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    Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?

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    • veteranasheV Offline
      veteranashe
      last edited by

      If it was op, it would be meta, yet it's also said nobody does it.

      Sounds like there's glitches with the stinger, but the deceiver doesn't sound like the glitch itself.

      SpikeyNoobS 1 Reply Last reply Reply Quote 1
      • SpikeyNoobS Offline
        SpikeyNoob Global Moderator @veteranashe
        last edited by

        @veteranashe said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

        If it was op, it would be meta, yet it's also said nobody does it.

        Sounds like there's glitches with the stinger, but the deceiver doesn't sound like the glitch itself.

        This feels like the whole blinking lights situation all over again. "Its not meta so not op" is not a valid argument. Why should a niche situation that few people know about (that is not intuitive) allow units that are balanced independently to gain abilities that are special to other units.

        @indexlibrorum said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

        I am sad to see this interaction go. It was a very niche thing that required the interaction of three factions' tech, with arguably limited usefulness. The group I regularly play with has been aware of this interaction for the better part of a year, but I can count on one hand the number of times we've actually found a reason and the time/spare apm to use this tactic.

        @Jip

        I can't understand how you all want to spent time debating a 'feature' of the game that you practically never use

        I am concerned about this change because it fits in a larger pattern of changes that I feel are not good long-term for the health of the game.

        One of the most enjoyable things about the original Supcom:FA was the way that the different factions have their own peculiarities, and the way that those interact with eachother. I've mentioned in several previous discussion that I am really not stoked seeing the balance team homogenize the factions and removing all of these gimmicks. Not all features of the game have to be used regularly to remain in game, as demonstrated by the continued existence of firebeetles.

        @SpikeyNoob

        ... Should we really keep strange edge cases...

        Yes.

        Is this really something that makes you concerned about the long term health of the game? This weird unknown interaction that only someone as committed to uef knowledge as stryker could notice. Its not like we are removing the ability to use deceivers in transports or even stingers. You could still make a gunship snipe that depends on ur stealthed t2 gunship mass. But we just dont think it makes sense for important high HP experimental to be able to generate stealth that cannot be sniped. Maybe you could put a continental with a deceiver next to ur czar. I don't understand how this can be seen as some sort of faction diversity killer.

        IndexLibrorumI 1 Reply Last reply Reply Quote 0
        • veteranasheV Offline
          veteranashe
          last edited by

          I believe the blinking lights was actually talked about before changed, it irc tanked performance so there was actually a reason.

          We only have one person using the stealthed Atlantis so far

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          • veteranasheV Offline
            veteranashe
            last edited by

            If we are removing bugs, factory attack move has to go.

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            • MazorNoobM Offline
              MazorNoob
              last edited by

              It's still intuitive. Deceiver works in transports, as opposed to shields -> transport is docked -> deceiver still works. At least for Atlantis, CZAR is a bit too big for the stealth field hiding it to be believable.

              1 Reply Last reply Reply Quote 1
              • IndexLibrorumI Offline
                IndexLibrorum Global Moderator @SpikeyNoob
                last edited by IndexLibrorum

                @spikeynoob said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                Is this really something that makes you concerned about the long term health of the game? This weird unknown interaction that only someone as committed to uef knowledge as stryker could notice. Its not like we are removing the ability to use deceivers in transports or even stingers. You could still make a gunship snipe that depends on ur stealthed t2 gunship mass. But we just dont think it makes sense for important high HP experimental to be able to generate stealth that cannot be sniped. Maybe you could put a continental with a deceiver next to ur czar. I don't understand how this can be seen as some sort of faction diversity killer.

                Again, for the people in the back:

                I am concerned about this change because it fits in a larger pattern of changes that I feel are not good long-term for the health of the game.

                The decission to fix this 'bug' isn't made in a vacuum.


                Why should a niche situation that few people know about (that is not intuitive) allow units that are balanced independently to gain abilities that are special to other units.

                I reject that it's not intuitive, and to answer the question: because knowledge of the game and the complex interactions that are possible should be rewarded.

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

                BlackYpsB 1 Reply Last reply Reply Quote 0
                • BlackYpsB Online
                  BlackYps @IndexLibrorum
                  last edited by

                  @indexlibrorum said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                  because knowledge of the game and the complex interactions that are possible should be rewarded.

                  Why does everybody complain about build orders then? Or even about map familiarity, quoting the map generator as "leveling the playing field"?
                  It seems that in fact people dislike knowledge rewards because they don't like losing due to a knowledge disadvantage.

                  IndexLibrorumI 1 Reply Last reply Reply Quote 0
                  • IndexLibrorumI Offline
                    IndexLibrorum Global Moderator @BlackYps
                    last edited by IndexLibrorum

                    @blackyps said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                    @indexlibrorum said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                    because knowledge of the game and the complex interactions that are possible should be rewarded.

                    Why does everybody complain about build orders then? Or even about map familiarity, quoting the map generator as "leveling the playing field"?

                    Different people than me.

                    Though I also believe that the random gen maps are a great addition to the game because I think it is more fun and challenging to adjust openings to different circumstances, and being forced to adapt to different playstyles/possibilities. Knowing the game well and knowing how to use units in unconventional ways does not detract from this, however. If anything, it synergises with it.

                    It seems that in fact people dislike knowledge rewards because they don't like losing due to a knowledge disadvantage.

                    This seems a really silly thing to complain about to me. We're playing a complex game that's already part of a genre of games that is considered more complex than other games. To then complain that understanding the game leads to an advantage is fairly absurd.

                    "People that have played the game more and understand it better are better than me". I mean, yes? Hello? How is this controversial?

                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                    See all my projects:

                    BlackYpsB 1 Reply Last reply Reply Quote 1
                    • BlackYpsB Online
                      BlackYps @IndexLibrorum
                      last edited by

                      @indexlibrorum said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                      "People that have played the game more and understand it better are better than me". I mean, yes? Hello? How is this controversial?

                      Idk, ask them not me. I am just saying that a lot of people hold this opinion. And you disagreeing with that doesn't make this go away. So just stating " knowledge should be rewarded" without acknowledging that a lot of people dislike this, seems a bit reductive.

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        clyf @BlackYps
                        last edited by

                        @blackyps

                        I am just saying that a lot of people hold this opinion.

                        Who holds this opinion?

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                        • BlackYpsB Online
                          BlackYps
                          last edited by

                          there is a lot of talk about bo in this thread https://forum.faforever.com/topic/5729/how-come-you-don-t-play-ladder

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                          • C Offline
                            clyf
                            last edited by

                            And what inspired you to make the leap from "people think this segment of the game [build orders] requires too much specific knowledge" to the topic we're discussing here?

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                            • BlackYpsB Online
                              BlackYps
                              last edited by

                              By abstracting a little. As I explained people seem to not like losing due to game knowledge disadvantage

                              C 1 Reply Last reply Reply Quote 0
                              • maudlin27M Offline
                                maudlin27
                                last edited by

                                I dislike the importance of map specific build orders. I also like it being possible to give an atlantis stealth by loading a deceiver into it. The two are very different points.

                                It also seems strange to me that a hidden non-intuitive glitch where giving an attack-move rally point from a factory artificially increases an engineer’s reclaim range is seen as sacrosanct (despite having a notable impact on games and being frequently used by players aware of its existence) but a rarely seen unit interaction that is to some extent consistent with other interactions involving that unit (deceiver) must be removed.

                                That said I can understand removing if it’s a side effect of removing the potential for more serious bugs/interactions that exist from permitting this, and/or if its the only solution to weird looking graphics/unit selections.

                                For the avoidance of doubt even thiugh Im disappointed it’ll be removed I don’t see it as a big deal (and other changes made in this patch that I’ve commented on less such as spread commands and mobile factories I see as more important)

                                M27AI and M28AI developer; Devlogs and more general AI development guide:
                                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                                • C Offline
                                  clyf @BlackYps
                                  last edited by

                                  @blackyps

                                  It's a false equivalence, on top of the false equivalence of confusing the people in that thread with the people in this one. You need to learn (and practice) build orders for each map, but you only need to learn the intricacies of deceiver interactions once, with no practice required.

                                  Where are we going with this, talking about other people complaining about something else? What do you believe? Should knowledge of the game translate to an advantage while playing it?

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                                  • veteranasheV Offline
                                    veteranashe
                                    last edited by

                                    Supcom has always been about game/unit knowledge and not about micro, this is not StarCraft

                                    Waiting for factory attack move to be patched out since it's a bug/glitch

                                    Need some consistency here

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                                    • BlackYpsB Online
                                      BlackYps
                                      last edited by BlackYps

                                      @slicknixon said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                                      Where are we going with this, talking about other people complaining about something else? What do you believe? Should knowledge of the game translate to an advantage while playing it?

                                      I believe that the removal or keeping of this feature is pretty irrelevant. Jip noticed it, the balance team gave its approval for removing it, so it got removed. The reasoning for the change sounds pretty convincing to me as well.
                                      This whole discussion will lead to nothing as a decision has already been made and there are no substantial counterarguments to be made other than personal opinion. Which is fine, in the end things like "how much micro should be in the game" always boils down to personal opinion, as there is no objectively correct answer.
                                      I've been taking part in this discussion because it was entertaining to a degree, but it has become more and more redundant

                                      veteranasheV IndexLibrorumI 2 Replies Last reply Reply Quote 0
                                      • veteranasheV Offline
                                        veteranashe @BlackYps
                                        last edited by

                                        @blackyps said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                                        @slicknixon said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                                        Where are we going with this, talking about other people complaining about something else? What do you believe? Should knowledge of the game translate to an advantage while playing it?

                                        I believe that the removal or keeping of this feature is pretty irrelevant. Jip noticed it, the balance team gave its approval for removing it, so it got removed. The reasoning for the change sounds pretty convincing to me as well.
                                        This whole discussion will lead to nothing as a decision has already been made and there are no substantial counterarguments to be made other than personal opinion. Which is fine, in the end things like "how much micro should be in the game" always boils down to personal opinion, as there is no objectively correct answer.
                                        I've been taking part in this discussion because it was entertaining to a degree, but it has become more and more redundant

                                        Removal of this feature goes against supcom, the game where you can do anything.

                                        Justification for removal is also inconsistent.

                                        Priority of removal was extremely high for something nobody even does.

                                        I'm telling you, these are not good signs. Will faf be ok, yeah.

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                                        • C Offline
                                          clyf
                                          last edited by

                                          @blackyps

                                          no substantial counterargu..

                                          An aircraft with a stealth field also stealths the carrier.

                                          mod that adds a stealth field to UEF spyplane

                                          BlackYpsB 1 Reply Last reply Reply Quote 0
                                          • MazorNoobM Offline
                                            MazorNoob
                                            last edited by

                                            This whole discussion will lead to nothing as a decision has already been made and there are no substantial counterarguments to be made other than personal opinion.

                                            There's also no substantial arguments in favour other than personal opinion, and fait accompli is not an argument. There is no issue or bug to be fixed when nobody ever does this and an immediate and final decision like this shuts off any discussion in the other direction, of making carriers more interesting. When's the last time anyone used Atlantis, cybran carrier or a CZAR as an actual carrier and not just temporary storage for produced units?

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