned

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      • JipJ Offline
        Jip
        last edited by

        They're both fixed, see also:

        • https://github.com/FAForever/fa/pull/5371

        A work of art is never finished, merely abandoned

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        • JipJ Offline
          Jip @snoog
          last edited by Jip

          @snaggs said in No privacy for mex points:

          You can also see when mexes or factories are upgraded because their strategic icons go dark, as if they died.

          Personally I find it more annoying and incredibly frustrating that you have to rescout these buildings for attack orders to stick to them, particularly bombers.

          There are Lua solutions to this, but they have (negative) side effects. As an example: when a structure finishes upgrading we could either:

          • (1) Destroy the blip of the old structure (by flushing the intel surrounding the center of the structure)
          • (2) Destroy the blip of the old structure (by destroying the blip(s))
          • (3) Update the blip to the new structure (by providing small intel for those players that were aware of the original blip)

          The side effects of (1) and (2) is that it may appear extractors are free while they are not. You'll also lose other intel, such as whether there was a factory somewhere or not. The side effects of (3) is that you get free intel.

          The 'correct' approach (make the old blip still work, or 'attach' the old blip to the new unit) is very difficult as that is managed by the engine and changes in there are all in compiled assembly.

          A work of art is never finished, merely abandoned

          ComradeStrykerC 1 Reply Last reply Reply Quote 0
          • ComradeStrykerC Offline
            ComradeStryker @Jip
            last edited by

            Technically speaking... the game is telling you accurate information - even if it shows you a grey icon.
            The icon greys out because that specific building no longer exists.
            It was upgraded and hence replaced by a different structure.
            I like to think of it kind of like the new structure is giving out a different radar signature.


            ~ Stryker

            ( ͡° ͜ʖ ͡°)

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            • B Offline
              Blade_Walker @snoog
              last edited by

              @snoog said in No privacy for mex points:

              You can also see when mexes or factories are upgraded because their strategic icons go dark, as if they died.

              this rewards scouting though and is important to know especially in 1v1 so you can try and keep up eco wise, you can always build a fresh factory to upgrade to surprise your opponent

              Personally I find it more annoying and incredibly frustrating that you have to rescout these buildings for attack orders to stick to them, particularly bombers.

              It is annoying however attack ground works, and is a useful hotkey to have bound anyway. If you get radar coverage you can attack the 'blip' normally

              R 1 Reply Last reply Reply Quote 0
              • R Offline
                RedX @Blade_Walker
                last edited by

                @black_wriggler said in No privacy for mex points:

                It is annoying however attack ground works, and is a useful hotkey to have bound anyway. If you get radar coverage you can attack the 'blip' normally

                Can you? I've never had any luck, the old 'dead' intel icon seems to take priority over the radar blip.

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                • S Offline
                  snoog
                  last edited by

                  IIRC ground attack was patched not too long ago to receive priority so it shouldn't be an issue clicking on icons with it now. The only problem is that it requires greater micro bc you have to cancel ground attacks to move onto the next target as opposed to just queuing attacks regularly.

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                  • R Offline
                    RedX
                    last edited by

                    Couldn't you queue up a move command afterward? I feel like when I've done that they will go to the move order after they drop one bomb.

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                    • S Offline
                      snoog
                      last edited by

                      I wasn't aware of that, I'll have to try.

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                      • veteranasheV Offline
                        veteranashe
                        last edited by

                        Units have a setting on how many bombs they drop on a attack ground then move on

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